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/* ****************************************************************************
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This file is part of the game 'KTron'
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Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*****************************************************************************/
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#include "ktron.h"
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#include <tdeconfigdialog.h>
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#include <tdelocale.h>
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#include <tdemessagebox.h>
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#include <tdeaction.h>
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#include <kstdgameaction.h>
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#include <tdeapplication.h>
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#include <kstatusbar.h>
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// Settings
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#include "settings.h"
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#include "general.h"
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#include "ai.h"
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#include "appearance.h"
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#define ID_STATUS_BASE 40
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#define MESSAGE_TIME 2000
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#define WINNING_DIFF 5
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/**
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* Constuctor
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*/
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KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) {
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playerPoints[0]=playerPoints[1]=0;
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tron=new Tron(this, "Tron");
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connect(tron,TQT_SIGNAL(gameEnds(Player)),TQT_SLOT(changeStatus(Player)));
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setCentralWidget(tron);
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tron->setMinimumSize(200,180);
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// create statusbar
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statusBar()->insertItem("abcdefghijklmnopqrst: 0 ",ID_STATUS_BASE+1);
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statusBar()->insertItem("abcdefghijklmnopqrst: 0 ",ID_STATUS_BASE+2);
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// We match up keyboard events ourselves in Tron::keyPressEvent()
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// We must disable the actions, otherwise we don't get the keyPressEvent's
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TDEAction *act;
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act = new TDEAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
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act->setEnabled(false);
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act = new TDEAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
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act->setEnabled(false);
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tron->setActionCollection(actionCollection());
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KStdGameAction::pause(TQT_TQOBJECT(tron), TQT_SLOT(togglePause()), actionCollection());
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KStdGameAction::gameNew( TQT_TQOBJECT(tron), TQT_SLOT( newGame() ), actionCollection() );
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KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection());
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KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
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setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create);
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loadSettings();
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}
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void KTron::loadSettings() {
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playerName[0]=Settings::namePlayer1();
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if ( playerName[0].isEmpty() )
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playerName[0] = i18n("Player 1");
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playerName[1]=Settings::namePlayer2();
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if ( playerName[1].isEmpty() )
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playerName[1] = i18n("Player 2");
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updateStatusbar();
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}
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void KTron::updateStatusbar(){
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for(int i=0;i<2;i++){
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Player player;
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player=(i==0?One:Two);
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TQString name;
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if(tron->isComputer(Both))
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name=i18n("Computer(%1)").arg(i+1);
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else if(tron->isComputer(player))
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name=i18n("Computer");
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else
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name=playerName[i];
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TQString string = TQString("%1: %2").arg(name).arg(playerPoints[i]);
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statusBar()->changeItem(string,ID_STATUS_BASE+i+1);
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}
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}
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void KTron::changeStatus(Player player) {
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// if player=Nobody, then new game
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if(player==Nobody){
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playerPoints[0]=playerPoints[1]=0;
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updateStatusbar();
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return;
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}
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if(player==One)
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playerPoints[0]++;
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else if(player==Two)
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playerPoints[1]++;
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else if(player==Both){
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playerPoints[0]++;
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playerPoints[1]++;
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}
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updateStatusbar();
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if(playerPoints[0]>=WINNING_DIFF && playerPoints[1] < playerPoints[0]-1)
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showWinner(One);
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else if(playerPoints[1]>=WINNING_DIFF && playerPoints[0] < playerPoints[1]-1)
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showWinner(Two);
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}
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void KTron::showWinner(Player winner){
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if(tron->isComputer(Both) || (winner != One && winner != Two))
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return;
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TQString loserName = i18n("KTron");
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int loser = Two;
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if(winner == Two)
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loser = One;
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if(!tron->isComputer(((Player)loser)))
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loserName = playerName[loser];
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TQString winnerName = i18n("KTron");
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if(!tron->isComputer(winner))
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winnerName = playerName[winner];
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TQString message=i18n("%1 has won!").arg(winnerName);
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statusBar()->message(message,MESSAGE_TIME);
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message = i18n("%1 has won versus %2 with %3 : %4 points!");
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message=message.arg(winnerName).arg(loserName);
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message=message.arg(playerPoints[winner]).arg(playerPoints[loser]);
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KMessageBox::information(this, message, i18n("Winner"));
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tron->newGame();
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}
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void KTron::paletteChange(const TQPalette &/*oldPalette*/){
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update();
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tron->updatePixmap();
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tron->update();
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}
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/**
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* Show Settings dialog.
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*/
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void KTron::showSettings(){
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if(TDEConfigDialog::showDialog("settings"))
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return;
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TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self());
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dialog->addPage(new General(0, "General"), i18n("General"), "package_settings");
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dialog->addPage(new Ai(0, "Ai"), i18n("A.I."), "personal");
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dialog->addPage(new Appearance(0, "Appearance"), i18n("Appearance"), "style");
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connect(dialog, TQT_SIGNAL(settingsChanged()), tron, TQT_SLOT(loadSettings()));
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connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings()));
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dialog->show();
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}
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#include "ktron.moc"
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