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440 lines
15 KiB
440 lines
15 KiB
// -*- mode: c++; c-basic-offset: 2 -*-
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/* This file is part of the KDE libraries
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Copyright (C) 2000 Kurt Granroth <granroth@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef _KEDITTOOLBAR_H
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#define _KEDITTOOLBAR_H
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#include <tqwidget.h>
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#include <kxmlguiclient.h>
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#include <kdialogbase.h>
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class TDEProcess;
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class TDEActionCollection;
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class TQComboBox;
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class TQToolButton;
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class TDEListView;
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class TQListViewItem;
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class KEditToolbarWidget;
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class KEditToolbarPrivate;
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class KEditToolbarWidgetPrivate;
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namespace KEditToolbarInternal
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{
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class ToolbarItem;
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class ToolbarListView;
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}
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/**
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* @short A dialog used to customize or configure toolbars.
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*
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* This dialog only works if your application uses the XML UI
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* framework for creating menus and toolbars. It depends on the XML
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* files to describe the toolbar layouts and it requires the actions
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* to determine which buttons are active.
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*
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* Typically, you would include the KStdAction::configureToolbars()
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* standard action in your application. In your slot to this action,
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* you would have something like so:
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*
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* \code
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* KEditToolbar dlg(actionCollection());
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* if (dlg.exec())
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* {
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* createGUI();
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* }
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* \endcode
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*
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* That code snippet also takes care of redrawing the menu and
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* toolbars if you have made any changes.
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*
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* If you are using TDEMainWindow's settings methods (either save/apply manually
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* or autoSaveSettings), you should write something like:
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* \code
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* void MyClass::slotConfigureToolbars()
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* {
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* saveMainWindowSettings( TDEGlobal::config(), "MainWindow" );
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* KEditToolbar dlg(actionCollection());
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* connect(&dlg,TQT_SIGNAL(newToolbarConfig()),this,TQT_SLOT(slotNewToolbarConfig()));
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* dlg.exec();
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* }
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*
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* void MyClass::slotNewToolbarConfig() // This is called when OK, Apply or Defaults is clicked
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* {
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* ...if you use any action list, use plugActionList on each here...
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* createGUI();
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* applyMainWindowSettings( TDEGlobal::config(), "MainWindow" );
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* }
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* \endcode
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*
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* Note that the procedure is a bit different for KParts applications.
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* In this case, you need only pass along a pointer to your
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* application's KXMLGUIFactory object. The editor will take care of
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* finding all of the action collections and XML files. The editor
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* aims to be semi-intelligent about where it assigns any
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* modifications. In other words, it will not write out part specific
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* changes to your shell's XML file.
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*
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* An example would be:
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*
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* \code
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* saveMainWindowSettings( TDEGlobal::config(), "MainWindow" );
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* KEditToolbar dlg(factory());
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* connect(&dlg,TQT_SIGNAL(newToolbarConfig()),this,TQT_SLOT(slotNewToolbarConfig()));
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* dlg.exec();
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*
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* void MyClass::slotNewToolbarConfig() // This is called when OK, Apply or Defaults is clicked
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* {
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* ...if you use any action list, use plugActionList on each here...
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* // Do NOT call createGUI()!
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* applyMainWindowSettings( TDEGlobal::config(), "MainWindow" );
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* }
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* \endcode
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*
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* @author Kurt Granroth <granroth@kde.org>
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* @version $Id$
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*/
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class TDEUI_EXPORT KEditToolbar : public KDialogBase
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{
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Q_OBJECT
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public:
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/**
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* Constructor for apps that do not use components.
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*
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* This is the
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* only entry point to this class. You @em must pass along your
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* collection of actions (some of which appear in your toolbars).
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* The other two parameters are optional.
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*
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* The second parameter, xmlfile(), is the name (absolute or
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* relative) of your application's UI resource file. If it is
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* left blank, then the resource file: share/apps/appname/appnameui.rc
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* is used. This is the same resource file that is used by the
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* default createGUI() function in TDEMainWindow so you're usually
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* pretty safe in leaving it blank.
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*
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* The third parameter, global(), controls whether or not the
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* global resource file is used. If this is @p true, then you may
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* edit all of the actions in your toolbars -- global ones and
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* local one. If it is @p false, then you may edit only your
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* application's entries. The only time you should set this to
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* false is if your application does not use the global resource
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* file at all (very rare).
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*
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* @param collection The collection of actions to work on.
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* @param xmlfile The application's local resource file.
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* @param global If @p true, then the global resource file will also
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* be parsed.
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* @param parent The parent of the dialog.
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* @param name An internal name.
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*/
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KEditToolbar(TDEActionCollection *collection,
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const TQString& xmlfile = TQString::null, bool global = true,
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TQWidget* parent = 0, const char* name = 0);
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//KDE 4.0: merge the two constructors
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/* Constructor for apps that do not use components, which has an extra argument
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* specifying the toolbar to be shown.
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* @param defaultToolbar The toolbar with this name will appear for editing.
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* @param collection The collection of actions to work on.
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* @param xmlfile The application's local resource file.
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* @param global If @p true, then the global resource file will also
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* be parsed.
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* @param parent The parent of the dialog.
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* @param name An internal name.
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* @since 3.2
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*/
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KEditToolbar(const TQString& defaultToolbar, TDEActionCollection *collection,
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const TQString& xmlfile = TQString::null, bool global = true,
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TQWidget* parent = 0, const char* name = 0);
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/**
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* Constructor for KParts based apps.
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*
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* The main parameter, factory(), is a pointer to the
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* XML GUI factory object for your application. It contains a list
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* of all of the GUI clients (along with the action collections and
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* xml files) and the toolbar editor uses that.
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*
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* Use this like so:
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* \code
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* KEditToolbar edit(factory());
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* if ( edit.exec() )
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* ...
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* \endcode
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*
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* @param factory Your application's factory object
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* @param parent The usual parent for the dialog.
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* @param name An internal name.
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*
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* Some people seem tempted to use this also in non-KParts apps, using TDEMainWindow::guiFactory().
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* This works, but only _if_ setting conserveMemory to false when calling
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* TDEMainWindow::createGUI()! If not, use the other KEditToolbar constructor.
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*/
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KEditToolbar(KXMLGUIFactory* factory, TQWidget* parent = 0, const char* name = 0);
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//KDE 4.0: merge the two constructors
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/** Constructor for KParts based apps, which has an extra argument
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* specifying the toolbar to be shown.
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*
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* @param defaultToolbar The toolbar with this name will appear for editing.
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* @param factory Your application's factory object
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* @param parent The usual parent for the dialog.
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* @param name An internal name.
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* @since 3.2
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*/
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KEditToolbar(const TQString& defaultToolbar, KXMLGUIFactory* factory,
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TQWidget* parent = 0, const char* name = 0);
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/// destructor
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~KEditToolbar();
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/** Sets the default toolbar, which will be auto-selected when the constructor without the
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* defaultToolbar argument is used.
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* @param toolbarName the name of the toolbar
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* @since 3.3
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*/
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static void setDefaultToolbar(const char *toolbarName);
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protected slots:
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/**
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* Overridden in order to save any changes made to the toolbars
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*/
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virtual void slotOk();
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/**
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* idem
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*/
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virtual void slotApply();
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/** should OK really save?
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* @internal
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**/
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void acceptOK(bool b);
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/**
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* Set toolbars to default value
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**/
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void slotDefault();
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signals:
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/**
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* Signal emitted when 'apply' or 'ok' is clicked or toolbars were resetted.
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* Connect to it, to plug action lists and to call applyMainWindowSettings
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* (see sample code in this class's documentation)
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*/
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void newToolbarConfig();
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private:
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void init();
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KEditToolbarWidget *m_widget;
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protected:
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virtual void virtual_hook( int id, void* data );
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private:
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KEditToolbarPrivate *d;
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static const char *s_defaultToolbar;
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};
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/**
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* @short A widget used to customize or configure toolbars
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*
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* This is the widget that does all of the work for the
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* KEditToolbar dialog. In most cases, you will want to use the
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* dialog instead of this widget directly.
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*
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* Typically, you would use this widget only if you wanted to embed
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* the toolbar editing directly into your existing configure or
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* preferences dialog.
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*
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* This widget only works if your application uses the XML UI
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* framework for creating menus and toolbars. It depends on the XML
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* files to describe the toolbar layouts and it requires the actions
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* to determine which buttons are active.
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*
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* @author Kurt Granroth <granroth@kde.org>
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* @version $Id$
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*/
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class TDEUI_EXPORT KEditToolbarWidget : public TQWidget, virtual public KXMLGUIClient
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{
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Q_OBJECT
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public:
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/**
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* Constructor. This is the only entry point to this class. You
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* @p must pass along your collection of actions (some of which
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* appear in your toolbars). The other three parameters are
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* optional.
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*
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* The second parameter, xmlfile, is the name (absolute or
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* relative) of your application's UI resource file. If it is
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* left blank, then the resource file: share/apps/appname/appnameui.rc
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* is used. This is the same resource file that is used by the
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* default createGUI function in TDEMainWindow so you're usually
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* pretty safe in leaving it blank.
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*
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* The third parameter, global, controls whether or not the
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* global resource file is used. If this is true, then you may
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* edit all of the actions in your toolbars -- global ones and
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* local one. If it is false, then you may edit only your
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* application's entries. The only time you should set this to
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* false is if your application does not use the global resource
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* file at all (very rare)
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*
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* The last parameter, parent, is the standard parent stuff.
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*
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* @param collection The collection of actions to work on
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* @param xmlfile The application's local resource file
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* @param global If true, then the global resource file will also
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* be parsed
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* @param parent This widget's parent
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*/
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KEditToolbarWidget(TDEActionCollection *collection,
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const TQString& xmlfile = TQString::null,
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bool global = true, TQWidget *parent = 0L);
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//KDE 4.0: merge the two constructors
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/* Same as above, with an extra agrument specifying the toolbar to be shown.
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*
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* @param defaultToolbar The toolbar with this name will appear for editing.
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* @param collection The collection of actions to work on
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* @param xmlfile The application's local resource file
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* @param global If true, then the global resource file will also
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* be parsed
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* @param parent This widget's parent
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* @since 3.2
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*/
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KEditToolbarWidget(const TQString& defaultToolbar,
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TDEActionCollection *collection,
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const TQString& file = TQString::null,
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bool global = true,
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TQWidget *parent = 0L);
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/**
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* Constructor for KParts based apps.
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*
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* The first parameter, factory, is a pointer to the XML GUI
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* factory object for your application. It contains a list of all
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* of the GUI clients (along with the action collections and xml
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* files) and the toolbar editor uses that.
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*
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* The second parameter, parent, is the standard parent
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*
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* Use this like so:
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* \code
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* KEditToolbar edit(factory());
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* if ( edit.exec() )
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* ...
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* \endcode
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*
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* @param factory Your application's factory object
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* @param parent This widget's parent
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*/
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KEditToolbarWidget(KXMLGUIFactory* factory, TQWidget *parent = 0L);
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//KDE 4.0: merge the two constructors
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/* Same as above, with an extra agrument specifying the toolbar to be shown.
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*
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*
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* @param defaultToolbar The toolbar with this name will appear for editing.
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* @param factory Your application's factory object
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* @param parent This widget's parent
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* @since 3.2
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*/
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KEditToolbarWidget(const TQString& defaultToolbar,
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KXMLGUIFactory* factory,
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TQWidget *parent = 0L);
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/**
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* Destructor. Note that any changes done in this widget will
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* @p NOT be saved in the destructor. You @p must call save()
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* to do that.
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*/
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virtual ~KEditToolbarWidget();
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/**
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* @internal Reimplemented for internal purposes.
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*/
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virtual TDEActionCollection *actionCollection() const;
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/**
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* Save any changes the user made. The file will be in the user's
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* local directory (usually $HOME/.trinity/share/apps/\<appname\>). The
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* filename will be the one specified in the constructor.. or the
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* made up one if the filename was NULL.
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*
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* @return The status of whether or not the save succeeded.
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*/
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bool save();
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/**
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* Remove and readd all KMXLGUIClients to update the GUI
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* @since 3.5
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*/
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void rebuildKXMLGUIClients();
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signals:
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/**
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* Emitted whenever any modifications are made by the user.
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*/
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void enableOk(bool);
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protected slots:
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void slotToolbarSelected(const TQString& text);
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void slotInactiveSelected(TQListViewItem *item);
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void slotActiveSelected(TQListViewItem *item);
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void slotDropped(TDEListView *list, TQDropEvent *e, TQListViewItem *after);
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void slotInsertButton();
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void slotRemoveButton();
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void slotUpButton();
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void slotDownButton();
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void slotChangeIcon();
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private slots:
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void slotProcessExited( TDEProcess* );
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protected: // KDE4: make private
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void setupLayout();
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void insertActive(KEditToolbarInternal::ToolbarItem *item, TQListViewItem *before, bool prepend = false);
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void removeActive(KEditToolbarInternal::ToolbarItem *item);
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void moveActive(KEditToolbarInternal::ToolbarItem *item, TQListViewItem *before);
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void initNonKPart(TDEActionCollection *collection, const TQString& file, bool global);
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void initKPart(KXMLGUIFactory* factory);
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void loadToolbarCombo(const TQString& defaultToolbar = TQString::null);
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void loadActionList(TQDomElement& elem);
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void updateLocal(TQDomElement& elem);
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private:
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KEditToolbarInternal::ToolbarListView *m_inactiveList;
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KEditToolbarInternal::ToolbarListView *m_activeList;
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TQComboBox *m_toolbarCombo;
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TQToolButton *m_upAction;
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TQToolButton *m_removeAction;
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TQToolButton *m_insertAction;
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TQToolButton *m_downAction;
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protected:
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virtual void virtual_hook( int id, void* data );
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private:
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KEditToolbarWidgetPrivate *d;
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};
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#endif // _KEDITTOOLBAR_H
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