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/*
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* This file is part of the KDE libraries
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* Copyright (C) 2001 Thiago Macieira <thiago.macieira@kdemail.net>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef KBUFFEREDIO_H
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#define KBUFFEREDIO_H
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#include <tqcstring.h>
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#include <tqptrlist.h>
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#include "kasyncio.h"
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class TDEBufferedIOPrivate;
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/**
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* This abstract class implements basic functionality for buffered
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* input/output.
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*
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* Through the available methods, you can find out how many bytes are
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* available for reading, how many are still unsent and you can peek at
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* the buffered data.
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*
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* This class was intentionally written to resemble TQSocket, because
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* KExtendedSocket is a subclass of this one. This is so that applications
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* written using QSocket's buffering characteristics will be more easily
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* ported to the more powerful KExtendedSocket class.
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*
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* TDEBufferedIO already provides a powerful internal buffering algorithm. However,
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* this does not include the I/O itself, which must be implemented in
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* derived classes. Thus, to implement a class that does some I/O, you must
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* override, in addition to the pure virtual TQIODevice methods, these two:
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* @li closeNow()
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* @li waitForMore()
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*
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* If your derived class reimplements the buffering algorithm, you must then
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* decide which buffering functions to override. For instance, you may want to
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* change the protected functions like feedReadBuffer() and consumeReadBuffer().
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*
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* @author Thiago Macieira <thiagom@mail.com>
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* @short Buffered I/O
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*/
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class TDECORE_EXPORT TDEBufferedIO: public KAsyncIO
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{
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TQ_OBJECT
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protected:
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// no default public constructor
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TDEBufferedIO();
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public:
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/**
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* The modes for closed() signal
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*/
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enum closeModes
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{
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availRead = 0x01,
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dirtyWrite = 0x02,
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involuntary = 0x10,
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delayed = 0x20,
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closedNow = 0x40
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};
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/**
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* Destroys this class. The flushing of the buffers is implementation dependant.
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* The default implementation discards the contents
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*/
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virtual ~TDEBufferedIO();
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/**
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* Closes the stream now, discarding the contents of the
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* write buffer. That is, we won't try to flush that
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* buffer before closing. If you want that buffer to be
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* flushed, you can call TQIODevice::flush(), which is blocking, and
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* then closeNow, or you can call TQIODevice::close() for a delayed
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* close.
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*/
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virtual void closeNow() = 0;
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/**
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* Sets the internal buffer size to value.
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*
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* Not all implementations support this.
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*
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* The parameters may be 0 to make the class unbuffered or -1
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* to let the class choose the size (which may be unlimited) or
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* -2 to leave the buffer size untouched.
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*
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* Note that setting the write buffer size to any value smaller than
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* the current size of the buffer will force it to flush first,
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* which can make this call blocking.
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*
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* The default implementation does not support setting the buffer
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* sizes. You can only call this function with values -1 for "don't care"
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* or -2 for "unchanged"
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* @param rsize the size of the read buffer
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* @param wsize the size of the write buffer
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* @return true if setting both was ok. If false is returned, the
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* buffers were left unchanged.
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*/
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virtual bool setBufferSize(int rsize, int wsize = -2);
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/**
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* Returns the number of bytes available for reading in the read buffer
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* @return the number of bytes available for reading
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*/
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virtual int bytesAvailable() const;
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/**
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* Waits for more data to be available and returns the amount of available data then.
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*
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* @param msec number of milliseconds to wait, -1 to wait forever
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* @return -1 if we cannot wait (e.g., that doesn't make sense in this stream)
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*/
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virtual int waitForMore(int msec) = 0;
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/**
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* Returns the number of bytes yet to write, still in the write buffer
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* @return the number of unwritten bytes in the write buffer
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*/
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virtual int bytesToWrite() const;
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/**
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* Checks whether there is enough data in the buffer to read a line
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*
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* The default implementation reads directly from inBuf, so if your
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* implementation changes the meaning of that member, then you must override
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* this function.
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* @return true when there is enough data in the buffer to read a line
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*/
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virtual bool canReadLine() const;
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// readBlock, peekBlock and writeBlock are not defined in this class (thus, left
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// pure virtual) because this does not mean only reading and writing
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// to the buffers. It may be necessary to do I/O to complete the
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// transaction (e.g., user wants to read more than is in the buffer).
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// Reading and writing to the buffer are available for access through
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// protected member functions
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/**
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* Reads into the user buffer at most maxlen bytes, but does not
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* consume that data from the read buffer. This is useful to check
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* whether we already have the needed data to process something.
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*
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* This function may want to try and read more data from the system
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* provided it won't block.
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*
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* @param data the user buffer pointer, at least maxlen bytes long
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* @param maxlen the maximum length to be peeked
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* @return the number of bytes actually copied.
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*/
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virtual int peekBlock(char *data, uint maxlen) = 0;
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/**
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* Unreads some data. That is, write the data to the beginning of the
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* read buffer, so that next calls to readBlock or peekBlock will see
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* this data instead.
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*
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* Note not all devices implement this since this could mean a semantic
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* problem. For instance, sockets are sequential devices, so they won't
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* accept unreading.
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* @param data the data to be unread
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* @param len the size of the data
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* @return the number of bytes actually unread
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*/
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virtual int unreadBlock(const char *data, uint len);
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signals:
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/**
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* This signal gets sent whenever bytes are written from the buffer.
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* @param nbytes the number of bytes sent.
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*/
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void bytesWritten(int nbytes);
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// There is no read signal here. We use the readyRead signal inherited
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// from KAsyncIO for that purpose
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/**
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* This signal gets sent when the stream is closed. The @p state parameter
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* will give the current state, in OR-ed bits:
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* @li availRead: read buffer contains data to be read
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* @li dirtyWrite: write buffer wasn't empty when the stream closed
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* @li involuntary: the stream wasn't closed due to user request
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* (i.e., call to close). Probably remote end closed it
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* @li delayed: the stream was closed voluntarily by the user, but it
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* happened only after the write buffer was emptied
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* @li closedNow: the stream was closed voluntarily by the user, by
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* explicitly calling closeNow, which means the
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* write buffer's contents may have been discarded
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* @param state the state (see function description)
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*/
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void closed(int state);
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protected:
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/**
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* For an explanation on how this buffer work, please refer to the comments
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* at the top of kbufferedio.cpp, @ref impldetails .
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*/
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TQPtrList<TQByteArray> inBuf;
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/**
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* For an explanation on how this buffer work, please refer to the comments
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* at the top of kbufferedio.cpp, @ref impldetails .
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*/
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TQPtrList<TQByteArray> outBuf;
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unsigned inBufIndex /** Offset into first input buffer. */,
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outBufIndex /** Offset into first output buffer. */ ;
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/**
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* Consumes data from the input buffer.
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* That is, this will copy the data stored in the input (read) buffer
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* into the given @p destbuffer, as much as @p nbytes.
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* @param nbytes the maximum amount of bytes to copy into the buffer
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* @param destbuffer the destination buffer into which to copy the data
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* @param discard whether to discard the copied data after the operation
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* @return the real amount of data copied. If it is less than
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* nbytes, then all the buffer was copied.
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*/
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virtual unsigned consumeReadBuffer(unsigned nbytes, char *destbuffer, bool discard = true);
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/**
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* Consumes data from the output buffer.
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* Since this is called whenever we managed to send data out the wire, we
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* can only discard this amount from the buffer. There is no copying and no
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* "peeking" for the output buffer.
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*
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* Note this function should be called AFTER the data was sent. After it
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* is called, the data is no longer available in the buffer. And don't pass
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* wrong nbytes values.
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* @param nbytes the amount of bytes to discard
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*/
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virtual void consumeWriteBuffer(unsigned nbytes);
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/**
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* Feeds data into the input buffer.
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* This happens when we detected available data in the device and read it.
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* The data will be appended to the buffer or inserted at the beginning,
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* depending on whether @p atBeginning is set or not.
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* @param nbytes the number of bytes in the buffer
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* @param buffer the data that was read
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* @param atBeginning whether to append or insert at the beginning
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* @return the number of bytes that have been appended
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*/
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virtual unsigned feedReadBuffer(unsigned nbytes, const char *buffer, bool atBeginning = false);
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/**
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* Feeds data into the output buffer.
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* This happens when the user told us to write some data.
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* The data will be appended to the buffer.
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* @param nbytes the number of bytes in the buffer
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* @param buffer the data that is to be written
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* @return the number of bytes that have been appended
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*/
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virtual unsigned feedWriteBuffer(unsigned nbytes, const char *buffer);
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/**
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* Returns the number of bytes in the read buffer
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* @return the size of the read buffer in bytes
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*/
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virtual unsigned readBufferSize() const;
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/**
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* Returns the number of bytes in the write buffer
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* @return the size of the write buffer in bytes
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*/
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virtual unsigned writeBufferSize() const;
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protected:
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virtual void virtual_hook( int id, void* data );
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private:
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TDEBufferedIOPrivate *d;
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};
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#endif // KBUFFEREDIO_H
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