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727 lines
24 KiB
727 lines
24 KiB
// -*- c-basic-offset: 2 -*-
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/*
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* This file is part of the KDE libraries
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* Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
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* Copyright (C) 2001 Peter Kelly (pmk@post.com)
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* Copyright (C) 2003 Apple Computer, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef _KJS_OBJECT_H_
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#define _KJS_OBJECT_H_
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// Objects
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#include "value.h"
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#include "types.h"
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#include "reference_list.h"
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#include "identifier.h"
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#include "property_map.h"
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#include "scope_chain.h"
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namespace KJS {
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class ObjectImpPrivate;
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class PropertyMap;
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class HashTable;
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struct HashEntry;
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class ListImp;
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/** Attributes (only applicable to the Object type).
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* See ECMA 262-3 8.6.1
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*/
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enum Attribute { None = 0,
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ReadOnly = 1 << 1, ///< property can be only read, not written
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DontEnum = 1 << 2, ///< property doesn't appear in (for .. in ..)
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DontDelete = 1 << 3, ///< property can't be deleted
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Internal = 1 << 4, ///< an internal property, set to by pass checks
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Function = 1 << 5 }; ///< property is a function - only used by static hashtables
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/**
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* Class Information
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*/
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struct ClassInfo {
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/**
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* A string denoting the class name. Example: "Window".
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*/
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const char* className;
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/**
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* Pointer to the class information of the base class.
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* 0L if there is none.
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*/
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const ClassInfo *parentClass;
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/**
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* Static hash-table of properties.
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*/
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const HashTable *propHashTable;
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/**
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* Reserved for future extension.
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*/
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void *dummy;
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};
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/**
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* Represents an Object. This is a wrapper for ObjectImp
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*/
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class KJS_EXPORT Object : public Value {
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public:
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Object() { }
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explicit Object(ObjectImp *v);
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ObjectImp *imp() const;
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const ClassInfo *classInfo() const;
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bool inherits(const ClassInfo *cinfo) const;
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/**
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* Converts a Value into an Object. If the value's type is not ObjectType,
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* a null object will be returned (i.e. one with it's internal pointer set
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* to 0). If you do not know for sure whether the value is of type
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* ObjectType, you should check the isValid() methods afterwards before
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* calling any methods on the Object.
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*
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* @return The value converted to an object
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*/
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static Object dynamicCast(const Value &v);
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/**
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* Returns the prototype of this object. Note that this is not the same as
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* the "prototype" property.
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*
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* See ECMA 8.6.2
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*
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* @return The object's prototype
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*/
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Value prototype() const;
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/**
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* Returns the class name of the object
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*
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* See ECMA 8.6.2
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*
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* @return The object's class name
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*/
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UString className() const;
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/**
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* Retrieves the specified property from the object. If neither the object
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* or any other object in it's prototype chain have the property, this
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* function will return Undefined.
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*
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* See ECMA 8.6.2.1
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*
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* @param exec The current execution state
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* @param propertyName The name of the property to retrieve
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*
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* @return The specified property, or Undefined
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*/
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Value get(ExecState *exec, const Identifier &propertyName) const;
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Value get(ExecState *exec, unsigned propertyName) const;
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/**
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* Sets the specified property.
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*
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* See ECMA 8.6.2.2
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*
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* @param exec The current execution state
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* @param propertyName The name of the property to set
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* @param value The value to set
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* @param attr The Attribute value for the property
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*/
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void put(ExecState *exec, const Identifier &propertyName,
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const Value &value, int attr = None);
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void put(ExecState *exec, unsigned propertyName,
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const Value &value, int attr = None);
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/**
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* Used to check whether or not a particular property is allowed to be set
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* on an object
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*
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* See ECMA 8.6.2.3
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*
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* @param exec The current execution state
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* @param propertyName The name of the property
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* @return true if the property can be set, otherwise false
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*/
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bool canPut(ExecState *exec, const Identifier &propertyName) const;
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/**
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* Checks to see whether the object (or any object in it's prototype chain)
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* has a property with the specified name.
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*
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* See ECMA 8.6.2.4
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*
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* @param exec The current execution state
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* @param propertyName The name of the property to check for
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* @return true if the object has the property, otherwise false
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*/
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bool hasProperty(ExecState *exec, const Identifier &propertyName) const;
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bool hasProperty(ExecState *exec, unsigned propertyName) const;
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/**
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* Removes the specified property from the object.
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*
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* See ECMA 8.6.2.5
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*
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* @param exec The current execution state
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* @param propertyName The name of the property to delete
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* @return true if the property was successfully deleted or did not
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* exist on the object. false if deleting the specified property is not
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* allowed.
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*/
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bool deleteProperty(ExecState *exec, const Identifier &propertyName);
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bool deleteProperty(ExecState *exec, unsigned propertyName);
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/**
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* Converts the object into a primitive value. The value return may differ
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* depending on the supplied hint
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*
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* See ECMA 8.6.2.6
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*
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* @param exec The current execution state
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* @param hint The desired primitive type to convert to
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* @return A primitive value converted from the objetc. Note that the
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* type of primitive value returned may not be the same as the requested
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* hint.
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*/
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Value defaultValue(ExecState *exec, Type hint) const;
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/**
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* Whether or not the object implements the construct() method. If this
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* returns false you should not call the construct() method on this
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* object (typically, an assertion will fail to indicate this).
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*
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* @return true if this object implements the construct() method, otherwise
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* false
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*/
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bool implementsConstruct() const;
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/**
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* Creates a new object based on this object. Typically this means the
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* following:
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* 1. A new object is created
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* 2. The prototype of the new object is set to the value of this object's
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* "prototype" property
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* 3. The call() method of this object is called, with the new object
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* passed as the this value
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* 4. The new object is returned
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*
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* In some cases, Host objects may differ from these semantics, although
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* this is discouraged.
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*
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* If an error occurs during construction, the execution state's exception
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* will be set. This can be tested for with ExecState::hadException().
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* Under some circumstances, the exception object may also be returned.
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*
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* Note: This function should not be called if implementsConstruct() returns
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* false, in which case it will result in an assertion failure.
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*
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* @param exec The current execution state
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* @param args The arguments to be passed to call() once the new object has
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* been created
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* @return The newly created & initialized object
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*/
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Object construct(ExecState *exec, const List &args);
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/**
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* Whether or not the object implements the call() method. If this returns
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* false you should not call the call() method on this object (typically,
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* an assertion will fail to indicate this).
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*
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* @return true if this object implements the call() method, otherwise
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* false
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*/
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bool implementsCall() const;
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/**
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* Calls this object as if it is a function.
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*
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* Note: This function should not be called if implementsCall() returns
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* false, in which case it will result in an assertion failure.
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*
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* See ECMA 8.6.2.3
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*
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* @param exec The current execution state
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* @param thisObj The obj to be used as "this" within function execution.
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* Note that in most cases this will be different from the C++ "this"
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* object. For example, if the ECMAScript code "window.location.toString()"
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* is executed, call() will be invoked on the C++ object which implements
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* the toString method, with the thisObj being window.location
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* @param args List of arguments to be passed to the function
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* @return The return value from the function
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*/
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Value call(ExecState *exec, Object &thisObj, const List &args);
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/**
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* Whether or not the object implements the hasInstance() method. If this
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* returns false you should not call the hasInstance() method on this
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* object (typically, an assertion will fail to indicate this).
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*
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* @return true if this object implements the hasInstance() method,
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* otherwise false
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*/
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bool implementsHasInstance() const;
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/**
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* Checks whether value delegates behavior to this object. Used by the
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* instanceof operator.
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*
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* @param exec The current execution state
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* @param value The value to check
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* @return true if value delegates behavior to this object, otherwise
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* false
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*/
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Boolean hasInstance(ExecState *exec, const Value &value);
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/**
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* Returns the scope of this object. This is used when execution declared
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* functions - the execution context for the function is initialized with
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* extra object in it's scope. An example of this is functions declared
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* inside other functions:
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*
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* \code
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* function f() {
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*
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* function b() {
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* return prototype;
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* }
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*
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* var x = 4;
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* // do some stuff
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* }
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* f.prototype = new String();
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* \endcode
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*
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* When the function f.b is executed, its scope will include properties of
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* f. So in the example above the return value of f.b() would be the new
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* String object that was assigned to f.prototype.
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*
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* @return The function's scope
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*/
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const ScopeChain &scope() const;
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void setScope(const ScopeChain &s);
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/**
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* Returns a List of References to all the properties of the object. Used
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* in "for x in y" statements. The list is created new, so it can be freely
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* modified without affecting the object's properties. It should be deleted
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* by the caller.
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*
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* Subclasses can override this method in ObjectImpl to provide the
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* appearance of
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* having extra properties other than those set specifically with put().
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*
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* @param exec The current execution state
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* @param recursive Whether or not properties in the object's prototype
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* chain should be
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* included in the list.
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* @return A List of References to properties of the object.
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**/
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ReferenceList propList(ExecState *exec, bool recursive = true);
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/**
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* Returns the internal value of the object. This is used for objects such
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* as String and Boolean which are wrappers for native types. The interal
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* value is the actual value represented by the wrapper objects.
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*
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* @see ECMA 8.6.2
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* @return The internal value of the object
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*/
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Value internalValue() const;
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/**
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* Sets the internal value of the object
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*
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* @see internalValue()
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*
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* @param v The new internal value
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*/
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void setInternalValue(const Value &v);
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};
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inline Object Value::toObject(ExecState *exec) const { return rep->dispatchToObject(exec); }
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class KJS_EXPORT ObjectImp : public ValueImp {
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friend class ObjectProtoFuncImp;
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public:
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/**
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* Creates a new ObjectImp with the specified prototype
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*
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* @param proto The prototype
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*/
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ObjectImp(const Object &proto);
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ObjectImp(ObjectImp *proto);
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/**
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* Creates a new ObjectImp with a prototype of Null()
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* (that is, the ECMAScript "null" value, not a null Object).
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*
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*/
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ObjectImp();
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virtual ~ObjectImp();
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virtual void mark();
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Type type() const;
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/**
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* A pointer to a ClassInfo struct for this class. This provides a basic
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* facility for run-time type information, and can be used to check an
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* object's class an inheritance (see inherits()). This should
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* always return a statically declared pointer, or 0 to indicate that
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* there is no class information.
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*
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* This is primarily useful if you have application-defined classes that you
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* wish to check against for casting purposes.
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*
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* For example, to specify the class info for classes FooImp and BarImp,
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* where FooImp inherits from BarImp, you would add the following in your
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* class declarations:
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*
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* \code
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* class BarImp : public ObjectImp {
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* virtual const ClassInfo *classInfo() const { return &info; }
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* static const ClassInfo info;
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* // ...
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* };
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*
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* class FooImp : public ObjectImp {
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* virtual const ClassInfo *classInfo() const { return &info; }
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* static const ClassInfo info;
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* // ...
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* };
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* \endcode
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*
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* And in your source file:
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*
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* \code
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* const ClassInfo BarImp::info = {0, 0, 0}; // no parent class
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* const ClassInfo FooImp::info = {&BarImp::info, 0, 0};
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* \endcode
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*
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* @see inherits()
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*/
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virtual const ClassInfo *classInfo() const;
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/**
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* Checks whether this object inherits from the class with the specified
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* classInfo() pointer. This requires that both this class and the other
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* class return a non-NULL pointer for their classInfo() methods (otherwise
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* it will return false).
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*
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* For example, for two ObjectImp pointers obj1 and obj2, you can check
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* if obj1's class inherits from obj2's class using the following:
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*
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* if (obj1->inherits(obj2->classInfo())) {
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* // ...
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* }
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*
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* If you have a handle to a statically declared ClassInfo, such as in the
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* classInfo() example, you can check for inheritance without needing
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* an instance of the other class:
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*
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* if (obj1->inherits(FooImp::info)) {
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* // ...
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* }
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*
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* @param cinfo The ClassInfo pointer for the class you want to check
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* inheritance against.
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* @return true if this object's class inherits from class with the
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* ClassInfo pointer specified in cinfo
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*/
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bool inherits(const ClassInfo *cinfo) const;
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// internal properties (ECMA 262-3 8.6.2)
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/**
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* Implementation of the [[Prototype]] internal property (implemented by
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* all Objects)
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*
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* @see Object::prototype()
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*/
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Value prototype() const;
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void setPrototype(const Value &proto);
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/**
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* Implementation of the [[Class]] internal property (implemented by all
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* Objects)
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*
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* The default implementation uses classInfo().
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* You should either implement classInfo(), or
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* if you simply need a classname, you can reimplement className()
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* instead.
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*
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* @see Object::className()
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*/
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virtual UString className() const;
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/**
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* Implementation of the [[Get]] internal property (implemented by all
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* Objects)
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*
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* @see Object::get()
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*/
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// [[Get]] - must be implemented by all Objects
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virtual Value get(ExecState *exec, const Identifier &propertyName) const;
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virtual Value getPropertyByIndex(ExecState *exec,
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unsigned propertyName) const;
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/**
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* Implementation of the [[Put]] internal property (implemented by all
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* Objects)
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*
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* @see Object::put()
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*/
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virtual void put(ExecState *exec, const Identifier &propertyName,
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const Value &value, int attr = None);
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virtual void putPropertyByIndex(ExecState *exec, unsigned propertyName,
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const Value &value, int attr = None);
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/**
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* Implementation of the [[CanPut]] internal property (implemented by all
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* Objects)
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*
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* @see Object::canPut()
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*/
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virtual bool canPut(ExecState *exec, const Identifier &propertyName) const;
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/**
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* Implementation of the [[HasProperty]] internal property (implemented by
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* all Objects)
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*
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* @see Object::hasProperty()
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*/
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virtual bool hasProperty(ExecState *exec,
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const Identifier &propertyName) const;
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virtual bool hasPropertyByIndex(ExecState *exec, unsigned propertyName) const;
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/**
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* Implementation of the [[Delete]] internal property (implemented by all
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* Objects)
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*
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* @see Object::deleteProperty()
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*/
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virtual bool deleteProperty(ExecState *exec,
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const Identifier &propertyName);
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virtual bool deletePropertyByIndex(ExecState *exec, unsigned propertyName);
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/**
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* Remove all properties from this object.
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* This doesn't take DontDelete into account, and isn't in the ECMA spec.
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* It's simply a quick way to remove everything before destroying.
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*/
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void deleteAllProperties(ExecState *);
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/**
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* Implementation of the [[DefaultValue]] internal property (implemented by
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* all Objects)
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*
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* @see Object::defaultValue()
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*/
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virtual Value defaultValue(ExecState *exec, Type hint) const;
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virtual bool implementsConstruct() const;
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/**
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* Implementation of the [[Construct]] internal property
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*
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* @see Object::construct()
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*/
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virtual Object construct(ExecState *exec, const List &args);
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virtual bool implementsCall() const;
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/**
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* Implementation of the [[Call]] internal property
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*
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* @see Object::call()
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*/
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virtual Value call(ExecState *exec, Object &thisObj,
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const List &args);
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virtual bool implementsHasInstance() const;
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/**
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* Implementation of the [[HasInstance]] internal property
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*
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* @see Object::hasInstance()
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*/
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virtual Boolean hasInstance(ExecState *exec, const Value &value);
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/**
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* Implementation of the [[Scope]] internal property
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*
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* @see Object::scope()
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*/
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const ScopeChain &scope() const { return _scope; }
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void setScope(const ScopeChain &s) { _scope = s; }
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virtual ReferenceList propList(ExecState *exec, bool recursive = true);
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Value internalValue() const;
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void setInternalValue(const Value &v);
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void setInternalValue(ValueImp *v);
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Value toPrimitive(ExecState *exec,
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Type preferredType = UnspecifiedType) const;
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bool toBoolean(ExecState *exec) const;
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double toNumber(ExecState *exec) const;
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UString toString(ExecState *exec) const;
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Object toObject(ExecState *exec) const;
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// This get method only looks at the property map.
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// A bit like hasProperty(recursive=false), this doesn't go to the prototype.
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// This is used e.g. by lookupOrCreateFunction (to cache a function, we don't want
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// to look up in the prototype, it might already exist there)
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ValueImp *getDirect(const Identifier& propertyName) const
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{ return _prop.get(propertyName); }
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void putDirect(const Identifier &propertyName, ValueImp *value, int attr = 0);
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void putDirect(const Identifier &propertyName, int value, int attr = 0);
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/**
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* Sets the name of the function, if this is an InternalFunctionImp object.
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* (calling InternalFunctionImp::setName)
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*/
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void setFunctionName(const Identifier &propertyName);
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protected:
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PropertyMap _prop;
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private:
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const HashEntry* findPropertyHashEntry( const Identifier& propertyName ) const;
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ObjectImpPrivate *_od;
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ValueImp *_proto;
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ValueImp *_internalValue;
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ScopeChain _scope;
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};
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/**
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* Types of Native Errors available. For custom errors, GeneralError
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* should be used.
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*/
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enum ErrorType { GeneralError = 0,
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EvalError = 1,
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RangeError = 2,
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ReferenceError = 3,
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SyntaxError = 4,
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TypeError = 5,
|
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URIError = 6};
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/**
|
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* @short Factory methods for error objects.
|
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*/
|
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class KJS_EXPORT Error {
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public:
|
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/**
|
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* Factory method for error objects.
|
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*
|
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* @param exec The current execution state
|
|
* @param errtype Type of error.
|
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* @param message Optional error message.
|
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* @param lineno Optional line number.
|
|
* @param sourceId Optional source id.
|
|
*/
|
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static Object create(ExecState *exec, ErrorType errtype = GeneralError,
|
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const char *message = 0, int lineno = -1,
|
|
int sourceId = -1);
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|
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/**
|
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* Array of error names corresponding to ErrorType
|
|
*/
|
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static const char * const * const errorNames;
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};
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inline Object::Object(ObjectImp *v) : Value(v) { }
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inline ObjectImp *Object::imp() const { return static_cast<ObjectImp*>(rep); }
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inline const ClassInfo *Object::classInfo() const
|
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{ return imp()->classInfo(); }
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inline bool Object::inherits(const ClassInfo *cinfo) const
|
|
{ return imp()->inherits(cinfo); }
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inline Value Object::prototype() const
|
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{ return Value(imp()->prototype()); }
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|
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inline UString Object::className() const
|
|
{ return imp()->className(); }
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inline Value Object::get(ExecState *exec, const Identifier &propertyName) const
|
|
{ return imp()->get(exec,propertyName); }
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|
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inline Value Object::get(ExecState *exec, unsigned propertyName) const
|
|
{ return imp()->getPropertyByIndex(exec, propertyName); }
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|
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inline void Object::put(ExecState *exec, const Identifier &propertyName, const Value &value, int attr)
|
|
{ imp()->put(exec,propertyName,value,attr); }
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inline void Object::put(ExecState *exec, unsigned propertyName, const Value &value, int attr)
|
|
{ imp()->putPropertyByIndex(exec, propertyName, value, attr); }
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|
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inline bool Object::canPut(ExecState *exec, const Identifier &propertyName) const
|
|
{ return imp()->canPut(exec,propertyName); }
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inline bool Object::hasProperty(ExecState *exec, const Identifier &propertyName) const
|
|
{ return imp()->hasProperty(exec, propertyName); }
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|
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inline bool Object::hasProperty(ExecState *exec, unsigned propertyName) const
|
|
{ return imp()->hasPropertyByIndex(exec, propertyName); }
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|
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inline bool Object::deleteProperty(ExecState *exec, const Identifier &propertyName)
|
|
{ return imp()->deleteProperty(exec,propertyName); }
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|
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inline bool Object::deleteProperty(ExecState *exec, unsigned propertyName)
|
|
{ return imp()->deletePropertyByIndex(exec, propertyName); }
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|
|
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inline Value Object::defaultValue(ExecState *exec, Type hint) const
|
|
{ return imp()->defaultValue(exec,hint); }
|
|
|
|
inline bool Object::implementsConstruct() const
|
|
{ return imp()->implementsConstruct(); }
|
|
|
|
inline Object Object::construct(ExecState *exec, const List &args)
|
|
{ return imp()->construct(exec,args); }
|
|
|
|
inline bool Object::implementsCall() const
|
|
{ return imp()->implementsCall(); }
|
|
|
|
inline bool Object::implementsHasInstance() const
|
|
{ return imp()->implementsHasInstance(); }
|
|
|
|
inline Boolean Object::hasInstance(ExecState *exec, const Value &value)
|
|
{ return imp()->hasInstance(exec,value); }
|
|
|
|
inline const ScopeChain &Object::scope() const
|
|
{ return imp()->scope(); }
|
|
|
|
inline void Object::setScope(const ScopeChain &s)
|
|
{ imp()->setScope(s); }
|
|
|
|
inline ReferenceList Object::propList(ExecState *exec, bool recursive)
|
|
{ return imp()->propList(exec,recursive); }
|
|
|
|
inline Value Object::internalValue() const
|
|
{ return imp()->internalValue(); }
|
|
|
|
inline void Object::setInternalValue(const Value &v)
|
|
{ imp()->setInternalValue(v); }
|
|
|
|
} // namespace
|
|
|
|
#endif // _KJS_OBJECT_H_
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