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538 lines
16 KiB
538 lines
16 KiB
/* deviceman.h - The device manager, that hides the use of midiOut
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This file is part of LibKMid 0.9.5
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Copyright (C) 1997,98,99,2000 Antonio Larrosa Jimenez
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LibKMid's homepage : http://www.arrakis.es/~rlarrosa/libkmid.html
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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Send comments and bug fixes to Antonio Larrosa <larrosa@kde.org>
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***************************************************************************/
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#ifndef DEVICEMAN_H
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#define DEVICEMAN_H
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#include <libkmid/dattypes.h>
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#include <kdelibs_export.h>
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class MidiOut;
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class MidiMapper;
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/**
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* MIDI Device Manager class . This class is the one you should use to
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* send MIDI events to any device, as it creates and manages the *Out classes.
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*
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* This class is usually used by creating a DeviceManager object, then call
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* openDev() and initDev() . Then, use numberOfMidiPorts(),
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* numberOfSynthDevices(), name() and type() to choose which
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* device to play MIDI events to and then use defaultDevice() to set the
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* MIDI device to play.
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*
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* @short Manages all MIDI devices and redirects MIDI events to each one as
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* configured.
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* @version 0.9.5 17/01/2000
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* @author Antonio Larrosa Jimenez <larrosa@kde.org>
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*/
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class KMID_EXPORT DeviceManager
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{
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protected:
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/**
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* @internal
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* The midi devices objects
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*/
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MidiOut **device;
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/**
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* @internal
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* Midi info
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*/
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struct midi_info *midiinfo;
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/**
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* @internal
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* Synth info
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*/
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struct synth_info *synthinfo;
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/**
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* @internal
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* Stores the device thru which a channel will be sent
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*/
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int chn2dev[16];
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/**
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* @internal
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* Number of synths devices
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*/
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int n_synths;
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/**
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* @internal
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* Number of midi ports
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*/
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int n_midi;
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/**
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* @internal
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* n_midi + n_synths
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*/
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int n_total;
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/**
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* @internal
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* rate
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*/
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int m_rate;
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/**
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* @internal
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* A "constant" used to convert from milliseconds to the computer rate.
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*/
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double convertrate;
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/**
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* @internal
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* Newest kernels don't want me to stop a timer that hasn't been started :-)
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*/
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int timerstarted;
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/**
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* @internal
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* Last time waited for in wait(double)
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*/
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double lastwaittime;
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/**
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* @internal
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* Keeps a pointer to the mapper so that if devices weren't initialized when
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* first called setMidiMap then, when they get initialized, they use the
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* proper mapper
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*/
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MidiMapper *mapper_tmp;
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int initialized;
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/**
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* @internal
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* The real file handler for /dev/sequencer, that is opened and closed.
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*/
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int seqfd;
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/**
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* @internal
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* The device to which timer events will be sent
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*/
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int default_dev;
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/**
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* @internal
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*/
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int _ok;
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/**
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* @internal
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* True if the user is running ALSA. False if (s)he's using OSS
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*/
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bool alsa;
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/**
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* @internal
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*/
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void seqbuf_dump (void);
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/**
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* @internal
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*/
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void seqbuf_clean (void);
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/**
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* @internal
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*/
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void checkAlsa (void);
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public:
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/**
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* Constructor. It just initializes internal variables, before playing any
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* music, you should call initManager(), setMidiMap()
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* (optional), openDev(), initDev(), setPatchesToUse()
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* (not required, unless you're playing to a GUS device, which must load
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* the patches), tmrStart(), and finally, play the music.
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*/
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DeviceManager(int def=-1);
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/**
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* Destructor. It closes the device (calling closeDev() ) if it wasn't
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* closed before.
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*/
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~DeviceManager(void);
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/**
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* Initializes the MIDI Device Manager object.
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*
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* The /dev/sequencer and/or /dev/snd/seq files are opened, available
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* devices are analyzed and *Out objects are created. Then, the
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* device files are closed.
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*
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* @return 0 if everything was OK, or -1 if there was an error and it
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* couldn't be initialized (for example, because it couldn't open the
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* /dev/sequencer file)
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*/
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int initManager(void);
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/**
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* Checks if the device manager has been initialized (with @p initManager),
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* and in case it wasn't, initializes it.
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*
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* @return 0 if it was (or has just been) correctly initialized, and -1 if
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* there was an error.
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*/
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int checkInit(void);
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/**
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* \obsolete Please use deviceForChannel() instead.
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*
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*/
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MidiOut *chntodev(int chn)
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{ return deviceForChannel(chn); }
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/**
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* It's possible to send different MIDI channels to different MIDI devices,
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* so that you can for example send channel 1 to an external synthesizer,
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* channel 2 to a FM device and channel 10 to an AWE synth.
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*
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* @return the device to which MIDI events goind to channel @p chn should
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* be sent.
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*/
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MidiOut *deviceForChannel(int chn)
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{ return (device!=0L) ? device[chn2dev[chn]] : 0L ; }
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/**
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* Returns the device number associated with a given channel.
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*/
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int deviceNumberForChannel(int chn) { return chn2dev[chn]; }
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/**
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* Sets the device number associated with a given channel.
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*/
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void setDeviceNumberForChannel(int chn, int dev);
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/**
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* @return 0 if there was a problem and 1 if everything was OK. Note that the
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* return value is changed after you check it, so you can only check it once.
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*/
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int ok(void);
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/**
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* Returns true if it's running ALSA and false if OSS is being run
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*/
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int usingAlsa(void) { return alsa; }
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// The following function are here to emulate a midi, so that the
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// DeviceManager sends the events to the appropriate devices.
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/**
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* Open the devices. It first initializes the manager it that wasn't done
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* yet (you should do it yourself, to be able to choose the MIDI output
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* device, as it will be set to an external synth by default, if available).
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*
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* Then /dev/sequencer is opened and the MIDI devices are opened
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* (calling MidiOut::openDev() ).
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* @see ok() to check if there was any problem
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* @see closeDev()
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* @see initDev()
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*/
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void openDev (void);
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/**
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* Closes the devices, and /dev/sequencer.
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*
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* @see openDev()
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*/
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void closeDev (void);
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/**
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* Calls MidiOut::initDev() in turn in each of the available devices.
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*
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* @see MidiOut::initDev()
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*/
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void initDev (void);
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/**
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* Sends a Note On MIDI event.
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*
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* @param chn the MIDI channel (0 to 15) to play the note on.
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* @param note the key of the note to play (0 to 127).
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* @param vel the velocity of the note (0 to 127).
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*
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* @see noteOff()
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*/
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void noteOn ( uchar chn, uchar note, uchar vel );
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/**
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* Sends a Note Off MIDI event. This is equivalent to send a Note On event
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* with a vel value of 0.
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*
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* @param chn the MIDI channel (0 to 15) to play the note on.
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* @param note the key of the note to play (0 to 127).
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* @param vel the velocity of the note (0 to 127).
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*
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* @see noteOn()
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*/
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void noteOff ( uchar chn, uchar note, uchar vel );
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/**
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* Sends a Key Pressure (or Aftertouch) MIDI event.
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* This event changes the pressure over a key after this key has been played.
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*
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* @param chn the MIDI channel (0 to 15) where the note is being played.
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* @param note the key of the note (0 to 127).
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* @param vel the new velocity (or pressure) of the note (0 to 127).
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*/
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void keyPressure ( uchar chn, uchar note, uchar vel );
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/**
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* Changes the patch (instrument) on a MIDI channel.
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*
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* @see setPatchesToUse()
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*
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* @param chn the MIDI channel (0 to 15) .
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* @param patch the General Midi patch (0 to 127) to use on the channel chn.
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*/
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void chnPatchChange ( uchar chn, uchar patch );
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/**
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* Changes the Pressure (Aftertouch) on a MIDI channel. Keep in mind that
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* some synthesizers don't like this events, and it's better not to send it.
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*
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* @param chn the MIDI channel (0 to 15) to change.
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* @param vel the velocity (0 to 127) to use on the channel chn.
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*/
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void chnPressure ( uchar chn, uchar vel );
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/**
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* Changes the Pitch Bender value on a MIDI channel. This bends the tone of
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* each note played on this channel.
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*
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* @param chn the MIDI channel (0 to 15) to use.
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* @param lsb and @p msb the less significant byte and the most significant
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* byte (0 to 127 each) of the number by which notes will be bend. a 0x4000
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* value means not to bend.
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* @param msb the most significant byte
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*/
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void chnPitchBender ( uchar chn, uchar lsb, uchar msb );
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/**
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* Sends a Controller event to a MIDI channel. This can be used for example
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* to change the volume, set a XG patch, etc. Look for any General Midi
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* resource page on the net for more information about the available
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* controller events.
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*
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* For example, to set the tremolo value to a maximum on the MIDI channel
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* number one, you should pass 1 to @p chn, 1 to @p ctl and 127 to @p v.
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*
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* @param chn the MIDI channel (0 to 15) to send the event to.
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* @param ctl the controller (0 to 15) to send.
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* @param v the value (data) of the controller.
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*/
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void chnController ( uchar chn, uchar ctl , uchar v );
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/**
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* Sends a SYStem EXclusive message to the default MIDI device (usually,
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* external MIDI synths, as most internal synths do not support sysex
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* messages)
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*
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* @param data the array of bytes that comform the system exclusive message.
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* Without the initial 0xF0 char, and including the final 0xF7 char (end of
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* exclusive message)
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* @param size the size in bytes of the data to send
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*
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* @see setDefaultDevice()
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*/
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void sysEx ( uchar *data,ulong size);
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/**
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* Sets the number of milliseconds at which the next event will be sent.
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* This way, you can schedule notes and events to send to the MIDI device.
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* @see tmrStart()
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*/
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void wait (double ms);
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/**
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* Sets the tempo which will be used to convert between ticks and
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* milliseconds.
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*/
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void tmrSetTempo(int v);
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/**
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* Starts the timer. You must call tmrStart before using wait()
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*/
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void tmrStart(long int tpcn);
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/**
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* Stops the timer. This will be called by closeDev() before closing
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* the device
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*/
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void tmrStop(void);
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/**
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* Continue the stopped timer . It is the same than starting a new timer, but
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* without resetting it.
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*/
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void tmrContinue(void);
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/**
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* Sends an all notes off event
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*/
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void allNotesOff(void);
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/**
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* Synchronizes with the MIDI buffer. Midi events are put into a buffer,
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* along with timer delays (see wait() ). sync returns when the buffer
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* is empty.
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*
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* @param f if false, it syncronizes by waiting for the buffer to be sent.
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* If true, it forces the synchronization by clearing the buffer
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* inmediately. The "force" method is, of course, not recommended, except
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* in rare situations.
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*/
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void sync(bool f=0);
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/**
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* Changes the "master" volume of the played events by altering next volume
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* controller events. The parameter @p i should be in the range of 0
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* (nothing is heard) to 150 (music is played at a 150% of the original
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* volume).
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*
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* Keep in mind that as most MIDI files already play music at near the
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* maximum volume, an @p i value greater than 100 is very probably ignored
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* most of the times.
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*/
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void setVolumePercentage(int i);
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/**
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* Returns the device to which the MIDI events will be sent.
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* Returns -1 if there's no available device.
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*
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* @see setDefaultDevice()
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*/
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int defaultDevice(void);
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/**
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* Sets the device to send the MIDI events to.
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*
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* By using midiPorts(), synthDevices(), name() and
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* type(), you should choose which device to use (note that they are
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* numbered with midi ports being first and synth devices next)
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*
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* @see defaultDevice()
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*/
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void setDefaultDevice(int i);
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/**
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* Loads the patches you're going to use . This has effect only for GUS
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* cards, although, if you use this function when defaultDevice() is
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* not a GUS device, it will be ignored.
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*
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* The parameter is an int [256] array, which contain the following:
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*
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* The first 0..127 integers, are the number of times each General MIDI patch
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* will be used, and -1 when the corresponding patch won't be used.
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*
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* The 128..255 integers are the number of times each drum voice (each note
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* on the drum channel) will be used, and -1 when the corresponding
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* percussion won't be used.
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*
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* This is done this way so that if the user has very little memory on his
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* GUS card, and not all patches will be loaded, they are at least
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* reordered, so that it first loads the one you're going to use most.
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*
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* In case you don't worry about such users, or you don't know "a priori"
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* the number of notes you're going to play, you can just use 1 for each
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* patch you want to load and -1 in the rest.
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*
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* @see GUSOut::setPatchesToUse()
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* @see GUSOut::loadPatch()
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*
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* @return 0 if ok, and -1 if there wasn't enough memory to load the patches
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* in the card's memory.
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*/
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int setPatchesToUse(int *patchesused);
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/**
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* Returns the filename where the Midi Mapper was loaded from, or "" if no
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* MIDI Mapper is in use.
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*
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* @see setMidiMap()
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*/
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const char *midiMapFilename(void);
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/**
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* Sets a MidiMapper object to use. This object should already have
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* loaded the configuration. See the description of MidiMapper for
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* more information.
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*
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* @see MidiMapper::MidiMapper()
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* @see midiMapFilename()
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*/
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void setMidiMap(MidiMapper *map);
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/**
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* Returns the SNDCTL_SEQ_CTRLRATE ioctl value
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*/
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int rate(void) { return m_rate; }
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/**
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* Returns the number of MIDI ports available on the system. It's common that
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* users have MIDI ports available, but there are no external synthesizers
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* connected to these ports, so sending MIDI events to these ports will not
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* produce any music in this case.
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*
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* @see synthDevices()
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* @see setDefaultDevice()
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*/
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int midiPorts(void) { return n_midi; }
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/**
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* Returns the number of internal synthesizers available on the system. Some
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* of these devices will need special configuration, for example, to load
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* sound patches.
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*
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* @see midiPorts()
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* @see setDefaultDevice()
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* @see setPatchesToUse()
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*/
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int synthDevices(void) { return n_synths; }
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/**
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* Returns the name of the @p i-th device . In case the DeviceManager wasn't
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* yet initialized ( see checkInit() ), the return value is NULL, and
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* in case the parameter has a value out of the valid range ( 0 to
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* midiPorts() + synthDevices() ) it returns an empty string.
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*/
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const char *name(int i);
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/**
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* Returns the type of device the @p i-th device is , in a user-friendly
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* string . For example, "External Midi Port" for midi ports, "FM" for FM
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* synthesizers, "GUS" for Gravis Ultrasound devices, etc.
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*/
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const char *type(int i);
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private:
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class DeviceManagerPrivate;
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DeviceManagerPrivate *d;
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};
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#endif
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