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/* This file is part of the KDE libraries
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Copyright (C) 1999 Daniel M. Duley <mosfet@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __KDRAWUTIL_H
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#define __KDRAWUTIL_H
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#include <tqnamespace.h>
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#include <tqpainter.h>
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#include <tqbitmap.h>
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#include <tqpalette.h>
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#include <tdelibs_export.h>
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/*
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* Various drawing routines. Also see Qt's tqdrawutil.h for some more routines
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* contained in Qt.
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*
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* (C) Daniel M. Duley <mosfet@kde.org>
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*/
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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*
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* Draws a Next-style button (solid black shadow with light and midlight highlight).
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*
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* @param p The painter to use for drawing the button.
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* @param r Specifies the rect in which to draw the button.
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* @param g Specifies the shading colors.
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* @param sunken Whether to draw the button as sunken (pressed) or not.
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* @param fill The brush to use for filling the interior of the button.
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* Pass @a null to prevent the button from being filled.
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*/
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TDEFX_EXPORT void kDrawNextButton(TQPainter *p, const TQRect &r, const TQColorGroup &g,
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bool sunken=false, const TQBrush *fill=0);
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/**
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* @relates TDEStyle
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* @overload
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*/
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TDEFX_EXPORT void kDrawNextButton(TQPainter *p, int x, int y, int w, int h,
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const TQColorGroup &g, bool sunken=false,
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const TQBrush *fill=0);
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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*
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* Draws a Be-style button.
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*
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* @param p The painter to use for drawing the button.
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* @param r Specifies the rect in which to draw the button.
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* @param g Specifies the shading colors.
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* @param sunken Whether to draw the button as sunken (pressed) or not.
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* @param fill The brush to use for filling the interior of the button.
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* Pass @a null to prevent the button from being filled.
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*/
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TDEFX_EXPORT void kDrawBeButton(TQPainter *p, TQRect &r, const TQColorGroup &g,
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bool sunken=false, const TQBrush *fill=0);
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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* @overload
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*/
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TDEFX_EXPORT void kDrawBeButton(TQPainter *p, int x, int y, int w, int h,
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const TQColorGroup &g, bool sunken=false,
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const TQBrush *fill=0);
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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*
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* Draws a rounded oval button. This function doesn't fill the button.
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* See kRoundMaskRegion() for setting masks for fills.
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*
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* @param p The painter to use for drawing the button.
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* @param r Specifies the rect in which to draw the button.
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* @param g Specifies the shading colors.
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* @param sunken Whether to draw the button as sunken (pressed) or not.
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*/
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TDEFX_EXPORT void kDrawRoundButton(TQPainter *p, const TQRect &r, const TQColorGroup &g,
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bool sunken=false);
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/**
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* @relates TDEStyle
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* @overload
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*/
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TDEFX_EXPORT void kDrawRoundButton(TQPainter *p, int x, int y, int w, int h,
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const TQColorGroup &g, bool sunken=false);
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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*
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* Sets a region to the pixels covered by a round button of the given
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* size. You can use this to set clipping regions.
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*
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* @param r Reference to the region to set.
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* @param x The X coordinate of the button.
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* @param y The Y coordinate of the button.
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* @param w The width of the button.
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* @param h The height of the button.
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*
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* @see kDrawRoundButton() and kDrawRoundMask()
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*/
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TDEFX_EXPORT void kRoundMaskRegion(TQRegion &r, int x, int y, int w, int h);
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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*
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* Paints the pixels covered by a round button of the given size with
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* Qt::color1. This function is useful in TQStyle::drawControlMask().
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*
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* @param p The painter to use for drawing the button.
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* @param x The X coordinate of the button.
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* @param y The Y coordinate of the button.
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* @param w The width of the button.
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* @param h The height of the button.
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* @param clear Whether to clear the rectangle specified by @p (x, y, w, h) to
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* Qt::color0 before drawing the mask.
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*/
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TDEFX_EXPORT void kDrawRoundMask(TQPainter *p, int x, int y, int w, int h, bool clear=false);
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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*
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* Paints the provided bitmaps in the painter, using the supplied colorgroup for
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* the foreground colors. There's one bitmap for each color. If you want to skip
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* a color, pass @a null for the corresponding bitmap.
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*
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* @note The bitmaps will be self-masked automatically if not masked
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* prior to calling this routine.
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*
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* @param p The painter to use for drawing the bitmaps.
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* @param g Specifies the shading colors.
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* @param x The X coordinate at which to draw the bitmaps.
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* @param y The Y coordinate at which to draw the bitmaps.
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* @param lightColor The bitmap to use for the light part.
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* @param midColor The bitmap to use for the mid part.
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* @param midlightColor The bitmap to use for the midlight part.
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* @param darkColor The bitmap to use for the dark part.
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* @param blackColor The bitmap to use for the black part.
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* @param whiteColor The bitmap to use for the white part.
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*
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* @see QColorGroup
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*/
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TDEFX_EXPORT void kColorBitmaps(TQPainter *p, const TQColorGroup &g, int x, int y,
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TQBitmap *lightColor=0, TQBitmap *midColor=0,
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TQBitmap *midlightColor=0, TQBitmap *darkColor=0,
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TQBitmap *blackColor=0, TQBitmap *whiteColor=0);
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/**
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* @relates TDEStyle
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* @c \#include @c <kdrawutil.h>
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* @overload
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*/
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TDEFX_EXPORT void kColorBitmaps(TQPainter *p, const TQColorGroup &g, int x, int y, int w,
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int h, bool isXBitmaps=true, const uchar *lightColor = 0,
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const uchar *midColor=0, const uchar *midlightColor=0,
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const uchar *darkColor=0, const uchar *blackColor=0,
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const uchar *whiteColor=0);
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#endif
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