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@ -63,6 +63,12 @@
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#undef HAVE_XRENDER
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#endif
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#ifdef HAVE_XCOMPOSITE
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#include <X11/extensions/Xrender.h>
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#include <X11/extensions/Xcomposite.h>
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#include <dlfcn.h>
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#endif
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#include <limits.h>
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namespace
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@ -138,6 +144,10 @@ class TransparencyHandler : public TQObject
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#ifdef HAVE_XRENDER
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void XRenderBlendToPixmap(const TQWidget* p);
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#endif
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#ifdef HAVE_XCOMPOSITE
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bool haveX11RGBASupport();
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#endif
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TQImage handleRealAlpha(TQImage);
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void createShadowWindows(const TQWidget* p);
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void removeShadowWindows(const TQWidget* p);
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void rightShadow(TQImage& dst);
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@ -1951,9 +1961,24 @@ TransparencyHandler::~TransparencyHandler()
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{
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}
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bool TransparencyHandler::haveX11RGBASupport()
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{
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// Simple way
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if (TQPaintDevice::x11AppDepth() == 32) {
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return true;
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}
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else {
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return false;
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}
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}
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#define REAL_ALPHA_STRENGTH 255.0
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// This is meant to be ugly but fast.
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void TransparencyHandler::rightShadow(TQImage& dst)
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{
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bool have_composite = haveX11RGBASupport();
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if (dst.depth() != 32)
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dst = dst.convertDepth(32);
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@ -1965,34 +1990,60 @@ void TransparencyHandler::rightShadow(TQImage& dst)
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register unsigned char* data = dst.bits(); // Skip alpha
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#endif
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for(register int i = 0; i < 16; i++) {
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*data = (unsigned char)((*data)*top_right_corner[i]); data++;
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*data = (unsigned char)((*data)*top_right_corner[i]); data++;
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*data = (unsigned char)((*data)*top_right_corner[i]); data++;
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data++; // skip alpha
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if (have_composite) {
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data++;
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data++;
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data++;
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*data = (unsigned char)(REAL_ALPHA_STRENGTH*(1.0-top_right_corner[i])); data++;
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}
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else {
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*data = (unsigned char)((*data)*top_right_corner[i]); data++;
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*data = (unsigned char)((*data)*top_right_corner[i]); data++;
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*data = (unsigned char)((*data)*top_right_corner[i]); data++;
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data++; // skip alpha
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}
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}
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pixels -= 32; // tint right strip without rounded edges.
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register int c = 0;
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for(register int i = 0; i < pixels; i++) {
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*data = (unsigned char)((*data)*shadow_strip[c]); data++;
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*data = (unsigned char)((*data)*shadow_strip[c]); data++;
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*data = (unsigned char)((*data)*shadow_strip[c]); data++;
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data++; // skip alpha
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++c;
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if (have_composite) {
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data++;
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data++;
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data++;;
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*data = (unsigned char)(REAL_ALPHA_STRENGTH*(1.0-shadow_strip[c])); data++;
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}
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else {
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*data = (unsigned char)((*data)*shadow_strip[c]); data++;
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*data = (unsigned char)((*data)*shadow_strip[c]); data++;
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*data = (unsigned char)((*data)*shadow_strip[c]); data++;
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data++; // skip alpha
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}
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++c;
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c %= 4;
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}
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// tint bottom edge
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for(register int i = 0; i < 16; i++) {
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*data = (unsigned char)((*data)*bottom_right_corner[i]); data++;
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*data = (unsigned char)((*data)*bottom_right_corner[i]); data++;
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*data = (unsigned char)((*data)*bottom_right_corner[i]); data++;
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data++; // skip alpha
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if (have_composite) {
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data++;
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data++;
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data++;
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*data = (unsigned char)(REAL_ALPHA_STRENGTH*(1.0-bottom_right_corner[i])); data++;
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}
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else {
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*data = (unsigned char)((*data)*bottom_right_corner[i]); data++;
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*data = (unsigned char)((*data)*bottom_right_corner[i]); data++;
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*data = (unsigned char)((*data)*bottom_right_corner[i]); data++;
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data++; // skip alpha
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}
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}
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}
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void TransparencyHandler::bottomShadow(TQImage& dst)
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{
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bool have_composite = haveX11RGBASupport();
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if (dst.depth() != 32)
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dst = dst.convertDepth(32);
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@ -2011,25 +2062,59 @@ void TransparencyHandler::bottomShadow(TQImage& dst)
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{
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// Bottom-left Corner
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for(register int x = 0; x < 4; x++) {
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*data = (unsigned char)((*data)*(*corner)); data++;
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*data = (unsigned char)((*data)*(*corner)); data++;
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*data = (unsigned char)((*data)*(*corner)); data++;
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data++; // skip alpha
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if (have_composite) {
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data++;
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data++;
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data++;
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*data = (unsigned char)(REAL_ALPHA_STRENGTH*(1.0-(*corner))); data++;
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}
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else {
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*data = (unsigned char)((*data)*(*corner)); data++;
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*data = (unsigned char)((*data)*(*corner)); data++;
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*data = (unsigned char)((*data)*(*corner)); data++;
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data++; // skip alpha
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}
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corner++;
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}
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// Scanline
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for(register int x = 0; x < width; x++) {
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*data = (unsigned char)((*data)*strip_data); data++;
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*data = (unsigned char)((*data)*strip_data); data++;
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*data = (unsigned char)((*data)*strip_data); data++;
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data++;
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if (have_composite) {
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data++;
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data++;
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data++;
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*data = (unsigned char)(REAL_ALPHA_STRENGTH*(1.0-strip_data)); data++;
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}
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else {
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*data = (unsigned char)((*data)*strip_data); data++;
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*data = (unsigned char)((*data)*strip_data); data++;
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*data = (unsigned char)((*data)*strip_data); data++;
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data++; // skip alpha
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}
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}
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strip_data = shadow_strip[++line];
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}
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}
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TQImage TransparencyHandler::handleRealAlpha(TQImage img) {
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TQImage clearImage = img.convertDepth(32);
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clearImage.setAlphaBuffer(true);
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int w = clearImage.width();
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int h = clearImage.height();
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for (int y = 0; y < h; ++y) {
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TQRgb *ls = (TQRgb *)clearImage.scanLine( y );
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for (int x = 0; x < w; ++x) {
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TQRgb l = ls[x];
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ls[x] = tqRgba( 0, 0, 0, 0 );
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}
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}
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return clearImage;
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}
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// Create a shadow of thickness 4.
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void TransparencyHandler::createShadowWindows(const TQWidget* p)
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{
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@ -2039,6 +2124,8 @@ void TransparencyHandler::createShadowWindows(const TQWidget* p)
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TQRect shadow1(x2, p->y() + 4, 4, p->height());
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TQRect shadow2(p->x() + 4, y2, p->width() - 4, 4);
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bool have_composite = haveX11RGBASupport();
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// Create a fake drop-down shadow effect via blended Xwindows
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ShadowElements se;
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se.w1 = new TQWidget(0, 0, (WFlags)(WStyle_Customize | WType_Popup | WX11BypassWM) );
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@ -2052,16 +2139,26 @@ void TransparencyHandler::createShadowWindows(const TQWidget* p)
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shadowMap()[p] = se;
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// Some hocus-pocus here to create the drop-shadow.
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TQPixmap pix_shadow1 = TQPixmap::grabWindow(qt_xrootwin(),
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shadow1.x(), shadow1.y(), shadow1.width(), shadow1.height());
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TQPixmap pix_shadow2 = TQPixmap::grabWindow(qt_xrootwin(),
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shadow2.x(), shadow2.y(), shadow2.width(), shadow2.height());
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TQPixmap pix_shadow1;
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TQPixmap pix_shadow2;
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if (have_composite) {
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pix_shadow1 = TQPixmap(shadow1.width(), shadow1.height());
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pix_shadow2 = TQPixmap(shadow2.width(), shadow2.height());
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}
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else {
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pix_shadow1 = TQPixmap::grabWindow(qt_xrootwin(),
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shadow1.x(), shadow1.y(), shadow1.width(), shadow1.height());
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pix_shadow2 = TQPixmap::grabWindow(qt_xrootwin(),
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shadow2.x(), shadow2.y(), shadow2.width(), shadow2.height());
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}
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TQImage img;
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img = pix_shadow1.convertToImage();
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if (have_composite) img = handleRealAlpha(img);
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rightShadow(img);
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pix_shadow1.convertFromImage(img);
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img = pix_shadow2.convertToImage();
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if (have_composite) img = handleRealAlpha(img);
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bottomShadow(img);
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pix_shadow2.convertFromImage(img);
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