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/* -*- C++ -*-
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* Copyright (C) 2003 Thiago Macieira <thiago.macieira@kdemail.net>
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef KDE_SYSSOCKET_H
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#define KDE_SYSSOCKET_H
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#ifdef TDESOCKETBASE_H
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#error syssocket.h must be included before tdesocketbase.h!
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#endif
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#include <sys/types.h>
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#include <sys/socket.h>
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namespace {
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/*
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* These function here are just wrappers for the real system calls.
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*
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* Unfortunately, a number of systems out there work by redefining
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* symbols through the preprocessor -- symbols that we need.
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*
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* So we write wrappers for all the low-level system calls.
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*
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* Qt has a very similar implementation. I got the idea from them, but
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* I copied no code.
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*/
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// socket
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inline int kde_socket(int af, int style, int protocol)
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{
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return ::socket(af, style, protocol);
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}
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// bind
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inline int kde_bind(int fd, const struct sockaddr* sa, socklen_t len)
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{
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return ::bind(fd, sa, len);
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}
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// listen
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inline int kde_listen(int fd, int backlog)
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{
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return ::listen(fd, backlog);
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}
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// connect
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inline int kde_connect(int fd, const struct sockaddr* sa, socklen_t len)
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{
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return ::connect(fd, (struct sockaddr*)sa, len);
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}
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// accept
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inline int kde_accept(int fd, struct sockaddr* sa, socklen_t* len)
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{
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return ::accept(fd, sa, len);
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}
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// getpeername
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inline int kde_getpeername(int fd, struct sockaddr* sa, socklen_t* len)
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{
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return ::getpeername(fd, sa, len);
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}
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// getsockname
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inline int kde_getsockname(int fd, struct sockaddr* sa, socklen_t* len)
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{
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return ::getsockname(fd, sa, len);
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}
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} // anonymous namespace
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#endif
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