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tdelibs/arts/kde
Michele Calgaro 8eb500c4e8
Replace Q_OBJECT with TQ_OBJECT
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CMakeL10n.txt
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Makefile.am
README
artskde.idl
kartsdispatcher.cpp
kartsdispatcher.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kartsfloatwatch.cpp
kartsfloatwatch.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kartsserver.cpp
kartsserver.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kaudioconverter.cpp
kaudioconverter.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kaudiomanagerplay.cpp
kaudiomanagerplay.h
kaudioplaystream.cpp
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kaudiorecordstream.cpp
kaudiorecordstream.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
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kconverttest.cpp
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kdatarequest_impl.cpp
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kioinputstream_impl.cpp
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kiotest.cpp Renaming of files in preparation for code style tools. 4 years ago
kiotestslow.cpp
kplayobject.cpp
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kplayobjectfactory.cpp
kplayobjectfactory.h
kplayobjectfactory_p.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kvideowidget.cpp
kvideowidget.h Replace Q_OBJECT with TQ_OBJECT 1 year ago

README

libartskde Introduction
-----------------------

1. What is libartskde?
libartskde is a simple KDE->aRts wrapper
that allows the developer to use KDE
technology to access aRts.
ie. no need to deal with std::string's anymore
etc.. you can just use QString's or KURL's
to play sound

2. How to use it to play sounds?
<snip>
1	KArtsDispatcher dispatcher;
2	KArtsServer server;

3	KURL file = "file:/home/nikoz/test.mp3";

4	KPlayObjectFactory factory(server.server());
5	KPlayObject *playobj = factory.createPlayObject(file, true);

6	playobj->play();
<snap>

Line:
1	Sets up the a KArtsDispatcher
2	Starts a new SoundServerV2 in the running artsd process

3	Simple test URL to demonstrate the use with KURL

4	Creates a KPlayObjectFactory, parameter: our SoundServerV2
5	Gets a KPlayObject from the factory, containing an Arts::PlayObject
	created in our running artsd process
	Parameters:
		KURL url
			(specifies the url to be played)
		bool createBUS
		 	(specifies wheter to create a Synth_BUS_UPLINK or not, "false" is only interesting if you want to use EffectsStacks etc..., see Noatun)
6	Play the file

That's it, with 6 LOC a "full" media player :)

To make the example above compile you will also have to add these #includes:
#include <arts/kartsserver.h>
#include <arts/kartsdispatcher.h>
#include <arts/kplayobject.h>
#include <arts/kplayobjectfactory.h>

Enjoy...
Nikolas Zimmermann 
<wildfox@kde.org>