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270 lines
6.7 KiB
270 lines
6.7 KiB
/* -*- C++ -*-
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* Copyright (C) 2003 Thiago Macieira <thiago@kde.org>
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef KBUFFEREDSOCKET_H
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#define KBUFFEREDSOCKET_H
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#include <tqobject.h>
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#include <tqcstring.h>
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#include <tqvaluelist.h>
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#include "kstreamsocket.h"
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#include <tdelibs_export.h>
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class TDEIOBufferBase;
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namespace KNetwork {
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class TDEBufferedSocketPrivate;
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/** @class TDEBufferedSocket kbufferedsocket.h kbufferedsocket.h
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* @brief Buffered stream sockets.
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*
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* This class allows the user to create and operate buffered stream sockets
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* such as those used in most Internet connections. This class is
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* also the one that resembles the most to the old @ref QSocket
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* implementation.
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*
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* Objects of this type operate only in non-blocking mode. A call to
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* setBlocking(true) will result in an error.
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*
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* @note Buffered sockets only make sense if you're using them from
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* the main (event-loop) thread. This is actually a restriction
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* imposed by Qt's TQSocketNotifier. If you want to use a socket
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* in an auxiliary thread, please use KStreamSocket.
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*
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* @see KNetwork::KStreamSocket, KNetwork::TDEServerSocket
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* @author Thiago Macieira <thiago@kde.org>
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*/
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class TDECORE_EXPORT TDEBufferedSocket: public KStreamSocket
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{
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Q_OBJECT
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public:
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/**
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* Default constructor.
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*
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* @param node destination host
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* @param service destination service to connect to
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* @param parent the parent object for this object
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* @param name the internal name for this object
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*/
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TDEBufferedSocket(const TQString& node = TQString::null, const TQString& service = TQString::null,
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TQObject* parent = 0L, const char *name = 0L);
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/**
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* Destructor.
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*/
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virtual ~TDEBufferedSocket();
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/**
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* Be sure to catch new devices.
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*/
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virtual void setSocketDevice(TDESocketDevice* device);
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protected:
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/**
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* Buffered sockets can only operate in non-blocking mode.
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*/
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virtual bool setSocketOptions(int opts);
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public:
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/**
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* Closes the socket for new data, but allow data that had been buffered
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* for output with @ref writeBlock to be still be written.
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*
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* @sa closeNow
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*/
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virtual void close();
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/**
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* Make use of the buffers.
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*/
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#ifdef USE_QT3
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virtual TQ_LONG bytesAvailable() const;
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#endif
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#ifdef USE_QT4
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virtual qint64 bytesAvailable() const;
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#endif
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/**
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* Make use of buffers.
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*/
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virtual TQ_LONG waitForMore(int msecs, bool *timeout = 0L);
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/**
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* Reads data from the socket. Make use of buffers.
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*/
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virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen);
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/**
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* @overload
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* Reads data from a socket.
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*
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* The @p from parameter is always set to @ref peerAddress()
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*/
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virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen, TDESocketAddress& from);
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/**
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* Peeks data from the socket.
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*/
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virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen);
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/**
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* @overload
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* Peeks data from the socket.
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*
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* The @p from parameter is always set to @ref peerAddress()
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*/
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virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen, TDESocketAddress &from);
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/**
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* Writes data to the socket.
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*/
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virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len);
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/**
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* @overload
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* Writes data to the socket.
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*
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* The @p to parameter is discarded.
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*/
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virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len, const TDESocketAddress& to);
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/**
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* Catch changes.
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*/
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virtual void enableRead(bool enable);
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/**
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* Catch changes.
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*/
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virtual void enableWrite(bool enable);
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/**
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* Sets the use of input buffering.
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*/
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void setInputBuffering(bool enable);
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/**
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* Retrieves the input buffer object.
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*/
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TDEIOBufferBase* inputBuffer();
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/**
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* Sets the use of output buffering.
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*/
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void setOutputBuffering(bool enable);
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/**
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* Retrieves the output buffer object.
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*/
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TDEIOBufferBase* outputBuffer();
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/**
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* Returns the length of the output buffer.
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*/
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#ifdef USE_QT3
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virtual TQ_ULONG bytesToWrite() const;
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#endif
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#ifdef USE_QT4
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virtual qint64 bytesToWrite() const;
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#endif
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/**
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* Closes the socket and discards any output data that had been buffered
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* with @ref writeBlock but that had not yet been written.
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*
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* @sa close
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*/
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virtual void closeNow();
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/**
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* Returns true if a line can be read with @ref readLine
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*/
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bool canReadLine() const;
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/**
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* Reads a line of data from the socket buffers.
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*/
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TQCString readLine();
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// KDE4: make virtual, add timeout to match the Qt4 signature
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// and move to another class up the hierarchy
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/**
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* Blocks until the connection is either established, or completely
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* failed.
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*/
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void waitForConnect();
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protected:
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/**
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* Catch connection to clear the buffers
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*/
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virtual void stateChanging(SocketState newState);
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protected slots:
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/**
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* Slot called when there's read activity.
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*/
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virtual void slotReadActivity();
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/**
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* Slot called when there's write activity.
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*/
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virtual void slotWriteActivity();
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signals:
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/**
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* This signal is emitted whenever data is written.
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*/
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void bytesWritten(int bytes);
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private:
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TDEBufferedSocket(const TDEBufferedSocket&);
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TDEBufferedSocket& operator=(const TDEBufferedSocket&);
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TDEBufferedSocketPrivate *d;
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public:
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// KDE4: remove this function
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/**
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* @deprecated
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* Closes the socket.
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*
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* This function is provided to ease porting from KExtendedSocket,
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* which required a call to reset() in order to be able to connect again
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* using the same device. This is not necessary in TDEBufferedSocket any more.
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*/
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#ifdef USE_QT3
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inline void reset()
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#endif
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#ifdef USE_QT4
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inline bool reset()
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#endif
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{ closeNow(); }
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};
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} // namespace KNetwork
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#endif
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