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tdelibs/tdecore/network/kbufferedsocket.h

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/* -*- C++ -*-
* Copyright (C) 2003 Thiago Macieira <thiago@kde.org>
*
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef KBUFFEREDSOCKET_H
#define KBUFFEREDSOCKET_H
#include <tqobject.h>
#include <tqcstring.h>
#include <tqvaluelist.h>
#include "kstreamsocket.h"
#include <tdelibs_export.h>
class TDEIOBufferBase;
namespace KNetwork {
class TDEBufferedSocketPrivate;
/** @class TDEBufferedSocket kbufferedsocket.h kbufferedsocket.h
* @brief Buffered stream sockets.
*
* This class allows the user to create and operate buffered stream sockets
* such as those used in most Internet connections. This class is
* also the one that resembles the most to the old @ref QSocket
* implementation.
*
* Objects of this type operate only in non-blocking mode. A call to
* setBlocking(true) will result in an error.
*
* @note Buffered sockets only make sense if you're using them from
* the main (event-loop) thread. This is actually a restriction
* imposed by Qt's TQSocketNotifier. If you want to use a socket
* in an auxiliary thread, please use KStreamSocket.
*
* @see KNetwork::KStreamSocket, KNetwork::TDEServerSocket
* @author Thiago Macieira <thiago@kde.org>
*/
class TDECORE_EXPORT TDEBufferedSocket: public KStreamSocket
{
Q_OBJECT
public:
/**
* Default constructor.
*
* @param node destination host
* @param service destination service to connect to
* @param parent the parent object for this object
* @param name the internal name for this object
*/
TDEBufferedSocket(const TQString& node = TQString::null, const TQString& service = TQString::null,
TQObject* parent = 0L, const char *name = 0L);
/**
* Destructor.
*/
virtual ~TDEBufferedSocket();
/**
* Be sure to catch new devices.
*/
virtual void setSocketDevice(TDESocketDevice* device);
protected:
/**
* Buffered sockets can only operate in non-blocking mode.
*/
virtual bool setSocketOptions(int opts);
public:
/**
* Closes the socket for new data, but allow data that had been buffered
* for output with @ref writeBlock to be still be written.
*
* @sa closeNow
*/
virtual void close();
/**
* Make use of the buffers.
*/
#ifdef USE_QT3
virtual TQ_LONG bytesAvailable() const;
#endif
#ifdef USE_QT4
virtual qint64 bytesAvailable() const;
#endif
/**
* Make use of buffers.
*/
virtual TQ_LONG waitForMore(int msecs, bool *timeout = 0L);
/**
* Reads data from the socket. Make use of buffers.
*/
virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen);
/**
* @overload
* Reads data from a socket.
*
* The @p from parameter is always set to @ref peerAddress()
*/
virtual TQT_TQIO_LONG tqreadBlock(char *data, TQT_TQIO_ULONG maxlen, TDESocketAddress& from);
/**
* Peeks data from the socket.
*/
virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen);
/**
* @overload
* Peeks data from the socket.
*
* The @p from parameter is always set to @ref peerAddress()
*/
virtual TQ_LONG peekBlock(char *data, TQ_ULONG maxlen, TDESocketAddress &from);
/**
* Writes data to the socket.
*/
virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len);
/**
* @overload
* Writes data to the socket.
*
* The @p to parameter is discarded.
*/
virtual TQT_TQIO_LONG tqwriteBlock(const char *data, TQT_TQIO_ULONG len, const TDESocketAddress& to);
/**
* Catch changes.
*/
virtual void enableRead(bool enable);
/**
* Catch changes.
*/
virtual void enableWrite(bool enable);
/**
* Sets the use of input buffering.
*/
void setInputBuffering(bool enable);
/**
* Retrieves the input buffer object.
*/
TDEIOBufferBase* inputBuffer();
/**
* Sets the use of output buffering.
*/
void setOutputBuffering(bool enable);
/**
* Retrieves the output buffer object.
*/
TDEIOBufferBase* outputBuffer();
/**
* Returns the length of the output buffer.
*/
#ifdef USE_QT3
virtual TQ_ULONG bytesToWrite() const;
#endif
#ifdef USE_QT4
virtual qint64 bytesToWrite() const;
#endif
/**
* Closes the socket and discards any output data that had been buffered
* with @ref writeBlock but that had not yet been written.
*
* @sa close
*/
virtual void closeNow();
/**
* Returns true if a line can be read with @ref readLine
*/
bool canReadLine() const;
/**
* Reads a line of data from the socket buffers.
*/
TQCString readLine();
// KDE4: make virtual, add timeout to match the Qt4 signature
// and move to another class up the hierarchy
/**
* Blocks until the connection is either established, or completely
* failed.
*/
void waitForConnect();
protected:
/**
* Catch connection to clear the buffers
*/
virtual void stateChanging(SocketState newState);
protected slots:
/**
* Slot called when there's read activity.
*/
virtual void slotReadActivity();
/**
* Slot called when there's write activity.
*/
virtual void slotWriteActivity();
signals:
/**
* This signal is emitted whenever data is written.
*/
void bytesWritten(int bytes);
private:
TDEBufferedSocket(const TDEBufferedSocket&);
TDEBufferedSocket& operator=(const TDEBufferedSocket&);
TDEBufferedSocketPrivate *d;
public:
// KDE4: remove this function
/**
* @deprecated
* Closes the socket.
*
* This function is provided to ease porting from KExtendedSocket,
* which required a call to reset() in order to be able to connect again
* using the same device. This is not necessary in TDEBufferedSocket any more.
*/
#ifdef USE_QT3
inline void reset()
#endif
#ifdef USE_QT4
inline bool reset()
#endif
{ closeNow(); }
};
} // namespace KNetwork
#endif