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//---------------------------------------------------------------------------
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//
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// spritepm.h
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//
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// Copyright (c) 1999 Martin R. Jones <mjones@kde.org>
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//
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#ifndef SPRITEPM_H
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#define SPRITEPM_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <tqdict.h>
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#include <tqpixmap.h>
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#include <tqcanvas.h>
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#include <tdeconfigbase.h>
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#include <ksimpleconfig.h>
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//---------------------------------------------------------------------------
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//
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// SpritePixmapManager stores the frames used in animations.
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//
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class SpritePixmapManager
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{
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public:
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SpritePixmapManager();
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virtual ~SpritePixmapManager();
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void setPixmapDir(const TQString &dir)
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{ mPixmapDir = dir; }
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void reset()
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{ mPixmapDir = "."; mPixmaps.clear(); }
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const TQPixmap *load(const TQString & img);
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const TQPixmap *pixmap(const char *img) const
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{ return mPixmaps.find(img); }
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static SpritePixmapManager *manager();
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public:
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TQString mPixmapDir; // get pixmaps from here
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TQDict<TQPixmap> mPixmaps; // list of pixmaps
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static SpritePixmapManager *mManager; // static pointer to instance
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};
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//---------------------------------------------------------------------------
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//
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class SpritePixmapSequence : public TQCanvasPixmapArray
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{
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public:
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SpritePixmapSequence(TQPtrList<TQPixmap> pm, TQPtrList<TQPoint> hs, TQMemArray<int> d);
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int delay(int i) const { return mDelays[i]; }
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protected:
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TQMemArray<int> mDelays;
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};
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//---------------------------------------------------------------------------
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//
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// SpriteManager stores the animation sequences
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//
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class SpriteSequenceManager
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{
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public:
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SpriteSequenceManager();
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~SpriteSequenceManager();
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SpritePixmapSequence *load(TDEConfigBase &config, const TQString & name);
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SpritePixmapSequence *sprite(const char *name)
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{ return mSprites.find(name); }
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static SpriteSequenceManager *manager();
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protected:
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SpritePixmapSequence *read(TDEConfigBase &config);
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protected:
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TQDict<SpritePixmapSequence> mSprites;
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static SpriteSequenceManager *mManager;
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};
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#endif // SPRITEPM_H
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