|
|
|
#include "main.h"
|
|
|
|
#include "main.moc"
|
|
|
|
|
|
|
|
#include <tdelocale.h>
|
|
|
|
#include <tdeaction.h>
|
|
|
|
#include <kstdaction.h>
|
|
|
|
#include <kkeydialog.h>
|
|
|
|
#include <tdeconfigdialog.h>
|
|
|
|
|
|
|
|
#include "inter.h"
|
|
|
|
#include "factory.h"
|
|
|
|
|
|
|
|
void MainWindow::addConfig(TDEConfigDialog *dialog)
|
|
|
|
{
|
|
|
|
TQWidget *w = cfactory->createAIConfig();
|
Bring package_development, package_games, package_graphics, package_network, package_multimedia, package_wordprocessing, edu_science, package_utilities, input_devices_settings, kcmsystem, personal, and looknfeel icons into XDG compliance
10 years ago
|
|
|
if (w) dialog->addPage(w, i18n("A.I."), "preferences-desktop-personal");
|
|
|
|
}
|
|
|
|
|
|
|
|
void MainWindow::init()
|
|
|
|
{
|
|
|
|
Interface *inter = static_cast<Interface *>(_inter);
|
|
|
|
inter->normalGame();
|
|
|
|
setFocusPolicy(TQWidget::StrongFocus);
|
|
|
|
|
|
|
|
// Modes
|
|
|
|
bool ama = ( bfactory->bbi.nbArcadeStages!=0 );
|
|
|
|
TQString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human"));
|
|
|
|
(void)new TDEAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()),
|
|
|
|
actionCollection(), "mp_single_human");
|
|
|
|
if (ama) (void)new TDEAction(i18n("&Single Human (Arcade)"), 0,
|
|
|
|
TQT_TQOBJECT(inter), TQT_SLOT(arcadeGame()),
|
|
|
|
actionCollection(), "mp_arcade");
|
|
|
|
(void)new TDEAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()),
|
|
|
|
actionCollection(), "mp_human_vs_human");
|
|
|
|
(void)new TDEAction(i18n("Human vs &Computer"), 0,
|
|
|
|
TQT_TQOBJECT(inter), TQT_SLOT(humanVsComputer()),
|
|
|
|
actionCollection(), "mp_human_vs_computer");
|
|
|
|
(void)new TDEAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()),
|
|
|
|
actionCollection(), "mp_more");
|
|
|
|
|
|
|
|
buildGUI(inter);
|
|
|
|
connect(this, TQT_SIGNAL(settingsChanged()),
|
|
|
|
inter, TQT_SLOT(settingsChangedSlot()));
|
|
|
|
}
|
|
|
|
|
|
|
|
void MainWindow::addKeys(KKeyDialog &d)
|
|
|
|
{
|
|
|
|
static_cast<Interface *>(_inter)->addKeys(d);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MainWindow::saveKeys()
|
|
|
|
{
|
|
|
|
static_cast<Interface *>(_inter)->saveKeys();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MainWindow::focusInEvent(TQFocusEvent *e)
|
|
|
|
{
|
|
|
|
static_cast<Interface *>(_inter)->setFocus();
|
|
|
|
BaseMainWindow::focusInEvent(e);
|
|
|
|
}
|