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606 lines
24 KiB
606 lines
24 KiB
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Audio and Apache HTTPD
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ApacheCon 2001
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Santa Clara, US
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April 6th, 2001
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Sander van Zoest <sander@vanZoest.com>
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Covalent Technologies, Inc.
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<http://www.covalent.net/>
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Latest version can be found at:
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<http://www.vanZoest.com/sander/apachecon/2001/>
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Introduction:
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About this paper:
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Contents:
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1. Why serve Audio on the Net?
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This is almost like asking, why are you reading this? it might be
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because of the excitement caused by the new media that has recently
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crazed upon the internet. People are looking to bring their lifes onto
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the net, one of the things that brings that closer to a reality is the
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ability to hear live broadcasts of the worlds news, favorite sport;
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hear music and to teleconference with others. Sometimes it is simply
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to enhance the mood to a web site or to provide audio feedback of
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actions performed by the visitor of the web site.
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2. What makes delivering audio so different?
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The biggest reason to what makes audio different then traditional
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web media such as graphics, text and HTML is the fact that timing
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is very important. This caused by the significant increase in size
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of the media and the different quality levels that exist.
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There really are two kinds of goals behind audio streams.
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In one case there is a need for immediate response the moment
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playback is requested and this can sacrifice quality. While
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in the other case quality and a non-interrupted stream are much
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more important.
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This sort of timing is not really required of any other media,
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with the exception of video. In the case of HTML and images the
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files sizes are usually a lot smaller which causes the objects
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to load much quicker and usually are not very useful without
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having the entire file. In audio the middle of a stream can have
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useful information and still set a particular mood.
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3. Different ways of delivery Audio on the Net.
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Embedding audio in your Web Page
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This used to be a lot more common in the past. Just like embedding
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an image in a web page, it is possible to add a sound clip or score
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to the web page.
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The linked in audio files are usually short and of low quality to
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avoid a long delay for downloading the rest of the web page and the
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audio format needs to be supported by the browser natively or with
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a browser plug-in to avoid annoying the visitor.
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This can be accomplished using the HTML 4.0 [HTML4] object element which
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works similar to how to specify an applet with the object element.
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In the past this could also be accomplished using the embed and bgsound
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browser specific additions to HTML.
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example:
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<object type="audio/x-midi" data="../media/sound.mid" width="200" height="26">
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<param name="src" value="../media/sound.mid">
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<param name="autostart" value="true">
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<param name="controls" value="ControlPanel">
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</object>
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Each param element is specific to each browser. Please check with each
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browser for specific information in regards to what param elements are
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available.
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In this method of delivering audio the audio file is served up via the
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web server. When using an Apache HTTPD server make sure that the appropriate
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mime type is configured for the audio file and that the audio file is
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named and referenced by the appropriate extension.
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Although the current HTML 4.01 [HTML4] says to use the object element
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many browsers out on the market today still look for the embed element.
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Below find a little snipbit that will work work in many browsers.
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<object type="audio/x-midi" data="../media/sound.mid" width="200" height="26">
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<param name="src" value="../media/sound.mid">
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<param name="autostart" value="true">
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<param name="controls" value="ControlPanel">
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<embed type="audio/x-midi" src="../media/sound.mid"
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width="200" height="26" autoplay="true" controls="ControlPanel">
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<noembed>Your browser does not support embedded WAV files.</noembed>
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</object>
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With the increasing installation base of the Flash browser plug-in by
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Macromedia most developers that are looking to provide this kind of
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functionality to a web page are creating flash elements that have their
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own way of adding audio that is discussed in Flash specific documents.
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Downloading via HTTP
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Using this method the visitor to the website will have to download the
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entire audio file and save it to the hard drive before it can be
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listened to. (1) This is very popular with people that want to listen
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to high quality streams of audio and have a below ISDN connection to
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the internet. In some cases where the demand for a stream is high or
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the internet is congested downloading the content even for high bandwidth
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users can be affective and useful.
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One of the advantages of downloading audio to the local computer hard
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drive is that it can be played back (once downloaded) any time as long
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as the audio file is accessable from the computer.
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There are a lot of sites on the internet that provide this functionality
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for music and other audio files. It is also one of the easiest ways to
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delivery high quality audio to visitors.
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(1) Microsoft Windows Media Player in conjunction with the Microsoft
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Internet Explorer Browser will automaticly start playing the
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audio stream after a sufficient amount of the file has been
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downloaded. This can be accomplished because of the tight
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integration of the Browser and Media Player. With most audio players
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you can listen to a file being downloaded, but you will have to
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envoke the action manually.
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. On-Demand streaming via HTTP
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The real difference between downloading and on-demand streaming is
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that in on-demand streaming the audio starts playing before the entire
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audio file has been downloaded. This is accomplished by a hand of off
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the browser to the audio player via an intermediate file format that
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has been configured by the browser to be handled by the audio player.
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Look in a further section entitled "Linking to Audio via Apache HTTPD"
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below for more information about the different intermediate file formats.
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This type of streaming is very popular among the open source crowd and
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is the most widely implemented using the MP3 file format. Apache,
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Shoutcast [SHOUTCAST] and Icecast [ICECAST] are the most common
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software components used to provide on-demand streaming via HTTP. Both
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Icecast and Shoutcast are not fully HTTP compliant, but Icecast is
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becoming closer. For more information about the Shoutcast and Icecast
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differences see the section below.
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Sites like Live365.com and MP3.com are huge sites that rely on this
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method of delivery of audio.
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. On-Demand Streaming via RTSP/RTP
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RTSP/RTP is a new set of streaming protocols that is getting more
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backing and becoming more popular by the second. The specification
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was developed by the Internet Engineering Task Force Working Groups
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AVT [IETFAVT] and MMUSIC [IETFMMUSIC]. RTP the Realtime Transfer
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Protocol has been around longer then RTSP and originally came out
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of the work towards a better teleconferencing, mbone, type system.
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RTSP is the Real-Time Streaming Protocol that is used as a control
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protocol and acts similarily to HTTP except that it maintains state
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and is bi-directional.
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Currently the latest Real Networks Streaming Servers support RTSP
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and RTP and Real Networks own proprietary transfer protocol RDT.
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Apple's Darwin Streaming server is also RTSP/RTP compliant.
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The RTSP/RTP protocol suite is very powerful and flexable in regards
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to your streaming needs. It has the ability to suport "server-push"
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style stream redirects and has the ability to throttle streams to
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ensure the stream can sustain the limited bandwidth over the network.
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For On-Demand streams the RTP protocol would usually stream over
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TCP and have a second TCP connection open for RTSP. Because of the
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rich features provided by the protocol suite, it is not very well
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suited to allow people to download the stream and therefore the
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download via HTTP method might still be preferred by some.
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. Live Broadcast Streaming via RTSP/RTP
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In the case of a live broadcast streaming RTSP/RTP shines. RTP allowing
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for UDP datagrams to be transmitted to clients allows for fast immediate
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delivery of content with the sacrifice of reliability. The RTP stream
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can be send over IP Multicast to minimize bandwidth on the network.
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Many Content Delivery Networks (CDNs) are starting to provide support for
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RTSP/RTP proxies that should provide a better quality streaming environment
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on the internet.
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Much work is also being done in the RTP space to provide transfers over
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telecommunication networks such as cellular phones. Although not directly
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related, per se, it does provide a positive feeling knowing that all the
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audio related transfer groups seem to be working towards a common standard
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such as RTP.
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. On-Demand or Live Broadcast streaming via MMS.
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This is the Microsoft Windows Media Technologies Streaming protocol. It
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is only supported by Microsoft Windows Media Player and currently only
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works on Microsoft Windows.
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5. Configuring Mime Types
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One of the most hardest things in serving audio has been the wide variety
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of audio codecs and mime types available. The battle of mime types on the
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audio player side of things isn't over, but it seems to be a little more
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controlled.
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On the server side of things provide the appropriate mime type for the
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particular audio streams and/or files that are being served to the audio
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players. Although some clients and operating systems handle files fully
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based on the file extension. The mime type [RFC2045] is more specific
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and more defined.
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The registered mime types are maintained by IANA [IANA]. On their site
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they have a list of all the registered mime types and their name space.
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If you are planning on using a mime type that isn't registered by IANA
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then signal this in the name space by adding a "x-" before the subtype.
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Because this was not done very often in the audio space, there was a
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lot of confusion to what the real mime type should be.
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For example the MPEG 1.0 Layer 3 Audio (MP3) [ORAMP3BOOK] mime type
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was not specified for the longest time. Because of this the mime type
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was audio/x-mpeg. Although none of the audio players understood
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audio/x-mpeg, but understood audio/mpeg it was not a technically
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correct mime type. Later audio players recognized this and started
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using the audio/x-mpeg mime type. Which in the end caused a lot
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of hassles with clients needing to be configured differently depending
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on the website and client that was used. Last november we thanked
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Martin Nilsson of the ID3 tagging project for registering audo/mpeg
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with IANA. [RFC3003]
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Correct configuration of Mime Types is very important. Apache HTTPD
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ships with a fairly up to date copy of the mime.types file, so most
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of the default ones (including audio/mpeg) are there.
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But in case you run into some that are not defined use the mod_mime
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directives such as AddType to fix this.
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Examples:
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AddType audio/x-mpegurl .m3u
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AddType audio/x-scpls .pls
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AddType application/x-ogg .ogg
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6. Common Audio File Formats
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There are many audio formats and metadata formats that exist. Many of
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them do not have registered mime types and are hardly documented.
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This section is an attempt at providing the most accurate mime type
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information for each format with a rough description of what the files
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are used for.
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. Real Audio
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Real Networks Proprietary audio format and meta formats. This is one
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of the more common streaming audio formats today. It comes in several
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sub flavors such as Real 5.0, Real G2 and Real 8.0 etc. The file size
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varies depending on the bitrates and what combination of bitrates are
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contained within the single file.
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The following mime types are used
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audio/x-pn-realaudio .ra, .ram, .rm
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audio/x-pn-realaudio-plugin .rpm
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application/x-pn-realmedia
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. MPEG 1.0 Layer 3 Audio (MP3)
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This is currently one of the most popular downloaded audio formats
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that was originally developed by the Motion Pictures Experts Group
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and has patents by the Fraunhofer IIS Institute and Thompson
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Multimedia. [ORAMP3BOOK] The file is a lossy compression that at
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a bitrate of 128kbps reduces the file size to roughly a MB/minute.
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The mime type is audio/mpeg with the extension of .mp3 [RFC3003]
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. Windows Media Audio
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Originally known as MS Audio was developed by Microsoft as the MP3
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killer. Still relatively a new format but heavily marketed by
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Microsoft and becoming more popular by the minute. It is a successor
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to the Microsoft Audio Streaming Format (ASF).
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. WAV
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Windows Audio Format is a pretty semi-complicated encapsulating
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format that in the most common case is PCM with a WAV header up front.
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It has the mime type audio/x-wav with the extension .wav.
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. Vorbis
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Ogg Vorbis [VORBIS] is still a relatively new format brought to
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life by CD Paranoia author Christopher Montgomery; known to the
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world as Monty. It is an open source audio format free of patents
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and gotchas. It is a codec/file format that is roughly as good as
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the MP3 format, if not much better. The mime type for Ogg Vorbis is
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application/x-ogg with the extension of .ogg.
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. MIDI
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The MIDI standard and file format [MIDISPEC] have been used by
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Musicians for a long time. It is a great format to add music to
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a website without the long download times and needing special players
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or plug-ins. The mime type is audio/x-midi and the extension is .mid
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. Shockwave Flash (ADPCM/MP3) [FLASH4AUDIO]
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Macromedia Flash [FLASH4AUDIO] uses its own internal audio format
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that is often used on Flash websites. It is based on Adaptive
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Differential Pulse Code Modulation (ADPCM) and the MP3 file format.
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Because it is usually used from within Flash it usually isn't served
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up seperatedly but it's extension is .swf
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There are many many many more audio codecs and file formats that exist.
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I have listed a few that won't be discussed but should be kept in mind.
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Formats such as PCM/Raw Audio (audio/basic), MOD, MIDI (audio/x-midi),
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QDesign (used by Quicktime), Beatnik, Sun's AU, Apple/SGI's AIFF, AAC
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by the MPEG Group, Liquid Audio and AT&T's a2b (AAC derivatives),
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Dolby AC-3, Yamaha's TwinVQ (originally by Nippon Telephone and Telegraph)
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and MPEG-4 audio.
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7. Linking to Audio via Apache HTTPD
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There are many different ways to link to audio from the Apache HTTPD
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web server. It seems as if every codec has their own metafile format.
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The metafile format is provided to allow the browser to hand off the
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job of requesting the audio file to the audio player, because it is
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more familiar with the file format and how to handle streaming or how
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to actually connect to the audio server then the web browser is.
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This section will discuss the more common methods to provide streaming
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links to provide that gateway from the web to the audio world.
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Probably the one that is the most recognized file is the RAM file.
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. RAM
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Real Audio Metafile. It is a pretty straight forward way that Real
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Networks allowed their Real Player to take more control over their
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proprietary audio streams. The file format is simply a URL on each
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line that will be streamed in order by the client. The mime type
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is the same as other RealAudio files audio/x-pn-realaudio where
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the pn stands for Progressive Networks the old name of the company.
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. M3U
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This next one is the MPEG Layer 3 URL Metafile that has been around
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for a very long time as a playlist format for MP3 players. It supported
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URLs pretty early on by some players and got the mime type
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audio/x-mpegurl and is now used by Icecast and many destination sites
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such as MP3.com. The format is exactly the same as that of the RAM
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file, just a list of urls that are separated by line feeds.
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. PLS
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This is the playlist files used by Nullsoft's Winamp MP3 Player. Later
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on it got more widely used by Nullsoft's Shoutcast and has the mime
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type of audio/x-scpls with the extension .pls. Before shoutcast the
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mimetype was simply audio/x-pls. As you can see in the example below
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it looks very much like a standard windows INI file format.
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Example:
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[playlist]
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numberofentries=2
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File1=<uri>
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Title1=<title>
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Length1=<length or -1>
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File2=<uri>
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Title2=<title>
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Length2=<length or -1>
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. SDP
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This is the Session Description Protocol [RFC2327] which is heavily
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used within RTSP and is a standard way of describing how to subscribe
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to a particular RTP stream. The mime type is application/sdp with the
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extension .sdp .
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Sometimes you might see RTSL (Real-Time Streaming Language) floating
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around. This was an old Real Networks format that has been succeeded
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by SDP. It's mimetype was application/x-rtsl with the extension of .rtsl
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. ASX
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Is a Windows Media Metafile format [MSASX] that is based on early XML
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standards. It can be found with many extensions such as .wvx, .wax
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and .asx. I am not aware of a mime type for this format.
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. SMIL
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Is the Synchronized Multimedia Integration Language [SMIL20] that
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is now a W3C Recommendation [W3SYMM]. It was originally developed
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by Real Networks to provide an HTML-like language to their Real Player
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that was more focused on multimedia. The mime type is application/smil
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with the extensions of either .smil or .smi
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. MHEG
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Is a hypertext language developed by the ISO group. [MHEG1] [MHEG5]
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and [MHEG5COR]. It has been adopted by the Digital Audio Visual
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Council [DAVIC]. It is more used for teleconferencing, broadcasting
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and television, but close enough related that it receives a mention
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here. The mime type is application/x-mheg with the extension of
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.mheg
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8. Configuring Apache HTTPD specificly to serve large Audio Files
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Some of the most common things that you will need to adjust to be
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able to serve many large audio files via the Apache HTTPD Server.
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Because of the difference in size between HTML files and Audio files,
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the MaxClients will need to be adjusted appropriatedly depending on
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the amount of time listeners end up tieing up a process. If you are
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serving high quality MP3 files at 128kbps for example you should
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expect more then 5 minute download times for most people.
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This will significantly impact your webserver since this means that
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that process is occupied for the entire time. Because of this you
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will also want to in crease the TimeOut Directive to a higher
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number. This is to ensure that connections do not get disconnected
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half way through a transfer and having that person hit "reload"
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and connect again.
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Because of the amount of time the downloads tie up the processes
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of the server, the smallest footprint of the server in memory would
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be recommended because that would mean you could run more processes
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on the machine.
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After that normal performance tweaks such as max file descriptor
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changes and longer tcp listen queues apply.
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9. Icecast/Shoutcast Protocol.
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Both protocols are very tightly based on HTTP/1.0. The main difference
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is a group of new headers such as the icy headers by Shoutcast and the
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new x-audiocast headers provided by Icecast.
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A typical shoutcast request from the client.
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GET / HTTP/1.0
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ICY 200 OK
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icy-notice1:<BR>This stream requires <a href="http://www.winamp.com/">
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Winamp</a><BR>
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icy-notice2:SHOUTcast Distributed Network Audio Server/posix v1.0b<BR>
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icy-name: Great Songs
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icy-genre: Jazz
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icy-url: http://shout.serv.dom/
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icy-pub: 1
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icy-br: 24
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<data><songtitle><data>
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The icy headers display the song title and other formation including if
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this stream is public and what the bitrate is.
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A typical icecast request from the client.
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GET / HTTP/1.0
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Host: icecast.serv.dom
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x-audiocast-udpport: 6000
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Icy-MetaData: 0
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Accept: */*
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HTTP/1.0 200 OK
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Server: Icecast/VERSION
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Content-Type: audio/mpeg
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x-audiocast-name: Great Songs
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x-audiocast-genre: Jazz
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x-audiocast-url: http://icecast.serv.dom/
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x-audiocast-streamid:
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x-audiocast-public: 0
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x-audiocast-bitrate: 24
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x-audiocast-description: served by Icecast
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<data>
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NOTE: I am mixing the headers of the controlling client with those form
|
|
a listening client. This might be better explained at a latter
|
|
date.
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|
|
|
The CPAN Perl Package Apache::MP3 by Lincoln Stein implements a little of
|
|
each which works because MP3 players tend to support both.
|
|
|
|
One of the big differences in implementations between the listening clients
|
|
is that Icecast uses an out of band UDP channel to update metadata
|
|
while the Shoutcast server gets it meta data from the client embedded within
|
|
the MP3 stream. The general meta data for the stream is set up via the
|
|
icy and x-audiocast HTTP headers.
|
|
|
|
Although the MP3 standard documents were written for interrupted communication
|
|
it is not very specific on that. So although it doesn't state that there is
|
|
anything wrong with embedding garbage between MPEG frames the players that
|
|
do not understand it might make a noisy bleep and chirps because of it.
|
|
|
|
References and Further Reading:
|
|
|
|
[DAVIC]
|
|
Digital Audio Visual Council
|
|
<http://www.davic.org/>
|
|
|
|
[FLASH4AUDIO]
|
|
L. J. Lotus, "Flash 4: Audio Options", ZD, Inc. 2000.
|
|
<http://www.zdnet.com/devhead/stories/articles/0,4413,2580376,00.html>
|
|
|
|
[HTML4]
|
|
D. Ragget, A. Le Hors, I. Jacobs, "HTML 4.01 Specification", W3C
|
|
Recommendation, December, 1999.
|
|
<http://www.w3.org/TR/html401/>
|
|
|
|
[IANA]
|
|
Internet Assigned Numbers Authority.
|
|
<http:/www.iana.org/>
|
|
|
|
[ICECAST]
|
|
Icecast Open Source Streaming Audio System.
|
|
<http://www.icecast.org/>
|
|
|
|
[IETFAVT]
|
|
Audio/Video Transport WG, Internet Engineering Task Force.
|
|
<http://www.ietf.org/html.charters/avt-charter.html>
|
|
|
|
[IETFMMUSIC]
|
|
Multiparty Multimedia Session Control WG, Internet Engineering Task
|
|
Force. <http://www.ietf.org/html.charters/mmusic-charter.html>
|
|
|
|
[IETFSIP]
|
|
Session Initiation Protocol WG, Internet Engineering Task Force.
|
|
<http://www.ietf.org/html.charters/sip-charter.html>
|
|
|
|
[IPMULTICAST]
|
|
Transmit information to a group of recipients via a single transmission
|
|
by the source, in contrast to unicast.
|
|
IP Multicast Initiative
|
|
<http://www.ipmulticast.com/>
|
|
|
|
[MIDISPEC]
|
|
The International MIDI Association,"MIDI File Format Spec 1.1",
|
|
<http://www.vanZoest.com/sander/apachecon/2001/midispec.html>
|
|
|
|
[MHEG1]
|
|
ISO/IEC, "Information Technology - Coding of Multimedia and Hypermedia
|
|
Information - Part 1: MHEG Object Representation, Base Notation (ASN.1)";
|
|
Draft International Standard ISO 13522-1;1997;
|
|
<http://www.ansi.org/>
|
|
<http://www.iso.ch/cate/d22153.html>
|
|
|
|
[MHEG5]
|
|
ISO/IEC, "Information Technology - Coding of Multimedia and Hypermedia
|
|
Information - Part 5: Support for Base-Level Interactive Applications";
|
|
Draft International Standard ISO 13522-5:1997;
|
|
<http://www.ansi.org/>
|
|
<http://www.iso.ch/cate/d26876.html>
|
|
|
|
[MHEG5COR]
|
|
Information Technology - Coding of Multimedia and Hypermedia Information
|
|
- Part 5: Support for base-level interactive applications -
|
|
- Technical Corrigendum 1; ISO/IEC 13552-5:1997/Cor.1:1999(E)
|
|
<http://www.ansi.org/>
|
|
<http://www.iso.ch/cate/d31582.html>
|
|
|
|
[MSASX]
|
|
Microsoft Corp. "All About Windows Media Metafiles". October 2000.
|
|
<http://msdn.microsoft.com/workshop/imedia/windowsmedia/
|
|
crcontent/asx.asp>
|
|
|
|
[ORAMP3]
|
|
S. Hacker; MP3: The Definitive Guide; O'Reilly and Associates, Inc.
|
|
March, 2000.
|
|
<http://www.oreilly.com/catalog/mp3/>
|
|
[RFC2045]
|
|
N. Freed and N. Borenstein, "Multipurpose Internet Mail
|
|
Extensions (MIME) Part One: Format of Internet Message Bodies",
|
|
RFC 2045, November 1996. <http://www.ietf.org/rfc/2045.txt>
|
|
|
|
[RFC2327]
|
|
M. Handley and V. Jacobson, "SDP: Session Description Protocol",
|
|
RFC 2327, April 1998. <http://www.ietf.org/rfc/rfc2327.txt>
|
|
|
|
[RFC3003]
|
|
M. Nilsson, "The audio/mpeg Media Type", RFC 3003, November 2000.
|
|
<http://www.ietf.org/rfc/rfc3003.txt>
|
|
|
|
[SHOUTCAST]
|
|
Nullsoft Shoutcast MP3 Streaming Technology.
|
|
<http://www.shoutcast.com/>
|
|
|
|
[SMIL20]
|
|
L. Rutledge, J. van Ossenbruggen, L. Hardman, D. Bulterman,
|
|
"Anticipating SMIL 2.0: The Developing Cooperative Infrastructure
|
|
for Multimedia on the Web"; 8th International WWW Conference,
|
|
Proc. May, 1999.
|
|
<http://www8.org/w8-papers/3c-hypermedia-video/anticipating/
|
|
anticipating.html>
|
|
|
|
[W39CIR]
|
|
V. Krishnan and S. G. Chang, "Customized Internet Radio"; 9th
|
|
International WWW Conference Proc. May 2000.
|
|
<http://www9.org/w9cdrom/353/353.html>
|
|
|
|
[VORBIS]
|
|
Ogg Vorbis - Open Source Audio Codec
|
|
<http://www.xiph.org/ogg/vorbis/>
|
|
|
|
[W3SYMM]
|
|
W3C Synchronized Multimedia Activity (SYMM Working Group);
|
|
<http://www.w3.org/AudioVideo/>
|