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tdelibs/interfaces/kscript/scriptinterface.h

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/* This file is part of the KDE project
Copyright (C) 2001 Ian Reinhart Geiser (geiseri@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/**
* \section Generic interface for building scripting engines
*
* This interface will create a generic API for implementing script engines.
* These engines can then be accessed from any application that supports this interface.
*
*
**/
#ifndef __scriptinterface_h__
#define __scriptinterface_h__
#include <tqvariant.h>
#include <tqobject.h>
#include <kdemacros.h>
//#include <scripclientinterface.h>
class TQString;
class TQObject;
class KScriptClientInterface;
//namespace KScriptInterface
//{
/**
* This class is the base for all script engines.
* @author Ian Reinhart Geiser <geiseri@kde.org>
*
**/
class KDE_EXPORT KScriptInterface : public TQObject
{
Q_OBJECT
public:
/**
* Return the current script code data
* @returns TQString containing the currenly runable code
**/
virtual TQString script() const = 0;
/**
* Sets the path to the script library that we are going to embed.
**/
virtual void setScript( const TQString &scriptFile ) = 0;
/**
* Sets the path to the script library that we are going to embed.
* The second argument is the function from the script library that
* we wish to call.
**/
virtual void setScript( const TQString &scriptLibFile, const TQString &method ) = 0;
/**
* Run the actual script code
* This can both take a context object that will be shared between the
* main application and a variant that will contain the arguments.
**/
virtual void run(TQObject *context = 0, const TQVariant &arg = 0) = 0;
/**
* Abort the scripts run
**/
virtual void kill() =0;
public:
/**
* This is the method for sending feedback to applications.
* example of how this works:
* \code
* ScriptClientInterface->error( message_to_send_back_to_the_main_application );
* \endcode
* Will send the error message back to the main application.
**/
KScriptClientInterface *ScriptClientInterface;
};
//};
#endif