|
|
@ -271,19 +271,19 @@ void MachBunt::createButtons()
|
|
|
|
button[BtnClose] = new MachBuntButton(this, "close", BtnClose, middle_img[0][smallButtons], middle_img[1][smallButtons], smallButtons, i18n("Close"));
|
|
|
|
button[BtnClose] = new MachBuntButton(this, "close", BtnClose, middle_img[0][smallButtons], middle_img[1][smallButtons], smallButtons, i18n("Close"));
|
|
|
|
|
|
|
|
|
|
|
|
// Connect required stuff together
|
|
|
|
// Connect required stuff together
|
|
|
|
connect( button[BtnMenu], SIGNAL(pressed()), this, SLOT( menuButtonPressed() ));
|
|
|
|
connect( button[BtnMenu], TQ_SIGNAL(pressed()), this, TQ_SLOT( menuButtonPressed() ));
|
|
|
|
connect( button[BtnClose], SIGNAL( clicked() ), this, SLOT( closeWindow() ));
|
|
|
|
connect( button[BtnClose], TQ_SIGNAL( clicked() ), this, TQ_SLOT( closeWindow() ));
|
|
|
|
connect( button[BtnIconify], SIGNAL( clicked() ), this, SLOT( minimize() ));
|
|
|
|
connect( button[BtnIconify], TQ_SIGNAL( clicked() ), this, TQ_SLOT( minimize() ));
|
|
|
|
connect( button[BtnMax], SIGNAL( clicked() ), this, SLOT( slotMaximize() ));
|
|
|
|
connect( button[BtnMax], TQ_SIGNAL( clicked() ), this, TQ_SLOT( slotMaximize() ));
|
|
|
|
for ( int i=0; i < BtnCount; i++ )
|
|
|
|
for ( int i=0; i < BtnCount; i++ )
|
|
|
|
if ( button[i] ){
|
|
|
|
if ( button[i] ){
|
|
|
|
connect( button[i], SIGNAL(shapeMe(int)),this, SLOT(doShape(int)));
|
|
|
|
connect( button[i], TQ_SIGNAL(shapeMe(int)),this, TQ_SLOT(doShape(int)));
|
|
|
|
connect( button[i], SIGNAL(pressed()),this, SLOT(buttonPressed()));
|
|
|
|
connect( button[i], TQ_SIGNAL(pressed()),this, TQ_SLOT(buttonPressed()));
|
|
|
|
connect( button[i], SIGNAL(released()),this, SLOT(buttonReleased()));
|
|
|
|
connect( button[i], TQ_SIGNAL(released()),this, TQ_SLOT(buttonReleased()));
|
|
|
|
connect( button[i], SIGNAL(mousePressedMove(TQMouseEvent*)),this, SLOT(mouseMoveOnButtonPressed(TQMouseEvent*)));
|
|
|
|
connect( button[i], TQ_SIGNAL(mousePressedMove(TQMouseEvent*)),this, TQ_SLOT(mouseMoveOnButtonPressed(TQMouseEvent*)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
connect( button[BtnHelp], SIGNAL( clicked() ), this, SLOT( showContextHelp() ));
|
|
|
|
connect( button[BtnHelp], TQ_SIGNAL( clicked() ), this, TQ_SLOT( showContextHelp() ));
|
|
|
|
|
|
|
|
|
|
|
|
// Hide buttons which are not required
|
|
|
|
// Hide buttons which are not required
|
|
|
|
// We can un-hide them if required later
|
|
|
|
// We can un-hide them if required later
|
|
|
|