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85 lines
2.4 KiB
85 lines
2.4 KiB
// -*- c-basic-offset: 2 -*-
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/*
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* This file is part of the KDE libraries
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* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifndef _OBJECT_OBJECT_H_
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#define _OBJECT_OBJECT_H_
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#include "internal.h"
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#include "function.h"
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namespace KJS {
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class FunctionPrototypeImp;
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/**
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* @internal
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*
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* The initial value of Object.prototype (and thus all objects created
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* with the Object constructor
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*/
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class ObjectPrototypeImp : public ObjectImp {
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public:
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ObjectPrototypeImp(ExecState *exec, FunctionPrototypeImp *funcProto);
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};
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/**
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* @internal
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*
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* Class to implement all methods that are properties of the
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* Object.prototype object
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*/
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class ObjectProtoFuncImp : public InternalFunctionImp {
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public:
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ObjectProtoFuncImp(ExecState *exec, FunctionPrototypeImp *funcProto,
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int i, int len, const Identifier &_ident);
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virtual bool implementsCall() const;
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virtual Value call(ExecState *exec, Object &thisObj, const List &args);
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enum { ToString, ToLocaleString, ValueOf, HasOwnProperty,
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IsPrototypeOf, PropertyIsEnumerable };
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private:
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int id;
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};
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/**
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* @internal
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*
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* The initial value of the the global variable's "Object" property
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*/
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class ObjectObjectImp : public InternalFunctionImp {
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public:
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ObjectObjectImp(ExecState *exec,
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ObjectPrototypeImp *objProto,
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FunctionPrototypeImp *funcProto);
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virtual bool implementsConstruct() const;
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virtual Object construct(ExecState *exec, const List &args);
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virtual bool implementsCall() const;
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virtual Value call(ExecState *exec, Object &thisObj, const List &args);
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};
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} // namespace
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#endif
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