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135 lines
2.5 KiB
135 lines
2.5 KiB
/*
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libvcard - vCard parsing library for vCard version 3.0
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Copyright (C) 1999 Rik Hemsley rik@kde.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <VCardEntity.h>
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using namespace VCARD;
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Entity::Entity()
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: parsed_ (false),
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assembled_ (true)
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{
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// empty
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}
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Entity::Entity(const Entity & e)
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: strRep_ (e.strRep_),
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parsed_ (e.parsed_),
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assembled_ (e.assembled_)
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{
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// empty
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}
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Entity::Entity(const TQCString & s)
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: strRep_ (s),
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parsed_ (false),
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assembled_ (true)
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{
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// empty
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}
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Entity &
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Entity::operator = (const Entity & e)
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{
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if (this == &e) return *this;
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strRep_ = e.strRep_;
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parsed_ = e.parsed_;
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assembled_ = e.assembled_;
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return *this;
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}
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Entity &
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Entity::operator = (const TQCString & s)
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{
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strRep_ = s;
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parsed_ = false;
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assembled_ = true;
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return *this;
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}
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bool
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Entity::operator == (Entity & e)
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{
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return asString() == e.asString();
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}
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bool
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Entity::operator != (Entity & e)
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{
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return !(*this == e);
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}
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bool
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Entity::operator == (const TQCString & s)
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{
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return asString() == s;
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}
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bool
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Entity::operator != (const TQCString & s)
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{
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return !(*this == s);
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}
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Entity::~Entity()
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{
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// empty
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}
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QCString
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Entity::asString()
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{
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// vDebug("Entity::asString()");
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assemble();
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return strRep_;
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}
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void
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Entity::parse()
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{
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// vDebug( "Entity::parse()" );
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if (!parsed_) _parse();
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parsed_ = true;
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assembled_ = false;
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}
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void
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Entity::assemble()
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{
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// vDebug( "Entity::assemble()" );
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if (assembled_) return;
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parse();
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_assemble();
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assembled_ = true;
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}
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