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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// version 2 as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; see the file COPYING. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#ifndef ATLANTIK_SELECTGAME_WIDGET_H
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#define ATLANTIK_SELECTGAME_WIDGET_H
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#include <tqwidget.h>
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#include <tqlayout.h>
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#include <tdelistview.h>
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#include <kpushbutton.h>
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class AtlanticCore;
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class Game;
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class Player;
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class SelectGame : public TQWidget
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{
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TQ_OBJECT
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public:
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SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char *name=0);
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void initPage();
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bool validateNext();
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TQString hostToConnect() const;
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int portToConnect();
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private slots:
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void connectClicked();
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void addGame(Game *game);
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void delGame(Game *game);
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void updateGame(Game *game);
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void playerChanged(Player *player);
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void validateConnectButton();
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signals:
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void joinGame(int gameId);
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void newGame(const TQString &gameType);
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void leaveServer();
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void msgStatus(const TQString &status);
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private:
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TQListViewItem *findItem(Game *game);
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AtlanticCore *m_atlanticCore;
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TQVBoxLayout *m_mainLayout;
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TDEListView *m_gameList;
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KPushButton *m_connectButton;
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};
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#endif
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