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/*
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$Id$
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kmahjongg, the classic mahjongg game for TDE project
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Requires the TQt widget libraries, available at no cost at
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http://www.troll.no
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Copyright (C) 1997 Mathias Mueller <in5y158@public.uni-hamburg.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef _KMAHJONGG_H
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#define _KMAHJONGG_H
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#include <tdemainwindow.h>
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#include "KmTypes.h"
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#include "Tileset.h"
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#include "Background.h"
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#include "BoardLayout.h"
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#include "Preview.h"
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#include "HighScore.h"
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#include "boardwidget.h"
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class GameTimer;
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class Editor;
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class TDEToggleAction;
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class TQLabel;
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/**
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...
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@author Mathias
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*/
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class KMahjongg : public TDEMainWindow
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{
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Q_OBJECT
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public:
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KMahjongg( TQWidget* parent = 0, const char *name = 0);
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~KMahjongg();
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public slots:
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void startNewGame( int num = -1 );
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void showStatusText ( const TQString& , long);
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void showTileNumber( int iMaximum, int iCurrent, int iLeft );
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void demoModeChanged( bool bActive );
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void gameOver( unsigned short removed, unsigned short cheats);
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void loadBoardLayout(const TQString&);
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void setDisplayedWidth();
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void newGame();
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void timerReset();
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void tileSizeChanged();
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private slots:
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void showSettings();
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void startNewNumeric();
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void saveGame();
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void loadGame();
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void restartGame();
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void undo();
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void redo();
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void pause();
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void demoMode();
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void showMatchingTiles();
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void showHighscores();
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void slotBoardEditor();
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void openTheme();
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void saveTheme();
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void openLayout();
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void openBackground();
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void openTileset();
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protected:
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void setupTDEAction();
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void setupStatusBar();
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private:
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// number of seconds since the start of the game
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unsigned long gameElapsedTime;
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BoardWidget* bw;
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TQLabel *gameNumLabel;
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TQLabel *tilesLeftLabel;
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TQLabel *statusLabel;
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GameTimer *gameTimer;
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HighScore *theHighScores;
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Preview *previewLoad;
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Editor* boardEditor;
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bool bDemoModeActive;
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TDEToggleAction *showMatchingTilesAction, *pauseAction, *demoAction;
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TDEAction *undoAction, *redoAction;
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};
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#endif
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