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319 lines
9.7 KiB
319 lines
9.7 KiB
15 years ago
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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&amor;">
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<!ENTITY package "kdetoys">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &amor; Handbook</title>
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<authorgroup>
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<author>
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&Karl.Garrison; &Karl.Garrison.mail;
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</author>
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</authorgroup>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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<copyright>
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<year>2001</year>
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<holder>&Karl.Garrison;</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2003-09-16</date>
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<releaseinfo>2.2</releaseinfo>
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<abstract>
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<para>
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&amor; is a small animation which sits on top of your active window.
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</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>kdetoys</keyword>
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<keyword>amor</keyword>
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<keyword>helper</keyword>
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<keyword>assistant</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<sect1 id="whats-amor">
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<title>What's &amor;?</title>
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<para>
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&amor; is an acronym which stands for Amusing Misuse of Resources. It is
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actually an animation which sits on top of your active window. In its default
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configuration, &amor; takes the form of a yellow spot which performs many
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tricks. &amor; also has many different themes which change the appearance
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and behavior of the animation.
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</para>
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<note><para>Since &amor; works with the &kde; window manager &kwin;, the
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application will only work from within &kde;. It is possible that &amor;
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would work from within another &kde;-compliant window manager, but none are
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known to work at the time of this writing.</para></note>
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</sect1>
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</chapter>
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<chapter id="configuration">
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<title>Configuration</title>
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<sect1 id="configuring-amor">
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<title>Configuring &amor;</title>
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<para>To configure &amor;, click on the animation using your &RMB;. A menu
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will appear containing three items:
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<guimenuitem>Options...</guimenuitem>,
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<guimenuitem>About...</guimenuitem>, and
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<guimenuitem>Quit</guimenuitem>. Choose
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<guimenuitem>Options...</guimenuitem> to configure &amor;
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</para>
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</sect1>
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<sect1 id="general-options">
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<title>General Options</title>
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<para>The following settings for &amor; can be changed from the Options
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dialog:</para>
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<variablelist>
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<varlistentry><term><guilabel>Theme</guilabel></term>
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<listitem><para>This determines the appearance and behavior of &amor;.
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Themes are described in the next section.</para></listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Offset</guilabel></term>
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<listitem><para>This slider controls where the animation appears in
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relation to the top of the active window. The default middle setting will
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place the animation right above the window title bar, whereas setting the
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slider all the way to the top or bottom will result in the animation
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appearing a fair distance above or below the title bar, respectively.</para>
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<tip><para>Setting this slider to a lower setting will allow the
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animation to be visible even when the active window is maximized.</para>
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</tip></listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Always on top</guilabel></term>
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<listitem><para>Checking this option will cause the animation to always
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appear in front of any existing windows on the screen, including the
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panel.</para></listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Show random tips</guilabel></term>
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<listitem><para>If checked, the animation will display various
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&kde;-related tips at random intervals.</para></listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Allow application tips</guilabel></term>
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<listitem><para>Any &kde; application can be designed to display helpful
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tips via &amor;. If this option is checked, and an appropriate
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application is the active window, the animation will display tips for that
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application.</para>
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<note><para>At the time of this writing, no &kde; applications make use of
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this functionality.</para></note></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="amor-themes">
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<title>&amor; Themes</title>
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<para>&amor; comes with many built-in themes, which change the appearance and
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behavior of the animation. In addition, it is possible to create new
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&amor; themes. The built-in themes for &amor; are described in the table
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below</para>
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<table>
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<title>Available &amor; Themes</title>
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Theme</entry>
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<entry>Description</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="spot.png"/>
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</imageobject>
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<textobject><para>Multi-talented Spot</para></textobject>
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<caption><para>Multi-talented Spot</para></caption>
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</mediaobject></entry>
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<entry><para>This is the default theme for &amor;, and also the one with
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the most <quote>tricks</quote>. This theme was created by &Martin.R.Jones;. The jet-pack, beaming, and fire animations were contributed by
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<personname><firstname>Mark</firstname><surname>Grant</surname></personname>.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="ghost.png"/>
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</imageobject>
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<textobject><para>Spooky Ghost</para></textobject>
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<caption><para>Spooky Ghost</para></caption>
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</mediaobject></entry>
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<entry><para>A ghost theme based-on the &kde;
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<application>ghostview</application> icon. Spooky Ghost was created by
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&Martin.R.Jones;.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="eyes.png"/>
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</imageobject>
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<textobject><para>Crazy Eyes</para></textobject>
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<caption><para>Crazy Eyes</para></caption>
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</mediaobject></entry>
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<entry><para>This theme consists of a moving pair of eyes, and was created
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by <personname><firstname>Jean-Claude</firstname><surname>Dumas</surname></personname>.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="bonhomme.png"/>
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</imageobject>
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<textobject><para>Bonhomme</para></textobject>
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<caption><para>Bonhomme</para></caption>
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</mediaobject></entry>
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<entry><para>A stick-figure animation, created by <personname><firstname>Jean-Claude</firstname><surname>Dumas</surname></personname>.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="neko.png"/>
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</imageobject>
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<textobject><para>Neko</para></textobject>
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<caption><para>Neko</para></caption>
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</mediaobject></entry>
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<entry><para>Neko is a cat theme by <personname><firstname>Chris</firstname><surname>Spiegel</surname></personname>. The graphics are
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originally from <application>Oneko</application>, which was written by
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<personname><firstname>Masayuki</firstname><surname>Koba</surname></personname>.</para>
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<note><para><application>Oneko</application> is a small application which
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features a cat chasing the mouse cursor. The application appears to no
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longer be maintained, but the
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<ulink url="ftp://sunsite.unc.edu/pub/Linux/X11/demos/oneko-1.1b.tar.gz">
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source code</ulink> from the last version is still
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available.</para></note></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="pingus.png"/>
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</imageobject>
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<textobject><para>Tux</para></textobject>
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<caption><para>Tux</para></caption>
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</mediaobject></entry>
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<entry><para>This theme features Tux, the &Linux; mascot. The actual
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graphics come from a <application>Lemmings</application>-style game
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called <ulink url="http://pingus.seul.org/">
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<application>Pingus</application></ulink>. The Tux theme was created by
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<personname><firstname>Frank</firstname><surname>Pieczynski</surname></personname>.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="worm.png"/>
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</imageobject>
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<textobject><para>Little Worm</para></textobject>
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<caption><para>Little Worm</para></caption>
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</mediaobject></entry>
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<entry><para>A small inchworm theme. Created by <personname><firstname>Bartosz</firstname><surname>Trudnowski</surname></personname> for
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his wife.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="billy.png"/>
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</imageobject>
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<textobject><para>Little Billy</para></textobject>
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<caption><para>Little Billy</para></caption>
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</mediaobject></entry>
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<entry><para>A static image taken from the game
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<ulink url="http://www.xbill.org/"><application>XBill</application>
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</ulink>.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="bsd.png"/>
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</imageobject>
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<textobject><para>BSD Mascot</para></textobject>
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<caption><para>BSD Mascot</para></caption>
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</mediaobject></entry>
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<entry><para>A static image of Beastie, the FreeBSD daemon.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="tux.png"/>
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</imageobject>
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<textobject><para>Unanimated Tux</para></textobject>
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<caption><para>Unanimated Tux</para></caption>
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</mediaobject></entry>
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<entry><para>An unanimated version of the Tux theme.</para></entry>
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</row>
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<row>
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<entry><mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="tao.png"/>
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</imageobject>
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<textobject><para>Tao</para></textobject>
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<caption><para>Tao</para></caption>
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</mediaobject></entry>
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<entry><para>The Tao theme is an animated Yin Yang symbol. This theme was
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created by <personname><firstname>Daniel</firstname><surname>Pfeiffer</surname></personname> <email>occitan@esperanto.org</email>, and was
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inspired by his Tai Chi practice.</para></entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</sect1>
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</chapter>
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<chapter id="credits">
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<title>Credits and License</title>
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<para>&amor;</para>
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<para>Program Copyright © 1999-2001 &Martin.R.Jones;
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&Martin.R.Jones.mail;</para>
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<para>Documentation Copyright © 2001 &Karl.Garrison;
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&Karl.Garrison.mail;</para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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&underFDL;
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&underGPL;
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</chapter>
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&documentation.index;
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</book>
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<!--
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Local Variables:
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mode: sgml
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sgml-minimize-attributes:nil
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sgml-general-insert-case:lower
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sgml-indent-step:0
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sgml-indent-data:nil
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End:
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// vim:ts=0:sw=2:tw=78:noet
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-->
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