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141 lines
5.3 KiB
141 lines
5.3 KiB
/*
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This file is part of the KDE libraries
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Copyright (C) 1999 Waldo Bastian (bastian@kde.org)
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Copyright (C) 2002 Michael Matz (matz@kde.org)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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//----------------------------------------------------------------------------
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//
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// KDE Memory Allocator
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#ifndef KALLOCATOR_H
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#define KALLOCATOR_H
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#include <tqvaluelist.h>
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#include "tdelibs_export.h"
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class TDEZoneAllocatorPrivate;
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/**
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* Memory allocator for large groups of small objects.
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* This should be used for large groups of objects that are created and
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* destroyed together. When used carefully for this purpose it is faster
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* and more memory efficient than malloc. Additionally to a usual obstack
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* like allocator you can also free the objects individually. Because it
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* does no compaction it still is faster then malloc()/free(). Depending
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* on the exact usage pattern that might come at the expense of some
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* memory though.
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* @author Waldo Bastian <bastian@kde.org>, Michael Matz <matz@kde.org>
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*/
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class TDECORE_EXPORT TDEZoneAllocator
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{
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public:
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/**
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* Creates a TDEZoneAllocator object.
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* @param _blockSize Size in bytes of the blocks requested from malloc.
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*/
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TDEZoneAllocator(unsigned long _blockSize = 8*1024);
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/**
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* Destructs the ZoneAllocator and free all memory allocated by it.
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*/
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~TDEZoneAllocator();
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/**
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* Allocates a memory block.
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* @param _size Size in bytes of the memory block. Memory is aligned to
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* the size of a pointer.
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*/
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void* allocate(size_t _size);
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/**
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* Gives back a block returned by allocate() to the zone
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* allocator, and possibly deallocates the block holding it (when it's
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* empty). The first deallocate() after many allocate() calls
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* (or the first at all) builds an internal data structure for speeding
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* up deallocation. The consistency of that structure is maintained
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* from then on (by allocate() and deallocate()) unless many
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* more objects are allocated without any intervening deallocation, in
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* which case it's thrown away and rebuilt at the next deallocate().
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*
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* The effect of this is, that such initial deallocate() calls take
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* more time then the normal calls, and that after this list is built, i.e.
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* generally if deallocate() is used at all, also allocate() is a
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* little bit slower. This means, that if you want to squeeze out the last
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* bit performance you would want to use TDEZoneAllocator as an obstack, i.e.
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* just use the functions allocate() and free_since(). All the
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* remaining memory is returned to the system if the zone allocator
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* is destroyed.
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* @param ptr Pointer as returned by allocate().
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*/
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void deallocate(void *ptr);
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/**
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* Deallocate many objects at once.
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* free_since() deallocates all objects allocated after @p ptr,
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* @em including @p ptr itself.
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*
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* The intended use is something along the lines of:
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* \code
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* TDEZoneAllocator alloc(8192);
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* void *remember_me = alloc.allocate(0);
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* for (int i = 0; i < 1000; i++)
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* do_something_with (alloc.allocate(12));
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* alloc.free_since (remember_me);
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* \endcode
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* Note, that we don't need to remember all the pointers to the 12-byte
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* objects for freeing them. The free_since() does deallocate them
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* all at once.
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* @param ptr Pointer as returned by allocate(). It acts like
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* a kind of mark of a certain position in the stack of all objects,
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* off which you can throw away everything above that mark.
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*/
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void free_since(void *ptr);
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protected:
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/** A single chunk of memory from the heap. @internal */
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class MemBlock;
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/**< A list of chunks. @internal */
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typedef TQValueList<MemBlock *> MemList;
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void addBlock(MemBlock *b);
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void delBlock(MemBlock *b);
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void insertHash(MemBlock *b);
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void initHash();
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/** One block is 'current' to satisfy requests. @internal */
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MemBlock *currentBlock;
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/** Store block size from constructor. @internal */
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unsigned long blockSize;
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/** Store offset into current block; size-offset is free. @internal */
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unsigned long blockOffset;
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/** base-2 log of the block size. @internal */
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unsigned int log2;
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/** Count total number of allocated blocks. @internal */
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unsigned int num_blocks;
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/** Collection of lists of blocks, for lookups. @internal */
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MemList **hashList;
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/** Count of hashes. @internal */
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unsigned int hashSize;
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/** Flag the hashes as in need of reorganization. @internal */
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bool hashDirty;
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private:
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TDEZoneAllocatorPrivate *d;
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};
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#endif
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