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290 lines
8.7 KiB
290 lines
8.7 KiB
/* This file is part of the KDE project
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Copyright (C) 2000 Werner Trobin <trobin@kde.org>
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Copyright (C) 2000 David Faure <faure@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef kcommand_h
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#define kcommand_h
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#include <tqptrlist.h>
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#include <tqstring.h>
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#include <tqobject.h>
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#include <kdelibs_export.h>
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class KAction;
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class KActionCollection;
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class TQPopupMenu;
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/**
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* The abstract base class for all Commands. Commands are used to
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* store information needed for Undo/Redo functionality...
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*/
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class TDEUI_EXPORT KCommand
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{
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protected:
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/**
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* Creates a command.
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*/
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KCommand() {}
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public:
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virtual ~KCommand();
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/**
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* The main method: executes this command.
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* Implement here what this command is about, and remember to
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* record any information that will be helpful for #unexecute.
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*/
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virtual void execute() = 0;
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/**
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* Unexecutes (undo) this command.
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* Implement here the steps to take for undoing the command.
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* If your application uses actions for everything (it should),
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* and if you implement unexecute correctly, the application is in the same
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* state after unexecute as it was before execute. This means, the next
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* call to execute will do the same thing as it did the first time.
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*/
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virtual void unexecute() = 0;
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/**
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* @return the name of this command, translated, since it will appear
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* in the menus.
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*/
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virtual TQString name() const = 0;
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protected:
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virtual void virtual_hook( int id, void* data );
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};
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/**
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* A command which stores its name.
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* It is more memory-efficient to use KCommand and to implement the name() method,
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* but in some cases it's more simple or more flexible to store the name at creation time.
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*/
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class TDEUI_EXPORT KNamedCommand : public KCommand
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{
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protected:
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/**
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* Creates a command.
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* @param name the name of this command, translated, since it will appear
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* in the menus.
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*/
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KNamedCommand(const TQString &name) : KCommand(), m_name(name) {}
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public:
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/**
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* @return the name of this command
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*/
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virtual TQString name() const { return m_name; }
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/**
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* Updates the name of this command.
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* Rarely necessary.
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*/
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void setName(const TQString &name) { m_name=name; }
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private:
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TQString m_name;
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protected:
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virtual void virtual_hook( int id, void* data );
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};
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/**
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* A Macro Command is a command that holds several sub-commands.
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* It will appear as one to the user and in the command history,
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* but it can use the implementation of multiple commands internally.
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*/
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class TDEUI_EXPORT KMacroCommand : public KNamedCommand
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{
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public:
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/**
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* Creates a macro command. You will then need to call addCommand
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* for each subcommand to be added to this macro command.
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* @param name the name of this command, translated, since it will appear
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* in the menus.
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*/
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KMacroCommand( const TQString & name );
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virtual ~KMacroCommand() {}
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/**
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* Appends a command to this macro command.
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* The ownership is transfered to the macro command.
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*/
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void addCommand(KCommand *command);
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/**
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* Executes this command, i.e. execute all the sub-commands
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* in the order in which they were added.
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*/
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virtual void execute();
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/**
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* Undoes the execution of this command, i.e. #unexecute all the sub-commands
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* in the _reverse_ order to the one in which they were added.
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*/
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virtual void unexecute();
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protected:
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TQPtrList<KCommand> m_commands;
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protected:
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virtual void virtual_hook( int id, void* data );
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};
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/**
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* The command history stores a (user) configurable amount of
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* Commands. It keeps track of its size and deletes commands
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* if it gets too large. The user can set a maximum undo and
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* a maximum redo limit (e.g. max. 50 undo / 30 redo commands).
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* The KCommandHistory keeps track of the "borders" and deletes
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* commands, if appropriate. It also activates/deactivates the
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* undo/redo actions in the menu and changes the text according
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* to the name of the command.
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*/
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class TDEUI_EXPORT KCommandHistory : public TQObject {
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Q_OBJECT
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public:
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/**
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* Creates a command history, to store commands.
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* This constructor doesn't create actions, so you need to call
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* #undo and #redo yourself.
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*/
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KCommandHistory();
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/**
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* Creates a command history, to store commands.
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* This also creates an undo and a redo action, in the @p actionCollection,
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* using the standard names ("edit_undo" and "edit_redo").
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* @param withMenus if true, the actions will display a menu when plugged
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* into a toolbar.
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* @param actionCollection the parent collection
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*/
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KCommandHistory(KActionCollection *actionCollection, bool withMenus = true);
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/**
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* Destructs the command history object.
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*/
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virtual ~KCommandHistory();
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/**
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* Erases all the undo/redo history.
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* Use this when reloading the data, for instance, since this invalidates
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* all the commands.
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*/
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void clear();
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/**
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* Adds a command to the history. Call this for each @p command you create.
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* Unless you set @p execute to false, this will also execute the command.
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* This means, most of the application's code will look like
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* MyCommand * cmd = new MyCommand(i18n("Capitalized Name"), parameters);
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* m_historyCommand.addCommand( cmd );
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*/
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void addCommand(KCommand *command, bool execute=true);
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/**
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* @return the maximum number of items in the undo history
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*/
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int undoLimit() const { return m_undoLimit; }
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/**
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* Sets the maximum number of items in the undo history.
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*/
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void setUndoLimit(int limit);
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/**
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* @return the maximum number of items in the redo history
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*/
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int redoLimit() const { return m_redoLimit; }
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/**
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* Sets the maximum number of items in the redo history.
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*/
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void setRedoLimit(int limit);
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/**
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* Enable or disable the undo and redo actions.
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* This isn't usually necessary, but this method can be useful if
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* you disable all actions (to go to a "readonly" state), and then
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* want to come back to a readwrite mode.
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*/
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void updateActions();
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public slots:
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/**
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* Undoes the last action.
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* Call this if you don't use the builtin KActions.
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*/
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virtual void undo();
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/**
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* Redoes the last undone action.
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* Call this if you don't use the builtin KActions.
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*/
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virtual void redo();
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/**
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* Remembers when you saved the document.
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* Call this right after saving the document. As soon as
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* the history reaches the current index again (via some
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* undo/redo operations) it will emit documentRestored
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* If you implemented undo/redo properly the document is
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* the same you saved before.
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*/
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virtual void documentSaved();
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protected slots:
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void slotUndoAboutToShow();
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void slotUndoActivated( int );
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void slotRedoAboutToShow();
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void slotRedoActivated( int );
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signals:
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/**
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* Emitted every time a command is executed
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* (whether by addCommand, undo or redo).
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* You can use this to update the GUI, for instance.
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*
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* KDE4 TODO: remove
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*/
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void commandExecuted();
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/**
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* Emitted every time a command is executed
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* (whether by addCommand, undo or redo).
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* You can use this to update the GUI, for instance.
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* @param command was executed
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* @since 3.5
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*/
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void commandExecuted(KCommand *command);
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/**
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* Emitted every time we reach the index where you
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* saved the document for the last time. See documentSaved
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*/
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void documentRestored();
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private:
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void clipCommands(); // ensures that the limits are kept
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TQPtrList<KCommand> m_commands;
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KAction *m_undo, *m_redo;
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TQPopupMenu *m_undoPopup, *m_redoPopup;
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int m_undoLimit, m_redoLimit;
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bool m_first; // attention: it's the first command in the list!
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protected:
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virtual void virtual_hook( int id, void* data );
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private:
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class KCommandHistoryPrivate;
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KCommandHistoryPrivate *d;
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};
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#endif
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