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tdelibs/libtdemid/midiout.h

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/* midiout.h - class midiOut which handles the /dev/sequencer device
This file is part of LibKMid 0.9.5
Copyright (C) 1997,98,99,2000 Antonio Larrosa Jimenez
LibKMid's homepage : http://www.arrakis.es/~rlarrosa/libtdemid.html
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
Send comments and bug fixes to Antonio Larrosa <larrosa@kde.org>
***************************************************************************/
#ifndef _MIDIOUT_H
#define _MIDIOUT_H
#include <libtdemid/dattypes.h>
#include <libtdemid/deviceman.h>
#include <libtdemid/midimapper.h>
#include <stdio.h>
/**
* External MIDI port output class . This class is used to send midi
* events to external midi devices.
*
* MidiOut is inherited by other MIDI devices classes
* (like SynthOut or FMOut) to support a common API.
*
* In general, you don't want to use MidiOut directly, but within a
* DeviceManager object, which is the preferred way to generate music.
*
* If you want to add support for other devices (I don't think
* there are any) you just have to create a class that inherits from MidiOut
* and create one object of your new class in
* DeviceManager::initManager().
*
* @short Sends MIDI events to external MIDI devices
* @version 0.9.5 17/01/2000
* @author Antonio Larrosa Jimenez <larrosa@kde.org>
*/
class MidiOut
{
private:
class MidiOutPrivate;
MidiOutPrivate *d;
protected:
/**
* @internal
* This is the /dev/sequencer file handler.
* Remember _not_to_close_ it on MidiOut, but just on DeviceManager
*/
int seqfd;
int device;
int devicetype;
int volumepercentage;
MidiMapper *map;
uchar chnpatch [16];
int chnbender [16];
uchar chnpressure [16];
uchar chncontroller [16][256];
int chnmute [16];
int _ok;
void seqbuf_dump (void);
void seqbuf_clean(void);
public:
/**
* Constructor. After constructing a MidiOut device, you must open it
* (using openDev() ). Additionally you may want to initialize it
* (with initDev() ),
*/
MidiOut(int d=0);
/**
* Destructor. It doesn't matter if you close the device ( closeDev() )
* before you destruct the object because in other case, it will be closed
* here.
*/
virtual ~MidiOut();
/**
* Opens the device. This is generally called from DeviceManager , so you
* shouldn't call this yourself (except if you created the MidiOut object
* yourself.
* @param sqfd a file descriptor of /dev/sequencer
* @see closeDev
* @see initDev
*/
virtual void openDev (int sqfd);
/**
* Closes the device. It basically tells the device (the file descriptor)
* is going to be closed.
* @see openDev
*/
virtual void closeDev ();
/**
* Initializes the device sending generic standard midi events and controllers,
* such as changing the patches of each channel to an Acoustic Piano (000),
* setting the volume to a normal value, etc.
*/
virtual void initDev ();
/**
* @return the device type of the object. This is to identify the
* inherited class that a given object is polymorphed to.
* The returned value is one of these :
*
* @li KMID_EXTERNAL_MIDI if it's a MidiOut object
* @li KMID_SYNTH if it's a SynthOut object (as an AWE device)
* @li KMID_FM if it's a FMOut object
* @li KMID_GUS if it's a GUSOut object
*
* which are defined in midispec.h
*
* @see deviceName
*/
int deviceType () const { return devicetype; }
/**
* Returns the name and type of this MIDI device.
* @see deviceType
*/
const char * deviceName (void) const;
/**
* Sets a MidiMapper object to be used to modify the midi events before
* sending them.
*
* @param map the MidiMapper to use.
*
* @see MidiMapper
* @see midiMapFilename
*/
void setMidiMapper ( MidiMapper *map );
/**
* See DeviceManager::noteOn()
*/
virtual void noteOn ( uchar chn, uchar note, uchar vel );
/**
* See DeviceManager::noteOff()
*/
virtual void noteOff ( uchar chn, uchar note, uchar vel );
/**
* See DeviceManager::keyPressure()
*/
virtual void keyPressure ( uchar chn, uchar note, uchar vel );
/**
* See DeviceManager::chnPatchChange()
*/
virtual void chnPatchChange ( uchar chn, uchar patch );
/**
* See DeviceManager::chnPressure()
*/
virtual void chnPressure ( uchar chn, uchar vel );
/**
* See DeviceManager::chnPitchBender()
*/
virtual void chnPitchBender ( uchar chn, uchar lsb, uchar msb );
/**
* See DeviceManager::chnController()
*/
virtual void chnController ( uchar chn, uchar ctl , uchar v );
/**
* See DeviceManager::sysex()
*/
virtual void sysex ( uchar *data,ulong size);
/**
* Send a All Notes Off event to every channel
*/
void allNotesOff(void);
/**
* Mutes all notes being played on a given channel.
* @param chn the channel
*/
virtual void channelSilence ( uchar chn );
/**
* Mute or "unmute" a given channel .
* @param chn channel to work on
* @param b if true, the device will ignore subsequent notes played on the chn
* channel, and mute all notes being played on it. If b is false, the channel
* is back to work.
*/
virtual void channelMute ( uchar chn, int b );
/**
* Change all channel volume events multiplying it by this percentage correction
* Instead of forcing a channel to a fixed volume, this method allows to
* music to fade out even when it was being played softly.
* @param volper is an integer value, where 0 is quiet, 100 is used to send
* an unmodified value, 200 play music twice louder than it should, etc.
*/
virtual void setVolumePercentage ( int volper )
{ volumepercentage = volper; }
/**
* Returns true if everything's ok and false if there has been any problem
*/
int ok (void)
{ if (seqfd<0) return 0;
return (_ok>0);
}
/**
* Returns the path to the file where the current used MidiMapper object
* reads the configuration from, or an empty string if there's no MidiMapper.
*/
const char *midiMapFilename ();
/**
* Sends the buffer to the device and returns when it's played, so you can
* synchronize
* XXX: sync should be virtual after next bic release
*/
void sync(int i=0);
};
#endif