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/* -------------------------------------------------------------
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KDE Tuberling
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Object to draw on the game board
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mailto:e.bischoff@noos.fr
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------------------------------------------------------------- */
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#include <tqbitmap.h>
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#include <tqpainter.h>
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#include "todraw.h"
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// Constructor with no arguments
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ToDraw::ToDraw()
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: position()
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{
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number = -1;
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}
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// Copy constructor
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ToDraw::ToDraw(const ToDraw &model)
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: position(model.position)
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{
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number = model.number;
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}
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// Constructor with arguments
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ToDraw::ToDraw(int declaredNumber, const TQRect &declaredPosition)
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: position(declaredPosition)
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{
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number = declaredNumber;
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}
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// Affectation operator
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ToDraw &ToDraw::operator=(const ToDraw &model)
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{
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if (&model == this) return *this;
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position = model.position;
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number = model.number;
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return *this;
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}
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// Draw an object previously laid down on the game board
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void ToDraw::draw(TQPainter &artist, const TQRect &area,
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const TQRect *objectsLayout,
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const TQPixmap *gameboard, const TQBitmap *masks) const
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{
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if (!position.intersects(area)) return;
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TQPixmap objectPixmap(objectsLayout[number].size());
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TQBitmap shapeBitmap(objectsLayout[number].size());
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bitBlt(&objectPixmap, TQPoint(0, 0), gameboard, objectsLayout[number], TQt::CopyROP);
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bitBlt(&shapeBitmap, TQPoint(0, 0), masks, objectsLayout[number], TQt::CopyROP);
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objectPixmap.setMask(shapeBitmap);
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artist.drawPixmap(position.topLeft(), objectPixmap);
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}
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// Load an object from a file
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bool ToDraw::load(FILE *fp, int decorations, bool &eof)
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{
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int nitems;
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int pl, pt, pr, pb;
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nitems = fscanf(fp, "%d\t%d %d %d %d\n", &number, &pl, &pt, &pr, &pb);
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if (nitems == EOF)
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{
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eof = true;
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return true;
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}
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eof = false;
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if (nitems != 5) return false;
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if (number < 0 || number >= decorations) return false;
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position.setCoords(pl, pt, pr, pb);
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return true;
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}
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// Save an object to a file
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void ToDraw::save(FILE *fp) const
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{
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fprintf(fp, "%d\t%d %d %d %d\n",
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number,
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position.left(), position.top(), position.right(), position.bottom());
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}
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