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/**
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* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
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* Robert Williams
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* Andrew Chant <andrew.chant@utoronto.ca>
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* André Luiz dos Santos <andre@netvision.com.br>
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* Benjamin Meyer <ben+ksnake@meyerhome.net>
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*
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* This file is part of the ksnake package
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef RATTLER_H
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#define RATTLER_H
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#include <tqwidget.h>
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#include <tdeaction.h>
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#include "ball.h"
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#include "snake.h"
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class Board;
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class PixServer;
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class Level;
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class Basket;
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class SamySnake;
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enum { Init, Playing, Demo, Paused, Over };
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class Rattler : public TQWidget
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{
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TQ_OBJECT
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public:
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Rattler ( TQWidget *parent=0, const char *name=0 );
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~Rattler();
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void setActionCollection(TDEActionCollection *a){ actionCollection = a;}
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void setBalls(int);
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void setBallsAI(int);
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void setCompuSnakes(int);
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void setSnakesAI(int);
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void setSkill(int);
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void setRoom(int);
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void reloadRoomPixmap();
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TQStringList backgroundPixmaps;
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public slots:
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void closeGate(int);
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void openGate();
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void loadSettings();
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void scoring(bool, int);
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void restart();
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void newTry();
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void levelUp();
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void pause();
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void restartTimer();
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void speedUp();
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void run();
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void demo();
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void killedComputerSnake();
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private slots:
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void start();
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void stop();
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void showRoom();
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void restartDemo();
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signals:
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void setPoints(int);
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void setTrys(int);
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void setScore(int);
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// Is this used? Maybe remove?
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void togglePaused();
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// progress
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void rewind();
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void advance();
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protected:
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void timerEvent( TQTimerEvent * );
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void paintEvent( TQPaintEvent * );
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void keyPressEvent( TQKeyEvent * );
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void mousePressEvent( TQMouseEvent * );
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void focusOutEvent( TQFocusEvent * ) { ; }
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void focusInEvent( TQFocusEvent * ) { ; }
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TDEActionCollection *actionCollection;
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private:
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Board *board;
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PixServer *pix;
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Level *level;
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Basket *basket;
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SamySnake *samy;
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int timerCount;
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bool leaving;
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int check;
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int points;
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int trys;
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int direction;
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TQPtrList<Ball> *balls;
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void restartBalls(bool);
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int numBalls;
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int ballsAI;
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TQPtrList<CompuSnake> *computerSnakes;
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void restartComputerSnakes(bool);
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int numSnakes;
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int snakesAI;
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int room;
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int skill;
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int gameTimer;
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bool timerHasRunOut;
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void start(int);
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void resetFlags();
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void init(bool);
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void score(int);
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void cleanLabel();
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void resizeEvent( TQResizeEvent * );
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};
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#endif // RATTLER_H
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