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pics | 8 years ago | |
tests | 11 years ago | |
AUTHORS | 11 years ago | |
CMakeLists.txt | 11 years ago | |
Makefile.am | 11 years ago | |
README | 11 years ago | |
classpreviews.cpp | 11 years ago | |
classpreviews.h | 11 years ago | |
kde.widgets | 11 years ago | |
maketdewidgets.cpp | 11 years ago |
README
KDE Custom Widgets for Qt Designer 2 ==================================== Summary: ======== This directory contains KDE custom widgets for designer 2 which comes with Qt 3. Just make sure your plugin path in qtconfig includes $TDEDIR/lib/trinity/plugins . With the KDE build system nothing special (i.e. editing the plugin path) is needed, as uic will automatically be called with -L <path to the tdewidgets plugin> . This plugin uses the QWidget plugin API of Qt >= 3.0 Don't expect it to work with any other versions of Qt. Known Bugs: =========== Designer crashes when using widgets that use the kapp pointer. HOWTO Add Widgets: ================== Just add new widgets to kde.widgets like this: [ClassName] IncludeFile=myheader.h IconSet=mycoolwidget.png ToolTip=My Cool Widget WhatsThis=Long description of my cool widget ConstructorArgs=(parent, name, otherNeccessaryArg) IsContainer=true Group=MyWidgetCollection Everything but [ClassName] is optional. IncludeFile defaults to classname.h (all lowercase) IconSet defaults to classname.png (all lowercase) ToolTip defaults to ClassName WhatsThis defaults to ClassName ConstructorArgs=(parent, name) IsContainer defaults to false - note, any value except an empty one is interpreted as true, even if the value is "false" :) So, if the widget is not a container, just omit this line. Group defaults to "KDE" Don't forget to add an icon to the pics directory. Try to make it look similar to the other icons and be the same size. There are some global options that you can have. [Global] Init=new InitCode(); Destroy= delete object; PluginName=MyPlugin PluginName overrides the passed in value at the command line and is optional. Init and Destroy are both optional arguments that can be used for custom build up and tear down code. Have fun! Ian Reinhart Geiser <geiseri@kde.org> Daniel Molkentin <molkentin@kde.org> Malte Starostik <malte@kde.org>