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tdelibs/tdespell2/dictionary.h

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3.1 KiB

// -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; -*-
/*
* dictionary.h
*
* Copyright (C) 2004 Zack Rusin <zack@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef KSPELL_DICTIONARY_H
#define KSPELL_DICTIONARY_H
#include <tqstringlist.h>
#include <tqstring.h>
namespace KSpell2
{
/**
* Class is returned by from Broker. It acts
* as the actual spellchecker.
*
* @author Zack Rusin <zack@kde.org>
* @short class used for actuall spell checking
*/
class Dictionary
{
public:
virtual ~Dictionary() {}
/**
* Checks the given word.
* @return false if the word is misspelled. true otherwise
*/
virtual bool check( const TQString& word ) =0;
/**
* Fetches suggestions for the word.
*
* @return list of all suggestions for the word
*/
virtual TQStringList suggest( const TQString& word ) =0;
/**
* Checks the word and fetches suggestions for it.
*/
virtual bool checkAndSuggest( const TQString& word,
TQStringList& suggestions ) =0;
/**
* Stores user defined good replacement for the bad word.
* @returns true on success
*/
virtual bool storeReplacement( const TQString& bad,
const TQString& good ) =0;
/**
* Adds word to the list of of personal words.
* @return true on success
*/
virtual bool addToPersonal( const TQString& word ) =0;
/**
* Adds word to the words recognizable in the current session.
* @return true on success
*/
virtual bool addToSession( const TQString& word ) =0;
/**
* Returns language supported by this dictionary.
*/
TQString language() const
{
return m_language;
}
/**
* Returns true if this dictionary was constructed from
* default Settings values
*/
bool isDefault() const
{
return m_default;
}
protected:
Dictionary( const TQString& lang, bool def = false )
: m_language( lang ), m_default( def ) {}
protected:
friend class Broker;
TQString m_language;
bool m_default;
private:
class Private;
Private *d;
};
}
#endif