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/***************************************************************************
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begin : Fri May 19 2000
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copyright : (C) 2000 by Roman Merzlyakov
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email : roman@sbrf.barrt.ru
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copyright : (C) 2000 by Roman Razilov
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email : Roman.Razilov@gmx.de
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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/* changes
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21.05.2000 Roman Razilov Menu game/Next
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*/
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//
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// The implementation of the KLines widget
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//
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#include <tqkeycode.h>
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#include <tqlabel.h>
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#include <tqpushbutton.h>
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#include <tqtooltip.h>
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#include <tqstring.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <time.h>
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#include <tdeapplication.h>
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#include <kiconloader.h>
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#include <tdelocale.h>
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#include <tdeconfig.h>
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#include <tdemenubar.h>
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#include <tdepopupmenu.h>
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#include <highscore/kscoredialog.h>
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#include <tdeaction.h>
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#include <kstdaction.h>
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#include <kstdgameaction.h>
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#include "cfg.h"
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#include "prefs.h"
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#include <kstatusbar.h>
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#include "klines.moc"
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enum { Nb_Levels = 5 };
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static const char *LEVEL[Nb_Levels] = {
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I18N_NOOP("Very Easy"), I18N_NOOP("Easy"), I18N_NOOP("Normal"), I18N_NOOP("Hard"),
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I18N_NOOP("Very Hard")
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};
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/*
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Creates the KLines widget and sets saved options (if any).
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*/
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KLines::KLines()
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{
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mwidget = new MainWidget(this);
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setCentralWidget( mwidget );
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lsb = mwidget->GetLsb();
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connect(lsb, TQ_SIGNAL(endTurn()), this, TQ_SLOT(makeTurn()));
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connect(lsb, TQ_SIGNAL(eraseLine(int)), this, TQ_SLOT(addScore(int)));
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connect(lsb, TQ_SIGNAL(endGame()), this, TQ_SLOT(endGame()));
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connect(lsb, TQ_SIGNAL(userTurn()), this, TQ_SLOT(userTurn()));
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lPrompt = mwidget->GetPrompt();
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score = 0;
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score_undo = 0;
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bDemo = false;
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statusBar()->insertItem(i18n(" Score:"), 1, 1);
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statusBar()->setItemAlignment(1, AlignVCenter | AlignLeft);
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statusBar()->insertItem(i18n(" Level: "), 0, 1);
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statusBar()->setItemAlignment(0, AlignVCenter | AlignLeft);
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initTDEAction();
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connect(&demoTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(slotDemo()));
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setFocusPolicy(TQWidget::StrongFocus);
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setFocus();
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startGame();
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}
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/*
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Saves the options and destroys the KLines widget.
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*/
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KLines::~KLines()
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{
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Prefs::setLevel(levelAction->currentItem()-2);
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Prefs::writeConfig();
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}
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/*
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Init TDEAction objects (menubar, toolbar, shortcuts)
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*/
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void KLines::initTDEAction()
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{
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KStdGameAction::gameNew(this, TQ_SLOT(startGame()), actionCollection());
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act_demo = KStdGameAction::demo(this, TQ_SLOT(startDemo()), actionCollection());
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act_demo->setText(i18n("Start &Tutorial"));
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KStdGameAction::highscores(this, TQ_SLOT(viewHighScore()), actionCollection());
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KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
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endTurnAction = KStdGameAction::endTurn(this, TQ_SLOT(makeTurn()), actionCollection());
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showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P),
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this, TQ_SLOT(switchPrompt()), actionCollection(), "options_show_next");
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showNextAction->setCheckedState(i18n("Hide Next"));
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showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(),
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this, TQ_SLOT(switchNumbered()), actionCollection(), "options_show_numbered");
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undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection());
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levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection());
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TQStringList items;
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for (uint i=0; i<Nb_Levels; i++)
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items.append( i18n(LEVEL[i]) );
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levelAction->setItems(items);
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levelAction->setCurrentItem(Prefs::level()+2);
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showNextAction->setChecked(Prefs::showNext());
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showNumberedAction->setChecked(Prefs::numberedBalls());
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lPrompt->setPrompt(Prefs::showNext());
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(void)new TDEAction(i18n("Move Left"), Key_Left, lsb, TQ_SLOT(moveLeft()), actionCollection(), "left");
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(void)new TDEAction(i18n("Move Right"), Key_Right, lsb, TQ_SLOT(moveRight()), actionCollection(), "right");
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(void)new TDEAction(i18n("Move Up"), Key_Up, lsb, TQ_SLOT(moveUp()), actionCollection(), "up");
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(void)new TDEAction(i18n("Move Down"), Key_Down, lsb, TQ_SLOT(moveDown()), actionCollection(), "down");
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(void)new TDEAction(i18n("Move Ball"), Key_Space, lsb, TQ_SLOT(placePlayerBall()), actionCollection(), "place_ball");
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setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create );
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}
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void KLines::startGame()
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{
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score = 0;
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score_undo = 0;
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bUndo = true;
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bNewTurn = true;
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if(bDemo)
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stopDemo();
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bFirst = true;
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int level = levelAction->currentItem()-2;
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setLevel(level);
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lsb->setLevel(level);
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lsb->setGameOver(false);
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lsb->clearField();
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generateRandomBalls();
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placeBalls();
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generateRandomBalls();
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undoAction->setEnabled(false);
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endTurnAction->setEnabled(true);
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updateStat();
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}
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void KLines::setLevel(int level) {
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levelStr = i18n(LEVEL[level+2]);
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statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
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}
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void KLines::startDemo()
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{
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if (bDemo)
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{
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stopDemo();
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return;
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}
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score = 0;
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score_undo = 0;
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bUndo = true;
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bNewTurn = true;
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bDemo = true;
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act_demo->setText(i18n("Stop &Tutorial"));
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bFirst = true;
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levelStr = i18n("Tutorial");
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statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
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lsb->startDemoMode();
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lsb->setGameOver(false);
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lsb->clearField();
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lsb->update();
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undoAction->setEnabled(false);
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endTurnAction->setEnabled(false);
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generateRandomBalls();
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demoStep = 0;
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demoTimer.start(1000, true);
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}
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void KLines::stopDemo()
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{
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bDemo = false;
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lsb->hideDemoText();
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demoTimer.stop();
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statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Stopped")), 0);
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act_demo->setText(i18n("Start &Tutorial"));
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}
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void KLines::slotDemo()
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{
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bool newBalls = false;
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int ballColors = -1;
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int clickX = 0;
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int clickY = 0;
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TQString msg;
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demoStep++;
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if ((demoStep % 2) == 0)
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{
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lsb->hideDemoText();
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demoTimer.start(1000, true);
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return;
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}
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if (demoStep == 1)
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{
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msg = i18n("The goal of the game is to put\n"
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"5 balls of the same color in line.");
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}
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else if (demoStep == 3)
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{
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newBalls = true;
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}
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else if (demoStep == 5)
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{
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msg = i18n("You can make horizontal, vertical\n"
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"and diagonal lines.");
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}
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else if (demoStep == 7)
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{
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newBalls = true;
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}
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else if (demoStep == 9)
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{
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msg = i18n("Each turn, three new balls are placed on the board.");
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}
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else if (demoStep == 11)
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{
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newBalls = true;
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}
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else if (demoStep == 13)
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{
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msg = i18n("Every turn, you can move one ball.");
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}
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else if (demoStep == 15)
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{
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newBalls = true;
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ballColors = 56;
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}
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else if (demoStep == 17)
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{
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msg = i18n("To move a ball, click on it with the mouse,\n"
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"then click where you want the ball to go.");
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}
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else if (demoStep == 19)
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{
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clickX = 6;
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clickY = 6;
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}
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else if (demoStep == 21)
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{
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clickX = 6;
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clickY = 9;
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}
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else if (demoStep == 23)
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{
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msg = i18n("You just moved the blue ball!");
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}
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else if (demoStep == 25)
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{
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newBalls = true;
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}
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else if (demoStep == 27)
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{
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msg = i18n("Balls can be moved to every position on the board,\n"
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"as long as there are no other balls in their way.");
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}
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else if (demoStep == 29)
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{
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clickX = 4;
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clickY = 3;
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demoStep++;
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}
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else if (demoStep == 31)
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{
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clickX = 7;
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clickY = 9;
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}
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else if (demoStep == 33)
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{
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msg = i18n("Now we only need one more blue ball.");
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}
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else if (demoStep == 35)
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{
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newBalls = true;
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}
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else if (demoStep == 37)
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{
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msg = i18n("It seems to be our lucky day!");
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}
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else if (demoStep == 39)
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{
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clickX = 8;
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clickY = 2;
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demoStep++;
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}
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else if (demoStep == 41)
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{
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clickX = 8;
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clickY = 9;
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}
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else if (demoStep == 43)
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{
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msg = i18n("Hurray! And away they go!\n"
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"Now lets try the green balls.");
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}
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else if (demoStep == 45)
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{
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clickX = 8;
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clickY = 7;
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demoStep++;
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}
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else if (demoStep == 47)
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{
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clickX = 4;
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clickY = 5;
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lsb->demoAdjust(42);
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}
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else if (demoStep == 49)
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{
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newBalls = true;
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}
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else if (demoStep == 51)
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{
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msg = i18n("Now you try!\n"
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"Click on the green ball and move it to the others!");
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demoStep++;
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}
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else if (demoStep == 53)
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{
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lsb->hideDemoText();
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lsb->adjustDemoMode(true, false);
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demoStep++;
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}
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else if (demoStep == 55)
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{
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msg = i18n("Almost, try again!");
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demoStep -= 4;
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}
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else if (demoStep == 57)
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{
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msg = i18n("Very good!");
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}
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else if (demoStep == 59)
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{
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msg = i18n("Whenever you complete a line you get an extra turn.");
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}
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else if (demoStep == 61)
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{
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msg = i18n("This is the end of this tutorial.\n"
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"Feel free to finish the game!");
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demoStep++;
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}
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else if (demoStep == 63)
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{
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lsb->hideDemoText();
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lsb->adjustDemoMode(true, true);
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bDemo = false;
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act_demo->setText(i18n("Start &Tutorial"));
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}
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if (!msg.isEmpty())
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{
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lsb->showDemoText(msg);
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demoTimer.start(3500 + msg.contains("\n")*1500, true);
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return;
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}
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if (newBalls)
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{
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placeBalls();
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if (ballColors == -1)
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{
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generateRandomBalls();
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}
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else
|
|
|
|
{
|
|
|
|
for( int i = 0 ; i < BALLSDROP ; i++ )
|
|
|
|
{
|
|
|
|
nextBalls[i] = ballColors % 10;
|
|
|
|
ballColors = ballColors / 10;
|
|
|
|
lPrompt->SetBalls(nextBalls);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
updateStat();
|
|
|
|
demoTimer.start(1000, true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (clickX)
|
|
|
|
{
|
|
|
|
lsb->demoClick(clickX-1, clickY-1);
|
|
|
|
if (hasFocus())
|
|
|
|
demoTimer.start(1000, true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::focusOutEvent(TQFocusEvent *ev)
|
|
|
|
{
|
|
|
|
if (bDemo)
|
|
|
|
{
|
|
|
|
lsb->hideDemoText();
|
|
|
|
demoTimer.stop();
|
|
|
|
statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Paused")), 0);
|
|
|
|
}
|
|
|
|
TDEMainWindow::focusOutEvent(ev);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::focusInEvent(TQFocusEvent *ev)
|
|
|
|
{
|
|
|
|
if (bDemo)
|
|
|
|
{
|
|
|
|
statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
|
|
|
|
slotDemo();
|
|
|
|
}
|
|
|
|
TDEMainWindow::focusInEvent(ev);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::stopGame()
|
|
|
|
{
|
|
|
|
if (!lsb->gameOver())
|
|
|
|
endGame();
|
|
|
|
startGame();
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::searchBallsLine()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::generateRandomBalls()
|
|
|
|
{
|
|
|
|
score_undo = score;
|
|
|
|
for( int i = 0 ; i < BALLSDROP ; i++ )
|
|
|
|
{
|
|
|
|
nextBalls_undo[i] = nextBalls[i];
|
|
|
|
nextBalls[i] = bUndo ?
|
|
|
|
lsb->random(NCOLORS) :
|
|
|
|
nextBalls_redo[i];
|
|
|
|
}
|
|
|
|
lPrompt->SetBalls(nextBalls);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::placeBalls()
|
|
|
|
{
|
|
|
|
lsb->placeBalls(nextBalls);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::undo()
|
|
|
|
{
|
|
|
|
if (lsb->gameOver())
|
|
|
|
return;
|
|
|
|
if (!bUndo)
|
|
|
|
return;
|
|
|
|
for( int i = 0 ; i < BALLSDROP ; i++ )
|
|
|
|
{
|
|
|
|
nextBalls_redo[i] = nextBalls[i];
|
|
|
|
nextBalls[i] = nextBalls_undo[i];
|
|
|
|
}
|
|
|
|
score = score_undo;
|
|
|
|
updateStat();
|
|
|
|
lPrompt->SetBalls(nextBalls);
|
|
|
|
lsb->undo();
|
|
|
|
switchUndo(FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::makeTurn()
|
|
|
|
{
|
|
|
|
if (bDemo)
|
|
|
|
{
|
|
|
|
lsb->adjustDemoMode(false, false);
|
|
|
|
demoTimer.start(100, true);
|
|
|
|
}
|
|
|
|
if (lsb->gameOver())
|
|
|
|
return;
|
|
|
|
if (!bDemo){
|
|
|
|
placeBalls();
|
|
|
|
if(sender() != lsb)
|
|
|
|
lsb->saveUndo();
|
|
|
|
}
|
|
|
|
bNewTurn = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::userTurn()
|
|
|
|
{
|
|
|
|
if(bNewTurn)
|
|
|
|
{
|
|
|
|
bNewTurn = false;
|
|
|
|
if (!bDemo)
|
|
|
|
generateRandomBalls();
|
|
|
|
if (!bFirst && !bDemo)
|
|
|
|
switchUndo(true);
|
|
|
|
}
|
|
|
|
bFirst = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::addScore(int ballsErased)
|
|
|
|
{ if(ballsErased >= 5){
|
|
|
|
score += 2*ballsErased*ballsErased - 20*ballsErased + 60 ;
|
|
|
|
if( !lPrompt->getState() ) score+= 1;
|
|
|
|
updateStat();
|
|
|
|
};
|
|
|
|
if (bDemo)
|
|
|
|
{
|
|
|
|
lsb->adjustDemoMode(false, false);
|
|
|
|
demoStep += 2;
|
|
|
|
if (hasFocus())
|
|
|
|
demoTimer.start(100, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::updateStat()
|
|
|
|
{
|
|
|
|
statusBar()->changeItem(i18n(" Score: %1").arg(score), 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::viewHighScore()
|
|
|
|
{
|
|
|
|
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
|
|
|
|
d.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::endGame()
|
|
|
|
{
|
|
|
|
lsb->setGameOver(true);
|
|
|
|
lsb->repaint(false);
|
|
|
|
|
|
|
|
if (bDemo)
|
|
|
|
return;
|
|
|
|
|
|
|
|
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
|
|
|
|
KScoreDialog::FieldInfo scoreInfo;
|
|
|
|
scoreInfo.insert(KScoreDialog::Level, levelStr);
|
|
|
|
if (d.addScore(score, scoreInfo, true))
|
|
|
|
d.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::switchPrompt()
|
|
|
|
{
|
|
|
|
Prefs::setShowNext(!Prefs::showNext());
|
|
|
|
lPrompt->setPrompt(Prefs::showNext());
|
|
|
|
showNextAction->setChecked(Prefs::showNext());
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::switchNumbered()
|
|
|
|
{
|
|
|
|
Prefs::setNumberedBalls(!Prefs::numberedBalls());
|
|
|
|
lPrompt->setPrompt(Prefs::showNext());
|
|
|
|
showNumberedAction->setChecked(Prefs::numberedBalls());
|
|
|
|
mwidget->updatePix();
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::switchUndo(bool bu)
|
|
|
|
{
|
|
|
|
bUndo = bu;
|
|
|
|
undoAction->setEnabled(bu);
|
|
|
|
}
|
|
|
|
|
|
|
|
void KLines::keyPressEvent(TQKeyEvent *e)
|
|
|
|
{
|
|
|
|
if (lsb->gameOver() && (e->key() == TQt::Key_Space))
|
|
|
|
{
|
|
|
|
e->accept();
|
|
|
|
startGame();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
TDEMainWindow::keyPressEvent(e);
|
|
|
|
}
|