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1218 lines
40 KiB
1218 lines
40 KiB
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE language SYSTEM "language.dtd">
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<language name="GLSL" section="Sources" extensions="*.glsl;*.vert;*.frag;*.geom;*.tcs;*.tes" mimetype="text/x-glslsrc" version="1.04" kateversion="2.4" author="Oliver Richers (o.richers@tu-bs.de)" license="LGPL">
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<highlighting>
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<list name="keywords">
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<item>break</item>
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<item>continue</item>
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<item>do</item>
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<item>for</item>
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<item>while</item>
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<item>if</item>
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<item>else</item>
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<item>true</item>
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<item>false</item>
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<item>discard</item>
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<item>return</item>
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<item>struct</item>
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<item>subroutine</item>
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<item>layout</item>
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<item>uniform</item>
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<item>buffer</item>
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<item>invariant</item>
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</list>
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<list name="types">
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<item>float</item>
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<item>int</item>
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<item>void</item>
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<item>bool</item>
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<item>mat2</item>
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<item>mat3</item>
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<item>mat4</item>
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<item>vec2</item>
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<item>vec3</item>
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<item>vec4</item>
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<item>ivec2</item>
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<item>ivec3</item>
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<item>ivec4</item>
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<item>bvec2</item>
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<item>bvec3</item>
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<item>bvec4</item>
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<item>sampler1D</item>
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<item>sampler2D</item>
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<item>sampler3D</item>
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<item>samplerCube</item>
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<item>sampler2DRect</item>
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<item>sampler1DArray</item>
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<item>sampler2DArray</item>
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<item>samplerCubeArray</item>
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<item>samplerBuffer</item>
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<item>sampler2DMS</item>
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<item>sampler2DMSArray</item>
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<item>sampler1DShadow</item>
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<item>sampler2DShadow</item>
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<item>samplerCubeShadow</item>
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<item>sampler2DRectShadow</item>
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<item>sampler1DArrayShadow</item>
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<item>sampler2DArrayShadow</item>
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<item>samplerCubeArrayShadow</item>
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<item>isampler1D</item>
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<item>isampler2D</item>
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<item>isampler3D</item>
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<item>isamplerCube</item>
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<item>isampler2DRect</item>
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<item>isampler1DArray</item>
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<item>isampler2DArray</item>
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<item>isamplerCubeArray</item>
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<item>isamplerBuffer</item>
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<item>isampler2DMS</item>
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<item>isampler2DMSArray</item>
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<item>isampler1DShadow</item>
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<item>isampler2DShadow</item>
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<item>isamplerCubeShadow</item>
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<item>isampler2DRectShadow</item>
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<item>isampler1DArrayShadow</item>
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<item>isampler2DArrayShadow</item>
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<item>isamplerCubeArrayShadow</item>
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<item>usampler1D</item>
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<item>usampler2D</item>
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<item>usampler3D</item>
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<item>usamplerCube</item>
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<item>usampler2DRect</item>
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<item>usampler1DArray</item>
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<item>usampler2DArray</item>
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<item>usamplerCubeArray</item>
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<item>usamplerBuffer</item>
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<item>usampler2DMS</item>
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<item>usampler2DMSArray</item>
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<item>usampler1DShadow</item>
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<item>usampler2DShadow</item>
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<item>usamplerCubeShadow</item>
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<item>usampler2DRectShadow</item>
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<item>usampler1DArrayShadow</item>
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<item>usampler2DArrayShadow</item>
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<item>usamplerCubeArrayShadow</item>
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<item>atomic_uint</item>
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</list>
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<list name="typequal">
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<item>attribute</item>
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<item>const</item>
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<item>varying</item>
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<item>in</item>
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<item>out</item>
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<item>inout</item>
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<!-- interpolation qualifiers -->
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<item>flat</item>
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<item>noperspective</item>
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<item>smooth</item>
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<!-- layout qualifiers -->
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<item>location</item>
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<item>component</item>
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<item>binding</item>
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<item>index</item>
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<item>offset</item>
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<!-- interface block -->
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<item>row_major</item>
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<item>packed</item>
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<item>shared</item>
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<item>std140</item>
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<item>std430</item>
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<!-- force feedback -->
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<item>xfb_buffer</item>
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<item>xfb_offset</item>
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<item>xfb_stride</item>
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<!-- fragment shader -->
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<item>origin_upper_left</item>
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<item>pixel_center_integer</item>
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<item>early_fragment_tests</item>
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<!-- geometry shader-->
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<item>points</item>
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<item>lines</item>
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<item>lines_adjacency</item>
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<item>triangles</item>
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<item>triangles_adjacency</item>
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|
<item>line_strip</item>
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<item>triangle_strip</item>
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<item>max_vertices</item>
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<item>invocations</item>
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<item>stream</item>
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<!-- tesselation -->
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<item>isolines</item>
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<item>triangles</item>
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<item>quads</item>
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<item>point_mode</item>
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<item>equal_spacing</item>
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<item>fractional_even_spacing</item>
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<item>fractional_odd_spacing</item>
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<item>cw</item>
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<item>ccw</item>
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<item>vertices</item>
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<!-- memory qualifiers -->
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<item>coherent</item>
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<item>volatile</item>
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<item>restrict</item>
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<item>readonly</item>
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|
<item>writeonly</item>
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|
</list>
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|
<list name="attention">
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<item>FIXME</item>
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<item>TODO</item>
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<item>BUG</item>
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</list>
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<list name="stdlib">
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<!-- see also: https://www.opengl.org/sdk/docs/man4/ -->
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<item>abs</item>
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<item>acos</item>
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<item>acosh</item>
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<item>glActiveShaderProgram</item>
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<item>glActiveTexture</item>
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<item>all</item>
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<item>any</item>
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<item>asin</item>
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<item>asinh</item>
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<item>atan</item>
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<item>atanh</item>
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<item>atomicAdd</item>
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<item>atomicAnd</item>
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<item>atomicCompSwap</item>
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<item>atomicCounter</item>
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<item>atomicCounterDecrement</item>
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<item>atomicCounterIncrement</item>
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<item>atomicExchange</item>
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<item>atomicMax</item>
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<item>atomicMin</item>
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<item>atomicOr</item>
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<item>atomicXor</item>
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<item>glAttachShader</item>
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<item>barrier</item>
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<item>glBeginConditionalRender</item>
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<item>glBeginQuery</item>
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<item>glBeginQueryIndexed</item>
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<item>glBeginTransformFeedback</item>
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<item>glBindAttribLocation</item>
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<item>glBindBuffer</item>
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<item>glBindBufferBase</item>
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<item>glBindBufferRange</item>
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<item>glBindBuffersBase</item>
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<item>glBindBuffersRange</item>
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<item>glBindFragDataLocation</item>
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<item>glBindFragDataLocationIndexed</item>
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<item>glBindFramebuffer</item>
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<item>glBindImageTexture</item>
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<item>glBindImageTextures</item>
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<item>glBindProgramPipeline</item>
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<item>glBindRenderbuffer</item>
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<item>glBindSampler</item>
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<item>glBindSamplers</item>
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<item>glBindTexture</item>
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<item>glBindTextures</item>
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<item>glBindTextureUnit</item>
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<item>glBindTransformFeedback</item>
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<item>glBindVertexArray</item>
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<item>glBindVertexBuffer</item>
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<item>glBindVertexBuffers</item>
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<item>bitCount</item>
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<item>bitfieldExtract</item>
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<item>bitfieldInsert</item>
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<item>bitfieldReverse</item>
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<item>glBlendColor</item>
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<item>glBlendEquation</item>
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|
<item>glBlendEquationi</item>
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|
<item>glBlendEquationSeparate</item>
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<item>glBlendEquationSeparatei</item>
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|
<item>glBlendFunc</item>
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<item>glBlendFunci</item>
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<item>glBlendFuncSeparate</item>
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|
<item>glBlendFuncSeparatei</item>
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<item>glBlitFramebuffer</item>
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<item>glBlitNamedFramebuffer</item>
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<item>glBufferData</item>
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<item>glBufferStorage</item>
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<item>glBufferSubData</item>
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<item>ceil</item>
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<item>glCheckFramebufferStatus</item>
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<item>glCheckNamedFramebufferStatus</item>
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<item>clamp</item>
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<item>glClampColor</item>
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<item>glClear</item>
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<item>glClearBuffer</item>
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<item>glClearBufferData</item>
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<item>glClearBufferfi</item>
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<item>glClearBufferfv</item>
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<item>glClearBufferiv</item>
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<item>glClearBufferSubData</item>
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<item>glClearBufferuiv</item>
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<item>glClearColor</item>
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<item>glClearDepth</item>
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<item>glClearDepthf</item>
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|
<item>glClearNamedBufferData</item>
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<item>glClearNamedBufferSubData</item>
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<item>glClearNamedFramebufferfi</item>
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<item>glClearNamedFramebufferfv</item>
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<item>glClearNamedFramebufferiv</item>
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<item>glClearNamedFramebufferuiv</item>
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<item>glClearStencil</item>
|
|
<item>glClearTexImage</item>
|
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<item>glClearTexSubImage</item>
|
|
<item>glClientWaitSync</item>
|
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<item>glClipControl</item>
|
|
<item>glColorMask</item>
|
|
<item>glColorMaski</item>
|
|
<item>glCompileShader</item>
|
|
<item>glCompressedTexImage1D</item>
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|
<item>glCompressedTexImage2D</item>
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<item>glCompressedTexImage3D</item>
|
|
<item>glCompressedTexSubImage1D</item>
|
|
<item>glCompressedTexSubImage2D</item>
|
|
<item>glCompressedTexSubImage3D</item>
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|
<item>glCompressedTextureSubImage1D</item>
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|
<item>glCompressedTextureSubImage2D</item>
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|
<item>glCompressedTextureSubImage3D</item>
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<item>glCopyBufferSubData</item>
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<item>glCopyImageSubData</item>
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<item>glCopyNamedBufferSubData</item>
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<item>glCopyTexImage1D</item>
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<item>glCopyTexImage2D</item>
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<item>glCopyTexSubImage1D</item>
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<item>glCopyTexSubImage2D</item>
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|
<item>glCopyTexSubImage3D</item>
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|
<item>glCopyTextureSubImage1D</item>
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|
<item>glCopyTextureSubImage2D</item>
|
|
<item>glCopyTextureSubImage3D</item>
|
|
<item>cos</item>
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|
<item>cosh</item>
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|
<item>glCreateBuffers</item>
|
|
<item>glCreateFramebuffers</item>
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|
<item>glCreateProgram</item>
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<item>glCreateProgramPipelines</item>
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<item>glCreateQueries</item>
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<item>glCreateRenderbuffers</item>
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<item>glCreateSamplers</item>
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<item>glCreateShader</item>
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<item>glCreateShaderProgram</item>
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<item>glCreateShaderProgramv</item>
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<item>glCreateTextures</item>
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<item>glCreateTransformFeedbacks</item>
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<item>glCreateVertexArrays</item>
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<item>cross</item>
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<item>glCullFace</item>
|
|
<item>glDebugMessageCallback</item>
|
|
<item>glDebugMessageControl</item>
|
|
<item>glDebugMessageInsert</item>
|
|
<item>degrees</item>
|
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<item>glDeleteBuffers</item>
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<item>glDeleteFramebuffers</item>
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<item>glDeleteProgram</item>
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<item>glDeleteProgramPipelines</item>
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<item>glDeleteQueries</item>
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<item>glDeleteRenderbuffers</item>
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<item>glDeleteSamplers</item>
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<item>glDeleteShader</item>
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<item>glDeleteSync</item>
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<item>glDeleteTextures</item>
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<item>glDeleteTransformFeedbacks</item>
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<item>glDeleteVertexArrays</item>
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<item>glDepthFunc</item>
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<item>glDepthMask</item>
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<item>glDepthRange</item>
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<item>glDepthRangeArray</item>
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<item>glDepthRangeArrayv</item>
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<item>glDepthRangef</item>
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<item>glDepthRangeIndexed</item>
|
|
<item>glDetachShader</item>
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<item>determinant</item>
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<item>dFdx</item>
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<item>dFdxCoarse</item>
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<item>dFdxFine</item>
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|
<item>dFdy</item>
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|
<item>dFdyCoarse</item>
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<item>dFdyFine</item>
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|
<item>glDisable</item>
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<item>glDisablei</item>
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<item>glDisableVertexArrayAttrib</item>
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<item>glDisableVertexAttribArray</item>
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<item>glDispatchCompute</item>
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<item>glDispatchComputeIndirect</item>
|
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<item>distance</item>
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<item>dot</item>
|
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<item>glDrawArrays</item>
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<item>glDrawArraysIndirect</item>
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<item>glDrawArraysInstanced</item>
|
|
<item>glDrawArraysInstancedBaseInstance</item>
|
|
<item>glDrawBuffer</item>
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<item>glDrawBuffers</item>
|
|
<item>glDrawElements</item>
|
|
<item>glDrawElementsBaseVertex</item>
|
|
<item>glDrawElementsIndirect</item>
|
|
<item>glDrawElementsInstanced</item>
|
|
<item>glDrawElementsInstancedBaseInstance</item>
|
|
<item>glDrawElementsInstancedBaseVertex</item>
|
|
<item>glDrawElementsInstancedBaseVertexBaseInstance</item>
|
|
<item>glDrawRangeElements</item>
|
|
<item>glDrawRangeElementsBaseVertex</item>
|
|
<item>glDrawTransformFeedback</item>
|
|
<item>glDrawTransformFeedbackInstanced</item>
|
|
<item>glDrawTransformFeedbackStream</item>
|
|
<item>glDrawTransformFeedbackStreamInstanced</item>
|
|
<item>EmitStreamVertex</item>
|
|
<item>EmitVertex</item>
|
|
<item>glEnable</item>
|
|
<item>glEnablei</item>
|
|
<item>glEnableVertexArrayAttrib</item>
|
|
<item>glEnableVertexAttribArray</item>
|
|
<item>glEndConditionalRender</item>
|
|
<item>EndPrimitive</item>
|
|
<item>glEndQuery</item>
|
|
<item>glEndQueryIndexed</item>
|
|
<item>EndStreamPrimitive</item>
|
|
<item>glEndTransformFeedback</item>
|
|
<item>equal</item>
|
|
<item>exp</item>
|
|
<item>exp2</item>
|
|
<item>faceforward</item>
|
|
<item>glFenceSync</item>
|
|
<item>findLSB</item>
|
|
<item>findMSB</item>
|
|
<item>glFinish</item>
|
|
<item>floatBitsToInt</item>
|
|
<item>floatBitsToUint</item>
|
|
<item>floor</item>
|
|
<item>glFlush</item>
|
|
<item>glFlushMappedBufferRange</item>
|
|
<item>glFlushMappedNamedBufferRange</item>
|
|
<item>fma</item>
|
|
<item>fract</item>
|
|
<item>glFramebufferParameteri</item>
|
|
<item>glFramebufferRenderbuffer</item>
|
|
<item>glFramebufferTexture</item>
|
|
<item>glFramebufferTexture1D</item>
|
|
<item>glFramebufferTexture2D</item>
|
|
<item>glFramebufferTexture3D</item>
|
|
<item>glFramebufferTextureLayer</item>
|
|
<item>frexp</item>
|
|
<item>glFrontFace</item>
|
|
<item>fwidth</item>
|
|
<item>fwidthCoarse</item>
|
|
<item>fwidthFine</item>
|
|
<item>glGenBuffers</item>
|
|
<item>glGenerateMipmap</item>
|
|
<item>glGenerateTextureMipmap</item>
|
|
<item>glGenFramebuffers</item>
|
|
<item>glGenProgramPipelines</item>
|
|
<item>glGenQueries</item>
|
|
<item>glGenRenderbuffers</item>
|
|
<item>glGenSamplers</item>
|
|
<item>glGenTextures</item>
|
|
<item>glGenTransformFeedbacks</item>
|
|
<item>glGenVertexArrays</item>
|
|
<item>glGet</item>
|
|
<item>glGetActiveAtomicCounterBufferiv</item>
|
|
<item>glGetActiveAttrib</item>
|
|
<item>glGetActiveSubroutineName</item>
|
|
<item>glGetActiveSubroutineUniform</item>
|
|
<item>glGetActiveSubroutineUniformiv</item>
|
|
<item>glGetActiveSubroutineUniformName</item>
|
|
<item>glGetActiveUniform</item>
|
|
<item>glGetActiveUniformBlock</item>
|
|
<item>glGetActiveUniformBlockiv</item>
|
|
<item>glGetActiveUniformBlockName</item>
|
|
<item>glGetActiveUniformName</item>
|
|
<item>glGetActiveUniformsiv</item>
|
|
<item>glGetAttachedShaders</item>
|
|
<item>glGetAttribLocation</item>
|
|
<item>glGetBooleani_v</item>
|
|
<item>glGetBooleanv</item>
|
|
<item>glGetBufferParameter</item>
|
|
<item>glGetBufferParameteri64v</item>
|
|
<item>glGetBufferParameteriv</item>
|
|
<item>glGetBufferPointerv</item>
|
|
<item>glGetBufferSubData</item>
|
|
<item>glGetCompressedTexImage</item>
|
|
<item>glGetCompressedTextureImage</item>
|
|
<item>glGetCompressedTextureSubImage</item>
|
|
<item>glGetDebugMessageLog</item>
|
|
<item>glGetDoublei_v</item>
|
|
<item>glGetDoublev</item>
|
|
<item>glGetError</item>
|
|
<item>glGetFloati_v</item>
|
|
<item>glGetFloatv</item>
|
|
<item>glGetFragDataIndex</item>
|
|
<item>glGetFragDataLocation</item>
|
|
<item>glGetFramebufferAttachmentParameter</item>
|
|
<item>glGetFramebufferAttachmentParameteriv</item>
|
|
<item>glGetFramebufferParameter</item>
|
|
<item>glGetFramebufferParameteriv</item>
|
|
<item>glGetGraphicsResetStatus</item>
|
|
<item>glGetInteger64i_v</item>
|
|
<item>glGetInteger64v</item>
|
|
<item>glGetIntegeri_v</item>
|
|
<item>glGetIntegerv</item>
|
|
<item>glGetInternalformat</item>
|
|
<item>glGetInternalformati64v</item>
|
|
<item>glGetInternalformativ</item>
|
|
<item>glGetMultisample</item>
|
|
<item>glGetMultisamplefv</item>
|
|
<item>glGetNamedBufferParameteri64v</item>
|
|
<item>glGetNamedBufferParameteriv</item>
|
|
<item>glGetNamedBufferPointerv</item>
|
|
<item>glGetNamedBufferSubData</item>
|
|
<item>glGetNamedFramebufferAttachmentParameteriv</item>
|
|
<item>glGetNamedFramebufferParameteriv</item>
|
|
<item>glGetNamedRenderbufferParameteriv</item>
|
|
<item>glGetnCompressedTexImage</item>
|
|
<item>glGetnTexImage</item>
|
|
<item>glGetnUniformdv</item>
|
|
<item>glGetnUniformfv</item>
|
|
<item>glGetnUniformiv</item>
|
|
<item>glGetnUniformuiv</item>
|
|
<item>glGetObjectLabel</item>
|
|
<item>glGetObjectPtrLabel</item>
|
|
<item>glGetPointerv</item>
|
|
<item>glGetProgram</item>
|
|
<item>glGetProgramBinary</item>
|
|
<item>glGetProgramInfoLog</item>
|
|
<item>glGetProgramInterface</item>
|
|
<item>glGetProgramInterfaceiv</item>
|
|
<item>glGetProgramiv</item>
|
|
<item>glGetProgramPipeline</item>
|
|
<item>glGetProgramPipelineInfoLog</item>
|
|
<item>glGetProgramPipelineiv</item>
|
|
<item>glGetProgramResource</item>
|
|
<item>glGetProgramResourceIndex</item>
|
|
<item>glGetProgramResourceiv</item>
|
|
<item>glGetProgramResourceLocation</item>
|
|
<item>glGetProgramResourceLocationIndex</item>
|
|
<item>glGetProgramResourceName</item>
|
|
<item>glGetProgramStage</item>
|
|
<item>glGetProgramStageiv</item>
|
|
<item>glGetQueryIndexed</item>
|
|
<item>glGetQueryIndexediv</item>
|
|
<item>glGetQueryiv</item>
|
|
<item>glGetQueryObject</item>
|
|
<item>glGetQueryObjecti64v</item>
|
|
<item>glGetQueryObjectiv</item>
|
|
<item>glGetQueryObjectui64v</item>
|
|
<item>glGetQueryObjectuiv</item>
|
|
<item>glGetRenderbufferParameter</item>
|
|
<item>glGetRenderbufferParameteriv</item>
|
|
<item>glGetSamplerParameter</item>
|
|
<item>glGetSamplerParameterfv</item>
|
|
<item>glGetSamplerParameterIiv</item>
|
|
<item>glGetSamplerParameterIuiv</item>
|
|
<item>glGetSamplerParameteriv</item>
|
|
<item>glGetShader</item>
|
|
<item>glGetShaderInfoLog</item>
|
|
<item>glGetShaderiv</item>
|
|
<item>glGetShaderPrecisionFormat</item>
|
|
<item>glGetShaderSource</item>
|
|
<item>glGetString</item>
|
|
<item>glGetStringi</item>
|
|
<item>glGetSubroutineIndex</item>
|
|
<item>glGetSubroutineUniformLocation</item>
|
|
<item>glGetSync</item>
|
|
<item>glGetSynciv</item>
|
|
<item>glGetTexImage</item>
|
|
<item>glGetTexLevelParameter</item>
|
|
<item>glGetTexLevelParameterfv</item>
|
|
<item>glGetTexLevelParameteriv</item>
|
|
<item>glGetTexParameter</item>
|
|
<item>glGetTexParameterfv</item>
|
|
<item>glGetTexParameterIiv</item>
|
|
<item>glGetTexParameterIuiv</item>
|
|
<item>glGetTexParameteriv</item>
|
|
<item>glGetTextureImage</item>
|
|
<item>glGetTextureLevelParameterfv</item>
|
|
<item>glGetTextureLevelParameteriv</item>
|
|
<item>glGetTextureParameterfv</item>
|
|
<item>glGetTextureParameterIiv</item>
|
|
<item>glGetTextureParameterIuiv</item>
|
|
<item>glGetTextureParameteriv</item>
|
|
<item>glGetTextureSubImage</item>
|
|
<item>glGetTransformFeedback</item>
|
|
<item>glGetTransformFeedbacki64_v</item>
|
|
<item>glGetTransformFeedbacki_v</item>
|
|
<item>glGetTransformFeedbackiv</item>
|
|
<item>glGetTransformFeedbackVarying</item>
|
|
<item>glGetUniform</item>
|
|
<item>glGetUniformBlockIndex</item>
|
|
<item>glGetUniformdv</item>
|
|
<item>glGetUniformfv</item>
|
|
<item>glGetUniformIndices</item>
|
|
<item>glGetUniformiv</item>
|
|
<item>glGetUniformLocation</item>
|
|
<item>glGetUniformSubroutine</item>
|
|
<item>glGetUniformSubroutineuiv</item>
|
|
<item>glGetUniformuiv</item>
|
|
<item>glGetVertexArrayIndexed</item>
|
|
<item>glGetVertexArrayIndexed64iv</item>
|
|
<item>glGetVertexArrayIndexediv</item>
|
|
<item>glGetVertexArrayiv</item>
|
|
<item>glGetVertexAttrib</item>
|
|
<item>glGetVertexAttribdv</item>
|
|
<item>glGetVertexAttribfv</item>
|
|
<item>glGetVertexAttribIiv</item>
|
|
<item>glGetVertexAttribIuiv</item>
|
|
<item>glGetVertexAttribiv</item>
|
|
<item>glGetVertexAttribLdv</item>
|
|
<item>glGetVertexAttribPointerv</item>
|
|
<item>gl_ClipDistance</item>
|
|
<item>gl_CullDistance</item>
|
|
<item>gl_FragCoord</item>
|
|
<item>gl_FragDepth</item>
|
|
<item>gl_FrontFacing</item>
|
|
<item>gl_GlobalInvocationID</item>
|
|
<item>gl_HelperInvocation</item>
|
|
<item>gl_InstanceID</item>
|
|
<item>gl_InvocationID</item>
|
|
<item>gl_Layer</item>
|
|
<item>gl_LocalInvocationID</item>
|
|
<item>gl_LocalInvocationIndex</item>
|
|
<item>gl_NumSamples</item>
|
|
<item>gl_NumWorkGroups</item>
|
|
<item>gl_PatchVerticesIn</item>
|
|
<item>gl_PointCoord</item>
|
|
<item>gl_PointSize</item>
|
|
<item>gl_Position</item>
|
|
<item>gl_PrimitiveID</item>
|
|
<item>gl_PrimitiveIDIn</item>
|
|
<item>gl_SampleID</item>
|
|
<item>gl_SampleMask</item>
|
|
<item>gl_SampleMaskIn</item>
|
|
<item>gl_SamplePosition</item>
|
|
<item>gl_TessCoord</item>
|
|
<item>gl_TessLevelInner</item>
|
|
<item>gl_TessLevelOuter</item>
|
|
<item>gl_VertexID</item>
|
|
<item>gl_ViewportIndex</item>
|
|
<item>gl_WorkGroupID</item>
|
|
<item>gl_WorkGroupSize</item>
|
|
<item>greaterThan</item>
|
|
<item>greaterThanEqual</item>
|
|
<item>groupMemoryBarrier</item>
|
|
<item>glHint</item>
|
|
<item>imageAtomicAdd</item>
|
|
<item>imageAtomicAnd</item>
|
|
<item>imageAtomicCompSwap</item>
|
|
<item>imageAtomicExchange</item>
|
|
<item>imageAtomicMax</item>
|
|
<item>imageAtomicMin</item>
|
|
<item>imageAtomicOr</item>
|
|
<item>imageAtomicXor</item>
|
|
<item>imageLoad</item>
|
|
<item>imageSamples</item>
|
|
<item>imageSize</item>
|
|
<item>imageStore</item>
|
|
<item>imulExtended</item>
|
|
<item>intBitsToFloat</item>
|
|
<item>interpolateAtCentroid</item>
|
|
<item>interpolateAtOffset</item>
|
|
<item>interpolateAtSample</item>
|
|
<item>glInvalidateBufferData</item>
|
|
<item>glInvalidateBufferSubData</item>
|
|
<item>glInvalidateFramebuffer</item>
|
|
<item>glInvalidateNamedFramebufferData</item>
|
|
<item>glInvalidateNamedFramebufferSubData</item>
|
|
<item>glInvalidateSubFramebuffer</item>
|
|
<item>glInvalidateTexImage</item>
|
|
<item>glInvalidateTexSubImage</item>
|
|
<item>inverse</item>
|
|
<item>inversesqrt</item>
|
|
<item>glIsBuffer</item>
|
|
<item>glIsEnabled</item>
|
|
<item>glIsEnabledi</item>
|
|
<item>glIsFramebuffer</item>
|
|
<item>isinf</item>
|
|
<item>isnan</item>
|
|
<item>glIsProgram</item>
|
|
<item>glIsProgramPipeline</item>
|
|
<item>glIsQuery</item>
|
|
<item>glIsRenderbuffer</item>
|
|
<item>glIsSampler</item>
|
|
<item>glIsShader</item>
|
|
<item>glIsSync</item>
|
|
<item>glIsTexture</item>
|
|
<item>glIsTransformFeedback</item>
|
|
<item>glIsVertexArray</item>
|
|
<item>ldexp</item>
|
|
<item>length</item>
|
|
<item>lessThan</item>
|
|
<item>lessThanEqual</item>
|
|
<item>glLineWidth</item>
|
|
<item>glLinkProgram</item>
|
|
<item>log</item>
|
|
<item>log2</item>
|
|
<item>glLogicOp</item>
|
|
<item>glMapBuffer</item>
|
|
<item>glMapBufferRange</item>
|
|
<item>glMapNamedBuffer</item>
|
|
<item>glMapNamedBufferRange</item>
|
|
<item>matrixCompMult</item>
|
|
<item>max</item>
|
|
<item>memoryBarrier</item>
|
|
<item>glMemoryBarrier</item>
|
|
<item>memoryBarrierAtomicCounter</item>
|
|
<item>memoryBarrierBuffer</item>
|
|
<item>glMemoryBarrierByRegion</item>
|
|
<item>memoryBarrierImage</item>
|
|
<item>memoryBarrierShared</item>
|
|
<item>min</item>
|
|
<item>glMinSampleShading</item>
|
|
<item>mix</item>
|
|
<item>mod</item>
|
|
<item>modf</item>
|
|
<item>glMultiDrawArrays</item>
|
|
<item>glMultiDrawArraysIndirect</item>
|
|
<item>glMultiDrawElements</item>
|
|
<item>glMultiDrawElementsBaseVertex</item>
|
|
<item>glMultiDrawElementsIndirect</item>
|
|
<item>glNamedBufferData</item>
|
|
<item>glNamedBufferStorage</item>
|
|
<item>glNamedBufferSubData</item>
|
|
<item>glNamedFramebufferDrawBuffer</item>
|
|
<item>glNamedFramebufferDrawBuffers</item>
|
|
<item>glNamedFramebufferParameteri</item>
|
|
<item>glNamedFramebufferReadBuffer</item>
|
|
<item>glNamedFramebufferRenderbuffer</item>
|
|
<item>glNamedFramebufferTexture</item>
|
|
<item>glNamedFramebufferTextureLayer</item>
|
|
<item>glNamedRenderbufferStorage</item>
|
|
<item>glNamedRenderbufferStorageMultisample</item>
|
|
<item>noise</item>
|
|
<item>noise1</item>
|
|
<item>noise2</item>
|
|
<item>noise3</item>
|
|
<item>noise4</item>
|
|
<item>normalize</item>
|
|
<item>not</item>
|
|
<item>notEqual</item>
|
|
<item>glObjectLabel</item>
|
|
<item>glObjectPtrLabel</item>
|
|
<item>outerProduct</item>
|
|
<item>packDouble2x32</item>
|
|
<item>packHalf2x16</item>
|
|
<item>packSnorm2x16</item>
|
|
<item>packSnorm4x8</item>
|
|
<item>packUnorm</item>
|
|
<item>packUnorm2x16</item>
|
|
<item>packUnorm4x8</item>
|
|
<item>glPatchParameter</item>
|
|
<item>glPatchParameterfv</item>
|
|
<item>glPatchParameteri</item>
|
|
<item>glPauseTransformFeedback</item>
|
|
<item>glPixelStore</item>
|
|
<item>glPixelStoref</item>
|
|
<item>glPixelStorei</item>
|
|
<item>glPointParameter</item>
|
|
<item>glPointParameterf</item>
|
|
<item>glPointParameterfv</item>
|
|
<item>glPointParameteri</item>
|
|
<item>glPointParameteriv</item>
|
|
<item>glPointSize</item>
|
|
<item>glPolygonMode</item>
|
|
<item>glPolygonOffset</item>
|
|
<item>glPopDebugGroup</item>
|
|
<item>pow</item>
|
|
<item>glPrimitiveRestartIndex</item>
|
|
<item>glProgramBinary</item>
|
|
<item>glProgramParameter</item>
|
|
<item>glProgramParameteri</item>
|
|
<item>glProgramUniform</item>
|
|
<item>glProgramUniform1f</item>
|
|
<item>glProgramUniform1fv</item>
|
|
<item>glProgramUniform1i</item>
|
|
<item>glProgramUniform1iv</item>
|
|
<item>glProgramUniform1ui</item>
|
|
<item>glProgramUniform1uiv</item>
|
|
<item>glProgramUniform2f</item>
|
|
<item>glProgramUniform2fv</item>
|
|
<item>glProgramUniform2i</item>
|
|
<item>glProgramUniform2iv</item>
|
|
<item>glProgramUniform2ui</item>
|
|
<item>glProgramUniform2uiv</item>
|
|
<item>glProgramUniform3f</item>
|
|
<item>glProgramUniform3fv</item>
|
|
<item>glProgramUniform3i</item>
|
|
<item>glProgramUniform3iv</item>
|
|
<item>glProgramUniform3ui</item>
|
|
<item>glProgramUniform3uiv</item>
|
|
<item>glProgramUniform4f</item>
|
|
<item>glProgramUniform4fv</item>
|
|
<item>glProgramUniform4i</item>
|
|
<item>glProgramUniform4iv</item>
|
|
<item>glProgramUniform4ui</item>
|
|
<item>glProgramUniform4uiv</item>
|
|
<item>glProgramUniformMatrix2fv</item>
|
|
<item>glProgramUniformMatrix2x3fv</item>
|
|
<item>glProgramUniformMatrix2x4fv</item>
|
|
<item>glProgramUniformMatrix3fv</item>
|
|
<item>glProgramUniformMatrix3x2fv</item>
|
|
<item>glProgramUniformMatrix3x4fv</item>
|
|
<item>glProgramUniformMatrix4fv</item>
|
|
<item>glProgramUniformMatrix4x2fv</item>
|
|
<item>glProgramUniformMatrix4x3fv</item>
|
|
<item>glProvokingVertex</item>
|
|
<item>glPushDebugGroup</item>
|
|
<item>glQueryCounter</item>
|
|
<item>radians</item>
|
|
<item>glReadBuffer</item>
|
|
<item>glReadnPixels</item>
|
|
<item>glReadPixels</item>
|
|
<item>reflect</item>
|
|
<item>refract</item>
|
|
<item>glReleaseShaderCompiler</item>
|
|
<item>removedTypes</item>
|
|
<item>glRenderbufferStorage</item>
|
|
<item>glRenderbufferStorageMultisample</item>
|
|
<item>glResumeTransformFeedback</item>
|
|
<item>round</item>
|
|
<item>roundEven</item>
|
|
<item>glSampleCoverage</item>
|
|
<item>glSampleMaski</item>
|
|
<item>glSamplerParameter</item>
|
|
<item>glSamplerParameterf</item>
|
|
<item>glSamplerParameterfv</item>
|
|
<item>glSamplerParameteri</item>
|
|
<item>glSamplerParameterIiv</item>
|
|
<item>glSamplerParameterIuiv</item>
|
|
<item>glSamplerParameteriv</item>
|
|
<item>glScissor</item>
|
|
<item>glScissorArray</item>
|
|
<item>glScissorArrayv</item>
|
|
<item>glScissorIndexed</item>
|
|
<item>glScissorIndexedv</item>
|
|
<item>glShaderBinary</item>
|
|
<item>glShaderSource</item>
|
|
<item>glShaderStorageBlockBinding</item>
|
|
<item>sign</item>
|
|
<item>sin</item>
|
|
<item>sinh</item>
|
|
<item>smoothstep</item>
|
|
<item>sqrt</item>
|
|
<item>glStencilFunc</item>
|
|
<item>glStencilFuncSeparate</item>
|
|
<item>glStencilMask</item>
|
|
<item>glStencilMaskSeparate</item>
|
|
<item>glStencilOp</item>
|
|
<item>glStencilOpSeparate</item>
|
|
<item>step</item>
|
|
<item>tan</item>
|
|
<item>tanh</item>
|
|
<item>glTexBuffer</item>
|
|
<item>glTexBufferRange</item>
|
|
<item>texelFetch</item>
|
|
<item>texelFetchOffset</item>
|
|
<item>glTexImage1D</item>
|
|
<item>glTexImage2D</item>
|
|
<item>glTexImage2DMultisample</item>
|
|
<item>glTexImage3D</item>
|
|
<item>glTexImage3DMultisample</item>
|
|
<item>glTexParameter</item>
|
|
<item>glTexParameterf</item>
|
|
<item>glTexParameterfv</item>
|
|
<item>glTexParameteri</item>
|
|
<item>glTexParameterIiv</item>
|
|
<item>glTexParameterIuiv</item>
|
|
<item>glTexParameteriv</item>
|
|
<item>glTexStorage1D</item>
|
|
<item>glTexStorage2D</item>
|
|
<item>glTexStorage2DMultisample</item>
|
|
<item>glTexStorage3D</item>
|
|
<item>glTexStorage3DMultisample</item>
|
|
<item>glTexSubImage1D</item>
|
|
<item>glTexSubImage2D</item>
|
|
<item>glTexSubImage3D</item>
|
|
<item>texture</item>
|
|
<item>glTextureBarrier</item>
|
|
<item>glTextureBuffer</item>
|
|
<item>glTextureBufferRange</item>
|
|
<item>textureGather</item>
|
|
<item>textureGatherOffset</item>
|
|
<item>textureGatherOffsets</item>
|
|
<item>textureGrad</item>
|
|
<item>textureGradOffset</item>
|
|
<item>textureLod</item>
|
|
<item>textureLodOffset</item>
|
|
<item>textureOffset</item>
|
|
<item>glTextureParameterf</item>
|
|
<item>glTextureParameterfv</item>
|
|
<item>glTextureParameteri</item>
|
|
<item>glTextureParameterIiv</item>
|
|
<item>glTextureParameterIuiv</item>
|
|
<item>glTextureParameteriv</item>
|
|
<item>textureProj</item>
|
|
<item>textureProjGrad</item>
|
|
<item>textureProjGradOffset</item>
|
|
<item>textureProjLod</item>
|
|
<item>textureProjLodOffset</item>
|
|
<item>textureProjOffset</item>
|
|
<item>textureQueryLevels</item>
|
|
<item>textureQueryLod</item>
|
|
<item>textureSamples</item>
|
|
<item>textureSize</item>
|
|
<item>glTextureStorage1D</item>
|
|
<item>glTextureStorage2D</item>
|
|
<item>glTextureStorage2DMultisample</item>
|
|
<item>glTextureStorage3D</item>
|
|
<item>glTextureStorage3DMultisample</item>
|
|
<item>glTextureSubImage1D</item>
|
|
<item>glTextureSubImage2D</item>
|
|
<item>glTextureSubImage3D</item>
|
|
<item>glTextureView</item>
|
|
<item>glTransformFeedbackBufferBase</item>
|
|
<item>glTransformFeedbackBufferRange</item>
|
|
<item>glTransformFeedbackVaryings</item>
|
|
<item>transpose</item>
|
|
<item>trunc</item>
|
|
<item>uaddCarry</item>
|
|
<item>uintBitsToFloat</item>
|
|
<item>umulExtended</item>
|
|
<item>glUniform</item>
|
|
<item>glUniform1f</item>
|
|
<item>glUniform1fv</item>
|
|
<item>glUniform1i</item>
|
|
<item>glUniform1iv</item>
|
|
<item>glUniform1ui</item>
|
|
<item>glUniform1uiv</item>
|
|
<item>glUniform2f</item>
|
|
<item>glUniform2fv</item>
|
|
<item>glUniform2i</item>
|
|
<item>glUniform2iv</item>
|
|
<item>glUniform2ui</item>
|
|
<item>glUniform2uiv</item>
|
|
<item>glUniform3f</item>
|
|
<item>glUniform3fv</item>
|
|
<item>glUniform3i</item>
|
|
<item>glUniform3iv</item>
|
|
<item>glUniform3ui</item>
|
|
<item>glUniform3uiv</item>
|
|
<item>glUniform4f</item>
|
|
<item>glUniform4fv</item>
|
|
<item>glUniform4i</item>
|
|
<item>glUniform4iv</item>
|
|
<item>glUniform4ui</item>
|
|
<item>glUniform4uiv</item>
|
|
<item>glUniformBlockBinding</item>
|
|
<item>glUniformMatrix2fv</item>
|
|
<item>glUniformMatrix2x3fv</item>
|
|
<item>glUniformMatrix2x4fv</item>
|
|
<item>glUniformMatrix3fv</item>
|
|
<item>glUniformMatrix3x2fv</item>
|
|
<item>glUniformMatrix3x4fv</item>
|
|
<item>glUniformMatrix4fv</item>
|
|
<item>glUniformMatrix4x2fv</item>
|
|
<item>glUniformMatrix4x3fv</item>
|
|
<item>glUniformSubroutines</item>
|
|
<item>glUniformSubroutinesuiv</item>
|
|
<item>glUnmapBuffer</item>
|
|
<item>glUnmapNamedBuffer</item>
|
|
<item>unpackDouble2x32</item>
|
|
<item>unpackHalf2x16</item>
|
|
<item>unpackSnorm2x16</item>
|
|
<item>unpackSnorm4x8</item>
|
|
<item>unpackUnorm</item>
|
|
<item>unpackUnorm2x16</item>
|
|
<item>unpackUnorm4x8</item>
|
|
<item>glUseProgram</item>
|
|
<item>glUseProgramStages</item>
|
|
<item>usubBorrow</item>
|
|
<item>glValidateProgram</item>
|
|
<item>glValidateProgramPipeline</item>
|
|
<item>glVertexArrayAttribBinding</item>
|
|
<item>glVertexArrayAttribFormat</item>
|
|
<item>glVertexArrayAttribIFormat</item>
|
|
<item>glVertexArrayAttribLFormat</item>
|
|
<item>glVertexArrayBindingDivisor</item>
|
|
<item>glVertexArrayElementBuffer</item>
|
|
<item>glVertexArrayVertexBuffer</item>
|
|
<item>glVertexArrayVertexBuffers</item>
|
|
<item>glVertexAttrib</item>
|
|
<item>glVertexAttrib1d</item>
|
|
<item>glVertexAttrib1dv</item>
|
|
<item>glVertexAttrib1f</item>
|
|
<item>glVertexAttrib1fv</item>
|
|
<item>glVertexAttrib1s</item>
|
|
<item>glVertexAttrib1sv</item>
|
|
<item>glVertexAttrib2d</item>
|
|
<item>glVertexAttrib2dv</item>
|
|
<item>glVertexAttrib2f</item>
|
|
<item>glVertexAttrib2fv</item>
|
|
<item>glVertexAttrib2s</item>
|
|
<item>glVertexAttrib2sv</item>
|
|
<item>glVertexAttrib3d</item>
|
|
<item>glVertexAttrib3dv</item>
|
|
<item>glVertexAttrib3f</item>
|
|
<item>glVertexAttrib3fv</item>
|
|
<item>glVertexAttrib3s</item>
|
|
<item>glVertexAttrib3sv</item>
|
|
<item>glVertexAttrib4bv</item>
|
|
<item>glVertexAttrib4d</item>
|
|
<item>glVertexAttrib4dv</item>
|
|
<item>glVertexAttrib4f</item>
|
|
<item>glVertexAttrib4fv</item>
|
|
<item>glVertexAttrib4iv</item>
|
|
<item>glVertexAttrib4Nbv</item>
|
|
<item>glVertexAttrib4Niv</item>
|
|
<item>glVertexAttrib4Nsv</item>
|
|
<item>glVertexAttrib4Nub</item>
|
|
<item>glVertexAttrib4Nubv</item>
|
|
<item>glVertexAttrib4Nuiv</item>
|
|
<item>glVertexAttrib4Nusv</item>
|
|
<item>glVertexAttrib4s</item>
|
|
<item>glVertexAttrib4sv</item>
|
|
<item>glVertexAttrib4ubv</item>
|
|
<item>glVertexAttrib4uiv</item>
|
|
<item>glVertexAttrib4usv</item>
|
|
<item>glVertexAttribBinding</item>
|
|
<item>glVertexAttribDivisor</item>
|
|
<item>glVertexAttribFormat</item>
|
|
<item>glVertexAttribI1i</item>
|
|
<item>glVertexAttribI1iv</item>
|
|
<item>glVertexAttribI1ui</item>
|
|
<item>glVertexAttribI1uiv</item>
|
|
<item>glVertexAttribI2i</item>
|
|
<item>glVertexAttribI2iv</item>
|
|
<item>glVertexAttribI2ui</item>
|
|
<item>glVertexAttribI2uiv</item>
|
|
<item>glVertexAttribI3i</item>
|
|
<item>glVertexAttribI3iv</item>
|
|
<item>glVertexAttribI3ui</item>
|
|
<item>glVertexAttribI3uiv</item>
|
|
<item>glVertexAttribI4bv</item>
|
|
<item>glVertexAttribI4i</item>
|
|
<item>glVertexAttribI4iv</item>
|
|
<item>glVertexAttribI4sv</item>
|
|
<item>glVertexAttribI4ubv</item>
|
|
<item>glVertexAttribI4ui</item>
|
|
<item>glVertexAttribI4uiv</item>
|
|
<item>glVertexAttribI4usv</item>
|
|
<item>glVertexAttribIFormat</item>
|
|
<item>glVertexAttribIPointer</item>
|
|
<item>glVertexAttribL1d</item>
|
|
<item>glVertexAttribL1dv</item>
|
|
<item>glVertexAttribL2d</item>
|
|
<item>glVertexAttribL2dv</item>
|
|
<item>glVertexAttribL3d</item>
|
|
<item>glVertexAttribL3dv</item>
|
|
<item>glVertexAttribL4d</item>
|
|
<item>glVertexAttribL4dv</item>
|
|
<item>glVertexAttribLFormat</item>
|
|
<item>glVertexAttribLPointer</item>
|
|
<item>glVertexAttribP1ui</item>
|
|
<item>glVertexAttribP2ui</item>
|
|
<item>glVertexAttribP3ui</item>
|
|
<item>glVertexAttribP4ui</item>
|
|
<item>glVertexAttribPointer</item>
|
|
<item>glVertexBindingDivisor</item>
|
|
<item>glViewport</item>
|
|
<item>glViewportArray</item>
|
|
<item>glViewportArrayv</item>
|
|
<item>glViewportIndexed</item>
|
|
<item>glViewportIndexedf</item>
|
|
<item>glViewportIndexedfv</item>
|
|
<item>glWaitSync</item>
|
|
</list>
|
|
<list name="stdvar">
|
|
<!-- Vertex Shader Special Variables -->
|
|
<item>gl_Position</item>
|
|
<item>gl_PointSize</item>
|
|
<item>gl_ClipVertex</item>
|
|
|
|
<!-- Fragment Shader Special Variables -->
|
|
<item>gl_FragCoord</item>
|
|
<item>gl_FragFacing</item>
|
|
<item>gl_FragColor</item>
|
|
<item>gl_FragData</item>
|
|
<item>gl_FragDepth</item>
|
|
|
|
<!-- Vertex Shader Built-in Attributes -->
|
|
<item>gl_Color</item>
|
|
<item>gl_SecondaryColor</item>
|
|
<item>gl_Normal</item>
|
|
<item>gl_Vertex</item>
|
|
<item>gl_MultiTexCoord0</item>
|
|
<item>gl_MultiTexCoord1</item>
|
|
<item>gl_MultiTexCoord2</item>
|
|
<item>gl_MultiTexCoord2</item>
|
|
<item>gl_MultiTexCoord3</item>
|
|
<item>gl_MultiTexCoord4</item>
|
|
<item>gl_MultiTexCoord5</item>
|
|
<item>gl_MultiTexCoord6</item>
|
|
<item>gl_MultiTexCoord7</item>
|
|
<item>gl_FogColor</item>
|
|
|
|
<!-- Geometry Shader Built-in Attributes -->
|
|
<item>gl_ClipDistance</item>
|
|
<item>gl_PrimitiveIDIn</item>
|
|
<item>gl_InvocationID</item>
|
|
<item>gl_PrimitiveID</item>
|
|
<item>gl_Layer</item>
|
|
<item>gl_ViewportIndex</item>
|
|
|
|
<!-- Tesselation Shader Built-In Attributes -->
|
|
<item>gl_TessCoord</item>
|
|
<item>gl_PatchVerticesIn</item>
|
|
<item>gl_TessLevelOuter</item>
|
|
<item>gl_TessLevelInner</item>
|
|
<item>gl_MaxPatchVertices</item>
|
|
<item>gl_in</item>
|
|
<item>gl_out</item>
|
|
|
|
<!-- Built-in Constants -->
|
|
<item>gl_MaxLights</item>
|
|
<item>gl_MaxClipPlanes</item>
|
|
<item>gl_MaxTextureUnits</item>
|
|
<item>gl_MaxTextureCoords</item>
|
|
<item>gl_MaxVertexAttributes</item>
|
|
<item>gl_MaxVertexUniformComponents</item>
|
|
<item>gl_MaxVaryingFloats</item>
|
|
<item>gl_MaxVertexTextureImageUnits</item>
|
|
<item>gl_MaxCombinedTextureImageUnits</item>
|
|
<item>gl_MaxTextureImageUnits</item>
|
|
<item>gl_MaxFragmentUniformComponents</item>
|
|
<item>gl_MaxDrawBuffers</item>
|
|
|
|
<!-- Built-in Uniform State -->
|
|
<item>gl_ModelViewMatrix</item>
|
|
<item>gl_ProjectionMatrix</item>
|
|
<item>gl_ModelViewProjectionMatrix</item>
|
|
<item>gl_TextureMatrix</item>
|
|
<item>gl_NormalMatrix</item>
|
|
<item>gl_ModelViewMatrixInverse</item>
|
|
<item>gl_ProjectionMatrixInverse</item>
|
|
<item>gl_ModelViewProjectionMatrixInverse</item>
|
|
<item>gl_TextureMatrixInverse</item>
|
|
<item>gl_ModelViewMatrixTranspose</item>
|
|
<item>gl_ProjectionMatrixTranspose</item>
|
|
<item>gl_ModelViewProjectionMatrixTranspose</item>
|
|
<item>gl_TextureMatrixTranspose</item>
|
|
<item>gl_ModelViewMatrixInverseTranspose</item>
|
|
<item>gl_ProjectionMatrixInverseTranspose</item>
|
|
<item>gl_ModelViewProjectionMatrixInverseTranspose</item>
|
|
<item>gl_TextureMatrixInverseTranspose</item>
|
|
<item>gl_NormScale</item>
|
|
<item>gl_DepthRangeParameters</item>
|
|
<item>gl_DepthRange</item>
|
|
<item>gl_ClipPlane</item>
|
|
<item>gl_PointParameters</item>
|
|
<item>gl_Point</item>
|
|
<item>gl_MaterialParameters</item>
|
|
<item>gl_FrontMaterial</item>
|
|
<item>gl_BackMaterial</item>
|
|
<item>gl_LightSourceParameters</item>
|
|
<item>gl_LightSource</item>
|
|
<item>gl_LightModelParameters</item>
|
|
<item>gl_LightModel</item>
|
|
<item>gl_LightModelProducts</item>
|
|
<item>gl_FrontLightModelProduct</item>
|
|
<item>gl_BackLightModelProduct</item>
|
|
<item>gl_LightProducts</item>
|
|
<item>gl_FrontLightProduct</item>
|
|
<item>gl_BackLightProduct</item>
|
|
<item>gl_TextureEnvColor</item>
|
|
<item>gl_EyePlaneS</item>
|
|
<item>gl_EyePlaneT</item>
|
|
<item>gl_EyePlaneR</item>
|
|
<item>gl_EyePlaneQ</item>
|
|
<item>gl_ObjectPlaneS</item>
|
|
<item>gl_ObjectPlaneT</item>
|
|
<item>gl_ObjectPlaneR</item>
|
|
<item>gl_ObjectPlaneQ</item>
|
|
<item>gl_FogParameters</item>
|
|
<item>gl_Fog</item>
|
|
|
|
<!-- Varying Variables -->
|
|
<item>gl_FrontColor</item>
|
|
<item>gl_BackColor</item>
|
|
<item>gl_FrontSecondaryColor</item>
|
|
<item>gl_BackSecondaryColor</item>
|
|
<item>gl_TexCoord</item>
|
|
<item>gl_FogFragCoord</item>
|
|
<item>gl_Color</item>
|
|
<item>gl_SecondaryColor</item>
|
|
</list>
|
|
<contexts>
|
|
<context attribute="Normal Text" lineEndContext="#stay" name="Normal">
|
|
<keyword attribute="Keyword" String="keywords" context="#stay" />
|
|
<keyword attribute="Data Type" String="types" context="#stay" />
|
|
<keyword attribute="Type Qualifier" String="typequal" context="#stay" />
|
|
<keyword attribute="StdFunction" String="stdlib" context="#stay" />
|
|
<keyword attribute="StdVariable" String="stdvar" context="#stay" />
|
|
|
|
<Float attribute="Float" context="#stay" />
|
|
<HlCOct attribute="Octal" context="#stay"/>
|
|
<HlCHex attribute="Hex" context="#stay"/>
|
|
<Int attribute="Decimal" context="#stay" />
|
|
|
|
<Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/>
|
|
<Detect2Chars attribute="Comment" context="Commentar 2" char="/" char1="*" beginRegion="Comment"/>
|
|
<DetectChar attribute="Symbol" context="#stay" char="{" beginRegion="Brace1" />
|
|
<DetectChar attribute="Symbol" context="#stay" char="}" endRegion="Brace1" />
|
|
|
|
<DetectChar attribute="Preprocessor" context="Preprocessor" char="#" firstNonSpace="true"/>
|
|
<RegExpr attribute="Function" context="#stay" String="\b[_\w][_\w\d]*(?=[\s]*[(])" />
|
|
|
|
<RegExpr attribute="Symbol" context="Member" String="[.]{1,1}" />
|
|
<AnyChar attribute="Symbol" context="#stay" String=".+-/*%<>[]()^|&~=!:;,?;" />
|
|
</context>
|
|
<context name="Member" attribute="Normal Text" lineEndContext="#pop" fallthrough="true" fallthroughContext="#pop">
|
|
<RegExpr attribute="Function" context="#pop" String="\b[_\w][_\w\d]*(?=[\s]*)" />
|
|
</context>
|
|
<context name="Commentar 1" attribute="Comment" lineEndContext="#pop">
|
|
<keyword attribute="Alert" context="#stay" String="attention" />
|
|
</context>
|
|
<context name="Commentar 2" attribute="Comment" lineEndContext="#stay">
|
|
<Detect2Chars attribute="Comment" context="#pop" char="*" char1="/" endRegion="Comment"/>
|
|
<keyword attribute="Alert" context="#stay" String="attention" />
|
|
</context>
|
|
<context name="Preprocessor" attribute="Preprocessor" lineEndContext="#pop">
|
|
</context>
|
|
</contexts>
|
|
<itemDatas>
|
|
<itemData name="Normal Text" defStyleNum="dsNormal"/>
|
|
<itemData name="Keyword" defStyleNum="dsKeyword"/>
|
|
<itemData name="Function" defStyleNum="dsFunction" bold="0"/>
|
|
<itemData name="StdFunction" defStyleNum="dsFunction" bold="1"/>
|
|
<itemData name="StdVariable" defStyleNum="dsFunction" bold="0"/>
|
|
<itemData name="Data Type" defStyleNum="dsDataType"/>
|
|
<itemData name="Type Qualifier" defStyleNum="dsDataType"/>
|
|
<itemData name="Decimal" defStyleNum="dsDecVal"/>
|
|
<itemData name="Octal" defStyleNum="dsBaseN"/>
|
|
<itemData name="Hex" defStyleNum="dsBaseN"/>
|
|
<itemData name="Float" defStyleNum="dsFloat"/>
|
|
<itemData name="Symbol" defStyleNum="dsNormal"/>
|
|
<itemData name="Preprocessor" defStyleNum="dsOthers"/>
|
|
<itemData name="Comment" defStyleNum="dsComment"/>
|
|
<itemData name="Alert" defStyleNum="dsAlert" />
|
|
</itemDatas>
|
|
</highlighting>
|
|
<general>
|
|
<comments>
|
|
<comment name="singleLine" start="//" />
|
|
<comment name="multiLine" start="/*" end="*/" />
|
|
</comments>
|
|
<keywords casesensitive="1" />
|
|
</general>
|
|
</language>
|