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/* Yo Emacs, this -*- C++ -*-
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Copyright (C) 1999-2001 Jens Hoefkens
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jens@hoefkens.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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$Id$
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*/
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#include "kbgoffline.moc"
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#include "kbgoffline.h"
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#include <tqlayout.h>
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#include <tqbuttongroup.h>
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#include <tqcheckbox.h>
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#include <tqtimer.h>
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#include <tqspinbox.h>
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#include <tqwhatsthis.h>
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#include <tqlineedit.h>
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#include <tqvbox.h>
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#include <tdeapplication.h>
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#include <tdemessagebox.h>
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#include <kiconloader.h>
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#include <kstdaction.h>
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#include <tdeconfig.h>
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#include <tdelocale.h>
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#include <tdemainwindow.h>
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#include <klineeditdlg.h>
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#include <tdeaction.h>
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#include <krandomsequence.h>
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#include <ktabctl.h>
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#include <stdlib.h>
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#include "version.h"
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class KBgEngineOfflinePrivate
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{
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public:
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/*
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* Various flags, representing the current status of the game
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*/
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bool mRollFlag, mUndoFlag, mDoneFlag, mCubeFlag, mGameFlag, mRedoFlag;
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/*
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* Store two copies of the game: one backup and a working copy
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*/
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KBgStatus mGame[2];
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/*
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* Use the standard method of obtaining random numbers
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*/
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KRandomSequence *mRandom;
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/*
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* Game actions
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*/
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TDEAction *mNew, *mSwap;
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TDEToggleAction *mEdit;
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/*
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* Player's names
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*/
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TQString mName[2];
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/*
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* Who did the last roll
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*/
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int mRoll;
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/*
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* How many checkers to move
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*/
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int mMove;
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/*
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* Count the number of available undos
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*/
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int mUndo;
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/*
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* Entry fields for the names
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*/
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TQLineEdit *mLe[2];
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};
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// == constructor, destructor and other ========================================
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/*
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* Constructor
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*/
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KBgEngineOffline::KBgEngineOffline(TQWidget *parent, TQString *name, TQPopupMenu *pmenu)
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: KBgEngine(parent, name, pmenu)
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{
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d = new KBgEngineOfflinePrivate();
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/*
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* get some entropy for the dice
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*/
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d->mRandom = new KRandomSequence;
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d->mRandom->setSeed(0);
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/*
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* Create engine specific actions
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*/
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d->mNew = new TDEAction(i18n("&New Game..."), 0, this, TQT_SLOT(newGame()), this);
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d->mSwap = new TDEAction(i18n("&Swap Colors"), 0, this, TQT_SLOT(swapColors()), this);
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d->mEdit = new TDEToggleAction(i18n("&Edit Mode"), 0, this,
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TQT_SLOT(toggleEditMode()), this);
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d->mEdit->setChecked(false);
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/*
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* create & initialize the menu
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*/
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d->mNew->plug(menu);
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d->mEdit->plug(menu);
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d->mSwap->plug(menu);
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/*
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* get standard board and set it
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*/
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initGame();
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emit newState(d->mGame[0]);
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/*
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* initialize the commit timeout
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*/
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ct = new TQTimer(this);
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connect(ct, TQT_SIGNAL(timeout()), this, TQT_SLOT(done()));
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/*
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* internal statue variables
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*/
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d->mRollFlag = d->mUndoFlag = d->mGameFlag = d->mDoneFlag = false;
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connect(this, TQT_SIGNAL(allowCommand(int, bool)), this, TQT_SLOT(setAllowed(int, bool)));
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/*
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* Restore last stored settings
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*/
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readConfig();
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}
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/*
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* Destructor. The only child is the popup menu.
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*/
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KBgEngineOffline::~KBgEngineOffline()
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{
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saveConfig();
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delete d->mRandom;
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delete d;
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}
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// == configuration handling ===================================================
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/*
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* Put the engine specific details in the setup dialog
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*/
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void KBgEngineOffline::getSetupPages(KDialogBase *nb)
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{
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/*
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* Main Widget
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*/
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TQVBox *vbp = nb->addVBoxPage(i18n("Offline Engine"), i18n("Use this to configure the Offline engine"),
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kapp->iconLoader()->loadIcon(PROG_NAME "_engine", TDEIcon::Desktop));
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/*
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* Get a multi page work space
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*/
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KTabCtl *tc = new KTabCtl(vbp, "offline tabs");
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/*
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* Player names
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*/
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TQWidget *w = new TQWidget(tc);
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TQGridLayout *gl = new TQGridLayout(w, 2, 1, nb->spacingHint());
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/*
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* Group boxes
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*/
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TQGroupBox *gbn = new TQGroupBox(i18n("Names"), w);
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gl->addWidget(gbn, 0, 0);
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gl = new TQGridLayout(gbn, 2, 2, 20);
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d->mLe[0] = new TQLineEdit(d->mName[0], gbn);
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d->mLe[1] = new TQLineEdit(d->mName[1], gbn);
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TQLabel *lb[2];
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lb[0] = new TQLabel(i18n("First player:"), gbn);
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lb[1] = new TQLabel(i18n("Second player:"), gbn);
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for (int i = 0; i < 2; i++) {
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gl->addWidget(lb[i], i, 0);
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gl->addWidget(d->mLe[i], i, 1);
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}
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TQWhatsThis::add(d->mLe[0], i18n("Enter the name of the first player."));
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TQWhatsThis::add(d->mLe[1], i18n("Enter the name of the second player."));
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/*
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* Done with the page, put it in
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*/
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gl->activate();
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tc->addTab(w, i18n("&Player Names"));
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}
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/*
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* Called when the setup dialog is positively closed
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*/
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void KBgEngineOffline::setupOk()
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{
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d->mName[0] = d->mLe[0]->text();
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d->mName[1] = d->mLe[1]->text();
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}
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void KBgEngineOffline::setupDefault()
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{
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d->mName[0] = i18n("South");
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d->mName[1] = i18n("North");
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}
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void KBgEngineOffline::setupCancel()
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{
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// do nothing
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}
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/*
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* Restore settings
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*/
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void KBgEngineOffline::readConfig()
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{
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TDEConfig* config = kapp->config();
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config->setGroup("offline engine");
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d->mName[0] = config->readEntry("player-one", i18n("South")); // same as above
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d->mName[1] = config->readEntry("player-two", i18n("North")); // same as above
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cl = config->readNumEntry("timer", 2500);
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}
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/*
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* Save the engine specific settings
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*/
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void KBgEngineOffline::saveConfig()
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{
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TDEConfig* config = kapp->config();
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config->setGroup("offline engine");
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config->writeEntry("player-one", d->mName[0] );
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config->writeEntry("player-two", d->mName[1]);
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config->writeEntry("timer", cl);
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}
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// == start and init games =====================================================
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/*
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* Start a new game.
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*/
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void KBgEngineOffline::newGame()
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{
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int u = 0;
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int t = 0;
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/*
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* If there is a game running we warn the user first
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*/
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if (d->mGameFlag && (KMessageBox::warningYesNo((TQWidget *)parent(),
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i18n("A game is currently in progress. "
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"Starting a new one will terminate it."),
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TQString(), i18n("Start New Game"),
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i18n("Continue Old Game"))
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== KMessageBox::No))
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return;
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/*
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* Separate from the previous game
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*/
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emit infoText("<br/><br/><br/>");
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/*
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* Get player's names - user can still cancel
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*/
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if (!queryPlayerName(US) || !queryPlayerName(THEM))
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return;
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/*
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* let the games begin
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*/
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d->mGameFlag = true;
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/*
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* Initialize the board
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*/
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initGame();
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/*
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* Figure out who starts by rolling
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*/
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while (u == t) {
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u = getRandom();
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t = getRandom();
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emit infoText(i18n("%1 rolls %2, %3 rolls %4.").
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arg(d->mName[0]).arg(u).arg(d->mName[1]).arg(t));
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}
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if (u > t) {
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emit infoText(i18n("%1 makes the first move.").arg(d->mName[0]));
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d->mRoll = US;
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} else {
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emit infoText(i18n("%1 makes the first move.").arg(d->mName[1]));
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d->mRoll = THEM;
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int n = u; u = t; t = n;
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}
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/*
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* set the dice and tell the board
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*/
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rollDiceBackend(d->mRoll, u, t);
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/*
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* tell the user
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*/
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emit statText(i18n("%1 vs. %2").arg(d->mName[0]).arg(d->mName[1]));
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}
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/*
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* Initialize the state descriptors mGame[0|1]
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*/
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void KBgEngineOffline::initGame()
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{
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/*
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* nobody rolled yet
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*/
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d->mRoll = -1;
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/*
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* set up a standard game
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*/
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d->mGame[0].setCube(1, true, true);
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d->mGame[0].setDirection(+1);
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d->mGame[0].setColor(+1);
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for (int i = 1; i < 25; i++)
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d->mGame[0].setBoard(i, US, 0);
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d->mGame[0].setBoard( 1, US, 2); d->mGame[0].setBoard( 6, THEM, 5);
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d->mGame[0].setBoard( 8, THEM, 3); d->mGame[0].setBoard(12, US, 5);
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d->mGame[0].setBoard(13, THEM, 5); d->mGame[0].setBoard(17, US, 3);
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d->mGame[0].setBoard(19, US, 5); d->mGame[0].setBoard(24, THEM, 2);
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d->mGame[0].setHome(US, 0); d->mGame[0].setHome(THEM, 0);
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d->mGame[0].setBar(US, 0); d->mGame[0].setBar(THEM, 0);
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d->mGame[0].setDice(US , 0, 0); d->mGame[0].setDice(US , 1, 0);
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d->mGame[0].setDice(THEM, 0, 0); d->mGame[0].setDice(THEM, 1, 0);
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/*
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* save backup of the game state
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*/
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d->mGame[1] = d->mGame[0];
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emit allowCommand(Load, true);
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}
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/*
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* Open a dialog to query for the name of player w. Return true unless
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* the dialog was canceled.
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*/
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bool KBgEngineOffline::queryPlayerName(int w)
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{
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bool ret = false;
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TQString *name;
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TQString text;
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if (w == US) {
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name = &d->mName[0];
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text = i18n("Please enter the nickname of the player whose home\n"
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"is in the lower half of the board:");
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} else {
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name = &d->mName[1];
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text = i18n("Please enter the nickname of the player whose home\n"
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"is in the upper half of the board:");
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}
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|
|
|
do {
|
|
|
|
*name = KLineEditDlg::getText(text, *name, &ret, (TQWidget *)parent());
|
|
|
|
if (!ret) break;
|
|
|
|
|
|
|
|
} while (name->isEmpty());
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// == moving ===================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Finish the last move - called by the timer and directly by the used
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::done()
|
|
|
|
{
|
|
|
|
ct->stop();
|
|
|
|
|
|
|
|
emit allowMoving(false);
|
|
|
|
emit allowCommand(Done, false);
|
|
|
|
emit allowCommand(Undo, false);
|
|
|
|
|
|
|
|
if (abs(d->mGame[0].home(d->mRoll)) == 15) {
|
|
|
|
|
|
|
|
emit infoText(i18n("%1 wins the game. Congratulations!").
|
|
|
|
arg((d->mRoll == US) ? d->mName[0] : d->mName[1]));
|
|
|
|
d->mGameFlag = false;
|
|
|
|
emit allowCommand(Roll, false);
|
|
|
|
emit allowCommand(Cube, false);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
emit allowCommand(Roll, true);
|
|
|
|
if (d->mGame[0].cube((d->mRoll == US ? THEM : US)) > 0) {
|
|
|
|
|
|
|
|
d->mGame[0].setDice(US , 0, 0); d->mGame[0].setDice(US , 1, 0);
|
|
|
|
d->mGame[0].setDice(THEM, 0, 0); d->mGame[0].setDice(THEM, 1, 0);
|
|
|
|
|
|
|
|
emit newState(d->mGame[0]);
|
|
|
|
emit getState(&d->mGame[0]);
|
|
|
|
|
|
|
|
d->mGame[1] = d->mGame[0];
|
|
|
|
|
|
|
|
emit infoText(i18n("%1, please roll or double.").
|
|
|
|
arg((d->mRoll == THEM) ? d->mName[0] : d->mName[1]));
|
|
|
|
emit allowCommand(Cube, true);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
roll();
|
|
|
|
emit allowCommand(Cube, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Undo the last move
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::undo()
|
|
|
|
{
|
|
|
|
ct->stop();
|
|
|
|
|
|
|
|
d->mRedoFlag = true;
|
|
|
|
++d->mUndo;
|
|
|
|
|
|
|
|
emit allowMoving(true);
|
|
|
|
emit allowCommand(Done, false);
|
|
|
|
emit allowCommand(Redo, true);
|
|
|
|
emit undoMove();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Redo the last move
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::redo()
|
|
|
|
{
|
|
|
|
--d->mUndo;
|
|
|
|
emit redoMove();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Take the move string and make the changes on the working copy
|
|
|
|
* of the state.
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::handleMove(TQString *s)
|
|
|
|
{
|
|
|
|
int index = 0;
|
|
|
|
TQString t = s->mid(index, s->find(' ', index));
|
|
|
|
index += 1 + t.length();
|
|
|
|
int moves = t.toInt();
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Allow undo and possibly start the commit timer
|
|
|
|
*/
|
|
|
|
d->mRedoFlag &= ((moves < d->mMove) && (d->mUndo > 0));
|
|
|
|
emit allowCommand(Undo, moves > 0);
|
|
|
|
emit allowCommand(Redo, d->mRedoFlag);
|
|
|
|
emit allowCommand(Done, moves == d->mMove);
|
|
|
|
if (moves == d->mMove && cl) {
|
|
|
|
emit allowMoving(false);
|
|
|
|
ct->start(cl, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Apply moves to d->mGame[1] and store results in d->mGame[0]
|
|
|
|
*/
|
|
|
|
d->mGame[0] = d->mGame[1];
|
|
|
|
|
|
|
|
/*
|
|
|
|
* process each individual move
|
|
|
|
*/
|
|
|
|
for (int i = 0; i < moves; i++) {
|
|
|
|
bool kick = false;
|
|
|
|
t = s->mid(index, s->find(' ', index) - index);
|
|
|
|
index += 1 + t.length();
|
|
|
|
char c = '-';
|
|
|
|
if (t.contains('+')) {
|
|
|
|
c = '+';
|
|
|
|
kick = true;
|
|
|
|
}
|
|
|
|
TQString r = t.left(t.find(c));
|
|
|
|
if (r.contains("bar")) {
|
|
|
|
d->mGame[0].setBar(d->mRoll, abs(d->mGame[0].bar(d->mRoll)) - 1);
|
|
|
|
} else {
|
|
|
|
int from = r.toInt();
|
|
|
|
d->mGame[0].setBoard(from, d->mRoll, abs(d->mGame[0].board(from)) - 1);
|
|
|
|
}
|
|
|
|
t.remove(0, 1 + r.length());
|
|
|
|
if (t.contains("off")) {
|
|
|
|
d->mGame[0].setHome(d->mRoll, abs(d->mGame[0].home(d->mRoll)) + 1);
|
|
|
|
} else {
|
|
|
|
int to = t.toInt();
|
|
|
|
if (kick) {
|
|
|
|
d->mGame[0].setBoard(to, d->mRoll, 0);
|
|
|
|
int el = ((d->mRoll == US) ? THEM : US);
|
|
|
|
d->mGame[0].setBar(el, abs(d->mGame[0].bar(el)) + 1);
|
|
|
|
}
|
|
|
|
d->mGame[0].setBoard(to, d->mRoll, abs(d->mGame[0].board(to)) + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// == dice & rolling ===========================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Roll random dice for the player whose turn it is
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::roll()
|
|
|
|
{
|
|
|
|
rollDice((d->mRoll == US) ? THEM : US);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If possible, roll random dice for player w
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::rollDice(const int w)
|
|
|
|
{
|
|
|
|
if ((d->mRoll != w) && d->mRollFlag) {
|
|
|
|
rollDiceBackend(w, getRandom(), getRandom());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
emit infoText(i18n("It's not your turn to roll!"));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Return a random integer between 1 and 6. According to the man
|
|
|
|
* page of rand(), this is the way to go...
|
|
|
|
*/
|
|
|
|
int KBgEngineOffline::getRandom()
|
|
|
|
{
|
|
|
|
return 1+d->mRandom->getLong(6);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Set the dice for player w to a and b. Reload the board and determine the
|
|
|
|
* maximum number of moves
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::rollDiceBackend(const int w, const int a, const int b)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
* This is a special case that stems from leaving the edit
|
|
|
|
* mode.
|
|
|
|
*/
|
|
|
|
if (a == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Set the dice and tel the board about the new state
|
|
|
|
*/
|
|
|
|
d->mGame[0].setDice(w, 0, a);
|
|
|
|
d->mGame[0].setDice(w, 1, b);
|
|
|
|
d->mGame[0].setDice((w == US) ? THEM : US, 0, 0);
|
|
|
|
d->mGame[0].setDice((w == US) ? THEM : US, 1, 0);
|
|
|
|
d->mGame[0].setTurn(w);
|
|
|
|
|
|
|
|
d->mGame[1] = d->mGame[0];
|
|
|
|
|
|
|
|
d->mRoll = w;
|
|
|
|
emit newState(d->mGame[0]);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* No more roling until Done and no Undo yet
|
|
|
|
*/
|
|
|
|
emit allowCommand(Undo, false);
|
|
|
|
emit allowCommand(Roll, false);
|
|
|
|
d->mRedoFlag = false;
|
|
|
|
d->mUndo = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Tell the players how many checkers to move
|
|
|
|
*/
|
|
|
|
switch (d->mMove = d->mGame[0].moves()) {
|
|
|
|
case -1:
|
|
|
|
emit infoText(i18n("Game over!"));
|
|
|
|
d->mGameFlag = false;
|
|
|
|
emit allowCommand(Roll, false);
|
|
|
|
emit allowCommand(Cube, false);
|
|
|
|
emit allowMoving(false);
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
emit infoText(i18n("%1, you cannot move.").
|
|
|
|
arg((w == US) ? d->mName[0] : d->mName[1]));
|
|
|
|
if (cl)
|
|
|
|
ct->start(cl, true);
|
|
|
|
emit allowMoving(false);
|
|
|
|
break;
|
|
|
|
// case 1:
|
|
|
|
default:
|
|
|
|
emit infoText(TQString((w == US) ? d->mName[0] : d->mName[1]) +
|
|
|
|
i18n(", please move 1 piece.",", please move %n pieces.",d->mMove));
|
|
|
|
emit allowMoving(true);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// == cube =====================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Double the cube for the player that can double - asks player
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::cube()
|
|
|
|
{
|
|
|
|
int w = ((d->mRoll == US) ? THEM : US);
|
|
|
|
|
|
|
|
if (d->mRollFlag && d->mGame[0].cube(w) > 0) {
|
|
|
|
emit allowCommand(Cube, false);
|
|
|
|
if (KMessageBox::questionYesNo((TQWidget *)parent(),
|
|
|
|
i18n("%1 has doubled. %2, do you accept the double?").
|
|
|
|
arg((w == THEM) ? d->mName[1] : d->mName[0]).
|
|
|
|
arg((w == US) ? d->mName[1] : d->mName[0]),
|
|
|
|
i18n("Doubling"), i18n("Accept"), i18n("Reject")) != KMessageBox::Yes) {
|
|
|
|
d->mGameFlag = false;
|
|
|
|
emit allowCommand(Roll, false);
|
|
|
|
emit allowCommand(Cube, false);
|
|
|
|
emit infoText(i18n("%1 wins the game. Congratulations!").
|
|
|
|
arg((w == US) ? d->mName[0] : d->mName[1]));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
emit infoText(i18n("%1 has accepted the double. The game continues.").
|
|
|
|
arg((w == THEM) ? d->mName[0] : d->mName[1]));
|
|
|
|
|
|
|
|
if (d->mGame[0].cube(US)*d->mGame[0].cube(THEM) > 0)
|
|
|
|
d->mGame[0].setCube(2, w == THEM, w == US);
|
|
|
|
else
|
|
|
|
d->mGame[0].setCube(2*d->mGame[0].cube(w), w == THEM, w == US);
|
|
|
|
|
|
|
|
emit newState(d->mGame[0]);
|
|
|
|
emit getState(&d->mGame[0]);
|
|
|
|
|
|
|
|
d->mGame[1] = d->mGame[0];
|
|
|
|
|
|
|
|
roll();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Double the cube for player w
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::doubleCube(const int)
|
|
|
|
{
|
|
|
|
cube();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// == various slots & functions ================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Check with the user if we should really quit in the middle of a
|
|
|
|
* game.
|
|
|
|
*/
|
|
|
|
bool KBgEngineOffline::queryClose()
|
|
|
|
{
|
|
|
|
if (!d->mGameFlag)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
switch (KMessageBox::warningContinueCancel((TQWidget *)parent(),
|
|
|
|
i18n("In the middle of a game. "
|
|
|
|
"Really quit?"), TQString(), KStdGuiItem::quit())) {
|
|
|
|
case KMessageBox::Continue :
|
|
|
|
return TRUE;
|
|
|
|
case KMessageBox::Cancel :
|
|
|
|
return FALSE;
|
|
|
|
default: // cancel
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Quitting is fine at any time
|
|
|
|
*/
|
|
|
|
bool KBgEngineOffline::queryExit()
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Handle textual commands. Right now, all commands are ignored
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::handleCommand(const TQString& cmd)
|
|
|
|
{
|
|
|
|
emit infoText(i18n("Text commands are not yet working. "
|
|
|
|
"The command '%1' has been ignored.").arg(cmd));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Load the last known sane state of the board
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::load()
|
|
|
|
{
|
|
|
|
if (d->mEdit->isChecked())
|
|
|
|
emit newState(d->mGame[1]);
|
|
|
|
else {
|
|
|
|
// undo up to four moves
|
|
|
|
undo();
|
|
|
|
undo();
|
|
|
|
undo();
|
|
|
|
undo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Store if cmd is allowed or not
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::setAllowed(int cmd, bool f)
|
|
|
|
{
|
|
|
|
switch (cmd) {
|
|
|
|
case Roll:
|
|
|
|
d->mRollFlag = f;
|
|
|
|
return;
|
|
|
|
case Undo:
|
|
|
|
d->mUndoFlag = f;
|
|
|
|
return;
|
|
|
|
case Cube:
|
|
|
|
d->mCubeFlag = f;
|
|
|
|
return;
|
|
|
|
case Done:
|
|
|
|
d->mDoneFlag = f;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Swaps the used colors on the board
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::swapColors()
|
|
|
|
{
|
|
|
|
d->mGame[1].setDice(US, 0, d->mGame[0].dice(US, 0));
|
|
|
|
d->mGame[1].setDice(US, 1, d->mGame[0].dice(US, 1));
|
|
|
|
d->mGame[1].setDice(THEM, 0, d->mGame[0].dice(THEM, 0));
|
|
|
|
d->mGame[1].setDice(THEM, 1, d->mGame[0].dice(THEM, 1));
|
|
|
|
d->mGame[1].setColor(d->mGame[1].color(THEM), US);
|
|
|
|
emit newState(d->mGame[1]);
|
|
|
|
emit getState(&d->mGame[1]);
|
|
|
|
d->mGame[0] = d->mGame[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Switch back and forth between edit and play mode
|
|
|
|
*/
|
|
|
|
void KBgEngineOffline::toggleEditMode()
|
|
|
|
{
|
|
|
|
emit setEditMode(d->mEdit->isChecked());
|
|
|
|
if (d->mEdit->isChecked()) {
|
|
|
|
ct->stop();
|
|
|
|
d->mNew->setEnabled(false);
|
|
|
|
d->mSwap->setEnabled(false);
|
|
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emit allowCommand(Undo, false);
|
|
|
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emit allowCommand(Roll, false);
|
|
|
|
emit allowCommand(Done, false);
|
|
|
|
emit allowCommand(Cube, false);
|
|
|
|
emit statText(i18n("%1 vs. %2 - Edit Mode").arg(d->mName[0]).arg(d->mName[1]));
|
|
|
|
} else {
|
|
|
|
d->mNew->setEnabled(true);
|
|
|
|
d->mSwap->setEnabled(true);
|
|
|
|
emit statText(i18n("%1 vs. %2").arg(d->mName[0]).arg(d->mName[1]));
|
|
|
|
emit getState(&d->mGame[1]);
|
|
|
|
d->mGame[0] = d->mGame[1];
|
|
|
|
emit allowCommand(Done, d->mDoneFlag);
|
|
|
|
emit allowCommand(Cube, d->mCubeFlag);
|
|
|
|
emit allowCommand(Undo, d->mUndoFlag);
|
|
|
|
emit allowCommand(Roll, d->mRollFlag);
|
|
|
|
int w =((d->mGame[0].dice(US, 0) && d->mGame[0].dice(US, 1)) ? US : THEM);
|
|
|
|
rollDiceBackend(w, d->mGame[0].dice(w, 0), d->mGame[0].dice(w, 1));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// EOF
|