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99 lines
2.7 KiB
99 lines
2.7 KiB
/* akodePlayObject
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Copyright (C) 2004 Allan Sandfeld Jensen <kde@carewolf.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef _AKODEPLAYOBJECT_IMPL_H
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#define _AKODEPLAYOBJECT_IMPL_H
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#include <akode/resampler.h>
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#include <akode/audioframe.h>
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#include <akode/decoder.h>
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#include <akode/resampler.h>
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#include <stdsynthmodule.h>
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#include <kmedia2.h>
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#include <queue>
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#include "akodearts.h"
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using std::string;
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using std::queue;
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namespace aKode {
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class BufferedDecoder;
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class File;
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class ByteBuffer;
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}
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class akodePlayObject_impl
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: virtual public akodePlayObject_skel
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, virtual public Arts::StdSynthModule
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{
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public:
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akodePlayObject_impl(const string &plugin = "wav");
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~akodePlayObject_impl();
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virtual bool loadMedia(const string &);
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virtual bool streamMedia(Arts::InputStream instream);
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virtual bool loadSource();
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string description();
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string mediaName();
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Arts::InputStream inputStream();
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Arts::poCapabilities capabilities();
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Arts::poState state();
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void play();
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void pause();
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void halt();
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void seek(const Arts::poTime &);
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Arts::poTime currentTime();
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Arts::poTime overallTime();
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void streamInit();
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void streamStart();
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void calculateBlock(unsigned long samples);
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void streamEnd();
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void speed(float newValue);
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float speed();
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void process_indata(Arts::DataPacket<Arts::mcopbyte>*);
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void processQueue();
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protected:
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bool loadPlugin(const string &plugin);
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bool readFrame();
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bool eof();
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void unload();
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Arts::InputStream instream;
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aKode::File *source;
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aKode::Decoder *frameDecoder, *decoder;
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aKode::BufferedDecoder *bufferedDecoder;
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aKode::Resampler *resampler;
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aKode::AudioFrame *buffer, *inBuffer;
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int buf_pos;
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Arts::poState mState;
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float mSpeed;
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queue<Arts::DataPacket<Arts::mcopbyte>*> *m_packetQueue;
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aKode::ByteBuffer *m_bytebuffer;
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bool m_fading;
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aKode::DecoderPluginHandler decoderPlugin;
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aKode::ResamplerPluginHandler resamplerPlugin;
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};
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#endif
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