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533 lines
16 KiB
533 lines
16 KiB
/* -*- C++ -*-
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* Copyright (C) 2003 Thiago Macieira <thiago.macieira@kdemail.net>
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef KCLIENTSOCKETBASE_H
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#define KCLIENTSOCKETBASE_H
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#include <tqobject.h>
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#include <tqstring.h>
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#include "tdesocketbase.h"
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#include "kresolver.h"
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#include <tdelibs_export.h>
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#ifdef Q_MOC_RUN
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#define USE_QT4
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#endif // Q_MOC_RUN
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namespace KNetwork {
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class KClientSocketBasePrivate;
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/** @class KClientSocketBase kclientsocketbase.h kclientsocketbase.h
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* @brief Abstract client socket class.
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*
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* This class provides the base functionality for client sockets,
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* such as, and especially, name resolution and signals.
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*
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* @note This class is abstract. If you're looking for a normal,
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* client socket class, see @ref KStreamSocket and TDEBufferedSocket
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*
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* @author Thiago Macieira <thiago.macieira@kdemail.net>
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*/
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class TDECORE_EXPORT KClientSocketBase :
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#ifdef USE_QT4
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#else // USE_QT4
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public TQObject,
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#endif // USE_QT4
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public KActiveSocketBase
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{
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Q_OBJECT
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public:
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/**
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* Socket states.
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*
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* These are the possible states for a KClientSocketBase:
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* - Idle: socket is not connected
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* - HostLookup: socket is doing host lookup prior to connecting
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* - HostFound: name lookup is complete
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* - Bound: the socket is locally bound
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* - Connecting: socket is attempting connection
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* - Open: socket is open
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* - Connected (=Open): socket is connected
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* - Connection (=Open): yet another name for a connected socket
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* - Closing: socket is shutting down
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*
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* Whenever the socket state changes, the @ref stateChanged(int) signal
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* will be emitted.
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*/
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enum SocketState
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{
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Idle,
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HostLookup,
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HostFound,
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Bound,
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Connecting,
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Open,
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Closing,
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Unconnected = Bound,
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Connected = Open,
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Connection = Open
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};
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public:
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/**
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* Default constructor.
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*
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* @param parent the parent TQObject object
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* @param name the name of this object
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*/
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KClientSocketBase(TQObject* parent, const char *name);
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/**
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* Destructor.
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*/
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virtual ~KClientSocketBase();
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/**
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* Returns the current state for this socket.
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* @see SocketState
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*/
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SocketState state() const;
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protected:
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/**
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* Sets the socket options. Reimplemented from TDESocketBase.
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*/
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virtual bool setSocketOptions(int opts);
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public:
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/**
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* Returns the internal KResolver object used for
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* looking up the peer host name and service.
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*
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* This can be used to set extra options to the
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* lookup process other than the default values, as well
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* as obtaining the error codes in case of lookup failure.
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*/
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KResolver& peerResolver() const;
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/**
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* Returns the internal list of resolved results for the peer address.
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*/
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const KResolverResults& peerResults() const;
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/**
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* Returns the internal KResolver object used for
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* looking up the local host name and service.
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*
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* This can be used to set extra options to the
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* lookup process other than the default values, as well
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* as obtaining the error codes in case of lookup failure.
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*/
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KResolver& localResolver() const;
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/**
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* Returns the internal list of resolved results for the local address.
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*/
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const KResolverResults& localResults() const;
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/**
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* Enables or disables name resolution. If this flag is set to true,
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* @ref bind and @ref connect operations will trigger name lookup
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* operations (i.e., converting a hostname into its binary form).
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* If the flag is set to false, those operations will instead
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* try to convert a string representation of an address without
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* attempting name resolution.
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*
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* This is useful, for instance, when IP addresses are in
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* their string representation (such as "1.2.3.4") or come
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* from other sources like @ref TDESocketAddress.
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*
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* @param enable whether to enable
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*/
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void setResolutionEnabled(bool enable);
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/**
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* Sets the allowed families for the resolutions.
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*
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* @param families the families that we want/accept
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* @see KResolver::SocketFamilies for possible values
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*/
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void setFamily(int families);
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/**
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* Starts the lookup for peer and local hostnames as
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* well as their services.
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*
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* If the blocking mode for this object is on, this function will
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* wait for the lookup results to be available (by calling the
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* @ref KResolver::wait method on the resolver objects).
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*
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* When the lookup is done, the signal @ref hostFound will be
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* emitted (only once, even if we're doing a double lookup).
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* If the lookup failed (for any of the two lookups) the
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* @ref gotError signal will be emitted with the appropriate
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* error condition (see @ref TDESocketBase::SocketError).
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*
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* This function returns true on success and false on error. Note that
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* this is not the lookup result!
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*/
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virtual bool lookup();
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/**
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* Binds this socket to the given nodename and service,
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* or use the default ones if none are given.
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*
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* Upon successful binding, the @ref bound signal will be
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* emitted. If an error is found, the @ref gotError
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* signal will be emitted.
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*
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* @note Due to the internals of the name lookup and binding
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* mechanism, some (if not most) implementations of this function
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* do not actually bind the socket until the connection
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* is requested (see @ref connect). They only set the values
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* for future reference.
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*
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* This function returns true on success.
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*
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* @param node the nodename
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* @param service the service
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*/
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virtual bool bind(const TQString& node = TQString::null,
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const TQString& service = TQString::null) = 0;
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/**
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* Reimplemented from TDESocketBase. Connect this socket to this
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* specific address.
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*
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* Unlike @ref bind(const TQString&, const TQString&) above, this function
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* really does bind the socket. No lookup is performed. The @ref bound
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* signal will be emitted.
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*/
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virtual bool bind(const KResolverEntry& address);
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/**
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* Attempts to connect to the these hostname and service,
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* or use the default ones if none are given. If a connection attempt
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* is already in progress, check on its state and set the error status
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* (NoError or InProgress).
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*
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* If the blocking mode for this object is on, this function will only
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* return when all the resolved peer addresses have been tried or when
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* a connection is established.
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*
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* Upon successfully connecting, the @ref connected signal
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* will be emitted. If an error is found, the @ref gotError
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* signal will be emitted.
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*
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* @par Note for derived classes:
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* Derived classes must implement this function. The implementation
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* will set the parameters for the lookup (using the peer KResolver
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* object) and call @ref lookup to start it.
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*
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* @par
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* The implementation should use the @ref hostFound
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* signal to be notified of the completion of the lookup process and
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* then proceed to start the connection itself. Care should be taken
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* regarding the value of @ref blocking flag.
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*
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* @param node the nodename
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* @param service the service
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*/
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virtual bool connect(const TQString& node = TQString::null,
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const TQString& service = TQString::null) = 0;
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/**
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* @overload
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* Reimplemented from TDESocketBase.
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*/
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virtual bool connect(const KResolverEntry& address);
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/**
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* @deprecated
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* This is a convenience function provided to ease migrating from
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* Qt 3.x's TQSocket class.
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*/
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inline void connectToHost(const TQString& host, TQ_UINT16 port)
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{ connect(host, TQString::number(port)); }
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/**
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* Disconnects the socket.
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* Note that not all socket types can disconnect.
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*/
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virtual bool disconnect();
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/**
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* Opens the socket. Reimplemented from TQIODevice.
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*
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* You should not call this function; instead, use @ref connect
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*/
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virtual inline bool open(TQ_OpenMode)
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{ return connect(); }
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/**
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* Closes the socket. Reimplemented from TQIODevice.
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*
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* The closing of the socket causes the emission of the
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* signal @ref closed.
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*/
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virtual void close();
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/**
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* This call is not supported on sockets. Reimplemented from TQIODevice.
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*/
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virtual void flush()
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{ }
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/**
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* Returns the number of bytes available on this socket.
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* Reimplemented from TDESocketBase.
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*/
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#ifdef USE_QT3
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virtual TQ_LONG bytesAvailable() const;
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#endif
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#ifdef USE_QT4
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virtual qint64 bytesAvailable() const;
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#endif
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/**
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* Waits for more data. Reimplemented from TDESocketBase.
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*/
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virtual TQ_LONG waitForMore(int msecs, bool *timeout = 0L);
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/**
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* Reads data from a socket. Reimplemented from TDESocketBase.
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*/
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virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen);
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/**
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* @overload
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* Reads data from a socket. Reimplemented from TDESocketBase.
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*/
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virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen, TDESocketAddress& from);
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/**
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* Peeks data from the socket. Reimplemented from TDESocketBase.
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*/
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virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen);
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/**
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* @overload
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* Peeks data from the socket. Reimplemented from TDESocketBase.
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*/
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virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen, TDESocketAddress &from);
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/**
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* Writes data to the socket. Reimplemented from TDESocketBase.
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*/
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virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len);
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/**
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* @overload
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* Writes data to the socket. Reimplemented from TDESocketBase.
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*/
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virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len, const TDESocketAddress& to);
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/**
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* Returns the local socket address. Reimplemented from TDESocketBase.
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*/
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virtual TDESocketAddress localAddress() const;
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/**
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* Returns the peer socket address. Reimplemented from TDESocketBase.
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*/
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virtual TDESocketAddress peerAddress() const;
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/**
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* Returns true if the readyRead signal is set to be emitted.
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*/
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bool emitsReadyRead() const;
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/**
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* Enables the emission of the readyRead signal.
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* By default, this signal is enabled.
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*
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* @param enable whether to enable the signal
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*/
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virtual void enableRead(bool enable);
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/**
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* Returns true if the readyWrite signal is set to be emitted.
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*/
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bool emitsReadyWrite() const;
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/**
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* Enables the emission of the readyWrite signal.
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* By default, this signal is disabled.
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*
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* @param enable whether to enable the signal
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*/
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virtual void enableWrite(bool enable);
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protected slots:
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// protected slots
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/**
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* This slot is connected to the read notifier's signal meaning
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* the socket can read more data.
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*
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* The default implementation only emits the readyRead signal.
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*
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* Override if your class requires processing of incoming
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* data.
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*/
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virtual void slotReadActivity();
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/**
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* This slot is connected to the write notifier's signal
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* meaning the socket can write more data.
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*
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* The default implementation only emits the readyWrite signal.
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*
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* Override if your class writes data from another source
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* (like a buffer).
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*/
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virtual void slotWriteActivity();
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private slots:
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void lookupFinishedSlot();
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signals:
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/**
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* This signal is emitted whenever the socket state changes.
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*
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* Note: do not delete this object inside the slot called by this
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* signal.
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*
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* @param newstate the new state of the socket object
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*/
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void stateChanged(int newstate);
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/**
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* This signal is emitted when this object finds an error.
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* The @p code parameter contains the error code that can
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* also be found by calling @ref error.
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*/
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void gotError(int code);
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/**
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* This signal is emitted when the lookup is successfully completed.
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*/
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void hostFound();
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/**
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* This signal is emitted when the socket successfully binds
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* to an address.
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*
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* @param local the local address we bound to
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*/
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void bound(const KResolverEntry& local);
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/**
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* This signal is emitted when the socket is about to connect
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* to an address (but before doing so).
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*
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* The @p skip parameter can be used to make the loop skip this address.
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* Its value is initially false: change it to true if you want to
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* skip the current address (as given by @p remote).
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*
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* This function is also useful if one wants to reset the timeout.
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*
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* @param remote the address we're about to connect to
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* @param skip set to true if you want to skip this address
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* @note if the connection is successful, the @ref connected signal will be
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* emitted.
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*/
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void aboutToConnect(const KResolverEntry& remote, bool& skip);
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/**
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* This socket is emitted when the socket successfully connects
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* to a remote address.
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*
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* @param remote the remote address we did connect to
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*/
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void connected(const KResolverEntry& remote);
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/**
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* This signal is emitted when the socket completes the
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* closing/shut down process.
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*/
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void closed();
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/**
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* This signal is emitted whenever the socket is ready for
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* reading -- i.e., there is data to be read in the buffers.
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* The subsequent read operation is guaranteed to be non-blocking.
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*
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* You can toggle the emission of this signal with the @ref enableRead
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* function. This signal is by default enabled.
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*/
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void readyRead();
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/**
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* This signal is emitted whenever the socket is ready for
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* writing -- i.e., whenever there's space available in the buffers
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* to receive more data. The subsequent write operation is
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* guaranteed to be non-blocking.
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*
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* You can toggle the emission of this signal with the @ref enableWrite
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* function. This signal is by default disabled. You will
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* want to disable this signal after the first reception, since
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* it'll probably fire at every event loop.
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*/
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void readyWrite();
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protected:
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/**
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* Sets the socket state to @p state. This function does not
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* emit the @ref stateChanged signal.
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*/
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void setState(SocketState state);
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/**
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* This function is called by @ref setState whenever the state
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* changes. You should override it if you need to specify any
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* actions to be done when the state changes.
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*
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* The default implementation acts for these states only:
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* - Connected: it sets up the socket notifiers to fire readyRead and
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* readyWrite signals.
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*/
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virtual void stateChanging(SocketState newState);
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/**
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* Convenience function to set this object's error code to match
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* that of the socket device.
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*/
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void copyError();
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private:
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KClientSocketBase(const KClientSocketBase&);
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KClientSocketBase& operator=(const KClientSocketBase&);
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KClientSocketBasePrivate *d;
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};
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} // namespace KNetwork
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#endif
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