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tdenetwork/kopete/protocols/jabber/jingle/libjingle/talk/session/phone/phonesessionclient.h

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4.4 KiB

/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _PHONESESSIONCLIENT_H_
#define _PHONESESSIONCLIENT_H_
#include "talk/session/phone/call.h"
#include "talk/session/phone/channelmanager.h"
#include "talk/base/sigslot.h"
#include "talk/base/messagequeue.h"
#include "talk/base/thread.h"
#include "talk/p2p/client/sessionclient.h"
#include "talk/p2p/base/sessionmanager.h"
#include "talk/p2p/base/session.h"
#include "talk/p2p/base/sessiondescription.h"
#include "talk/xmpp/xmppclient.h"
#include <map>
namespace cricket {
class Call;
class PhoneSessionDescription;
class PhoneSessionClient : public SessionClient {
public:
PhoneSessionClient(const buzz::Jid& jid, SessionManager *manager);
~PhoneSessionClient();
const buzz::Jid &jid() const;
Call *CreateCall();
void DestroyCall(Call *call);
Call *GetFocus();
void SetFocus(Call *call);
void JoinCalls(Call *call_to_join, Call *call);
void SetAudioOptions(bool auto_gain_control, int wave_in_device,
int wave_out_device) {
if (channel_manager_)
channel_manager_->SetAudioOptions(auto_gain_control, wave_in_device,
wave_out_device);
}
sigslot::signal2<Call *, Call *> SignalFocus;
sigslot::signal1<Call *> SignalCallCreate;
sigslot::signal1<Call *> SignalCallDestroy;
PhoneSessionDescription* CreateOfferSessionDescription();
PhoneSessionDescription* CreateAcceptSessionDescription(const SessionDescription* offer);
// Returns our preference for the given codec.
static int GetMediaCodecPreference(const char* name);
// Returns the name of the first codec in the description that
// is found. Return value is false if none was found.
static bool FindMediaCodec(MediaEngine* gips,
const PhoneSessionDescription* desc,
const char **codec);
private:
void OnSessionCreate(Session *session, bool received_initiate);
void OnSessionState(Session *session, Session::State state);
void OnSessionDestroy(Session *session);
const SessionDescription *CreateSessionDescription(const buzz::XmlElement *element);
buzz::XmlElement *TranslateSessionDescription(const SessionDescription *description);
const std::string &GetSessionDescriptionName();
const buzz::Jid &GetJid() const;
Session *CreateSession(Call *call);
ChannelManager *channel_manager();
buzz::Jid jid_;
Call *focus_call_;
ChannelManager *channel_manager_;
std::map<uint32, Call *> calls_;
std::map<SessionID, Call *> session_map_;
friend class Call;
};
class PhoneSessionDescription: public SessionDescription {
public:
// Returns the list of codecs sorted by our preference.
const std::vector<MediaEngine::Codec>& codecs() const { return codecs_; }
// Adds another codec to the list.
void AddCodec(const MediaEngine::Codec& codec) { codecs_.push_back(codec); }
// Sorts the list of codecs by preference.
void Sort() { /* std::stable_sort(codecs_.begin(), codecs_.end());*/ }
private:
std::vector<MediaEngine::Codec> codecs_;
};
}
#endif // _PHONESESSIONCLIENT_H_