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/* This file is part of the KDE project
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Copyright (C) 2001 Ian Reinhart Geiser (geiseri@kde.org)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __scriptclientinterface_h__
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#define __scriptclientinterface_h__
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#include <tqvariant.h>
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class TQString;
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//namespace KScriptInterface
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//{
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/**
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* This class is used for allowing feedback to the main system.
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* @author Ian Reinhart Geiser <geiseri@kde.org>
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*
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* To implement KScript in your application you would use this class to interface with the scripting engine.
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* There are currently a few implementations of script managers around but developers can implement their own custom
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* interfaces with this class.
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* @code
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* class MyScript : public TQObject, public KScriptClientInterface {
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* Q_OBJECT
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* public:
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*
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* MyScript(TQObject *parent)
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* {
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* // Create your @ref KScriptInterface here.
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* m_interface = KParts::ComponentFactory::createInstanceFromQuery<KScriptInterface>(
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* "KScriptRunner/KScriptRunner", "([X-KDE-Script-Runner] == 'bash/shell')", this );
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* }
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*
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* virtual ~KScriptAction()
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* {
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* delete m_interface;
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* }
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*
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* signals:
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* void error ( const TQString &msg );
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* void warning ( const TQString &msg );
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* void output ( const TQString &msg );
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* void progress ( int percent );
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* void done ( KScriptClientInterface::Result result, const TQVariant &returned );
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*
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* public slots:
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* void activate(const TQVariant &args)
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* {
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* m_interface->run(parent(), args);
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* }
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*
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* private:
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*
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* KScriptInterface *m_interface;
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* };
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* @endcode
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* Things to note about this example are that it only handles a single script type and instance. You may wish to
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* extend this.
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**/
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class KScriptClientInterface
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{
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public:
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enum Result { ResultSuccess, ResultFailure, ResultContinue, ResultBreak };
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/**
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* This function will allow the main application of any errors
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* that have occurred during processing of the script.
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* For script clients its best to implement this as a signal so feedback
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* can be sent to the main application.
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*/
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virtual void error( const TQString &msg ) =0;
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/**
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* This function will allow the main application of any warnings
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* that have occurred during the processing of the script.
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* For script clients its best to implement this as a signal so feedback
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* can be sent to the main application.
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*/
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virtual void warning( const TQString &msg ) =0;
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/**
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* This function will allow the main application of any normal
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* output that has occurred during the processing of the script.
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* For script clients its best to implement this as a signal so feedback
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* can be sent to the main application.
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*/
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virtual void output( const TQString &msg ) =0;
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/**
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* This function will allow feedback to any progress bars in the main
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* application as to how far along the script is. This is very useful when
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* a script is processing files or doing some long operation that is of a
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* known duration.]
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* For script clients its best to implement this as a signal so feedback
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* can be sent to the main application.
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*/
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virtual void progress( int percent ) =0;
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/**
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* This function will allow feedback on completion of the script.
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* It turns the result as a KScriptInteface::Result, and a return
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* value as a QVariant
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* For script clients its best to implement this as a signal so feedback
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* can be sent to the main application.
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*/
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virtual void done( KScriptClientInterface::Result result, const TQVariant &returned ) =0;
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/**
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* Returned when the script has finished running.
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* For script clients its best to implement this as a signal so feedback
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* can be sent to the main application.
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**/
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//virtual bool isRunning() =0;
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};
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//};
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#endif
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