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123 lines
4.4 KiB
123 lines
4.4 KiB
15 years ago
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/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _PHONESESSIONCLIENT_H_
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#define _PHONESESSIONCLIENT_H_
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#include "talk/session/phone/call.h"
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#include "talk/session/phone/channelmanager.h"
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#include "talk/base/sigslot.h"
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#include "talk/base/messagequeue.h"
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#include "talk/base/thread.h"
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#include "talk/p2p/client/sessionclient.h"
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#include "talk/p2p/base/sessionmanager.h"
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#include "talk/p2p/base/session.h"
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#include "talk/p2p/base/sessiondescription.h"
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#include "talk/xmpp/xmppclient.h"
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#include <map>
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namespace cricket {
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class Call;
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class PhoneSessionDescription;
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class PhoneSessionClient : public SessionClient {
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public:
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PhoneSessionClient(const buzz::Jid& jid, SessionManager *manager);
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~PhoneSessionClient();
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const buzz::Jid &jid() const;
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Call *CreateCall();
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void DestroyCall(Call *call);
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Call *GetFocus();
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void SetFocus(Call *call);
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void JoinCalls(Call *call_to_join, Call *call);
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void SetAudioOptions(bool auto_gain_control, int wave_in_device,
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int wave_out_device) {
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if (channel_manager_)
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channel_manager_->SetAudioOptions(auto_gain_control, wave_in_device,
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wave_out_device);
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}
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sigslot::signal2<Call *, Call *> SignalFocus;
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sigslot::signal1<Call *> SignalCallCreate;
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sigslot::signal1<Call *> SignalCallDestroy;
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PhoneSessionDescription* CreateOfferSessionDescription();
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PhoneSessionDescription* CreateAcceptSessionDescription(const SessionDescription* offer);
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// Returns our preference for the given codec.
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static int GetMediaCodecPreference(const char* name);
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// Returns the name of the first codec in the description that
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// is found. Return value is false if none was found.
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static bool FindMediaCodec(MediaEngine* gips,
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const PhoneSessionDescription* desc,
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const char **codec);
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private:
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void OnSessionCreate(Session *session, bool received_initiate);
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void OnSessionState(Session *session, Session::State state);
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void OnSessionDestroy(Session *session);
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const SessionDescription *CreateSessionDescription(const buzz::XmlElement *element);
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buzz::XmlElement *TranslateSessionDescription(const SessionDescription *description);
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const std::string &GetSessionDescriptionName();
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const buzz::Jid &GetJid() const;
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Session *CreateSession(Call *call);
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ChannelManager *channel_manager();
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buzz::Jid jid_;
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Call *focus_call_;
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ChannelManager *channel_manager_;
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std::map<uint32, Call *> calls_;
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std::map<SessionID, Call *> session_map_;
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friend class Call;
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};
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class PhoneSessionDescription: public SessionDescription {
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public:
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// Returns the list of codecs sorted by our preference.
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const std::vector<MediaEngine::Codec>& codecs() const { return codecs_; }
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// Adds another codec to the list.
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void AddCodec(const MediaEngine::Codec& codec) { codecs_.push_back(codec); }
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// Sorts the list of codecs by preference.
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void Sort() { /* std::stable_sort(codecs_.begin(), codecs_.end());*/ }
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private:
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std::vector<MediaEngine::Codec> codecs_;
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};
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}
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#endif // _PHONESESSIONCLIENT_H_
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