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#include <stdlib.h>
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#include "Tileset.h"
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#include <tqimage.h>
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#define mini_width 20
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#define mini_height 28
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static unsigned char mini_bits[] = {
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0xfc, 0xff, 0x0f, 0xfe, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
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0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
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0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
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0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
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0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
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0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
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0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x07, 0xff, 0xff, 0x03,
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};
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#define mask_width 40
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#define mask_height 56
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static unsigned char mask_bits[] = {
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0xf0, 0xff, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xff,
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0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x7f, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff,
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0xff, 0xff, 0xff, 0x0f, };
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// ---------------------------------------------------------
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Tileset::Tileset(bool scale):
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maskBits(mask_width, mask_height, mask_bits, true),
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maskBitsMini(mini_width, mini_height, mini_bits, true)
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{
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isScaled = scale;
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divisor = (isScaled) ? 2 : 1;
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// set up tile metrics (fixed for now)
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ss = 4; // left/bottom shadow width
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bs = 1; // tile boarder width
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w = 40; // tile width (inc boarder & shadow)
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h = 56; // tile height (inc boarder and shadow)
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s = w*h; // RGBA's required per tile
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// Allocate memory for the 9*5 tile arrays
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tiles = new TQRgb [9*5*s];
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selectedTiles = new TQRgb [9*5*s];
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// allocate memory for single tile storage
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selectedFace = new TQRgb [s];
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unselectedFace = new TQRgb [s];
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// quarter widths are used as an offset when
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// overlaying tiles in 3 dimensions.
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qw = ((w-ss)/2) ;
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qh = ((h-ss)/2) ;
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filename = "";
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}
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// ---------------------------------------------------------
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Tileset::~Tileset() {
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// deallocate all memory
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delete [] tiles;
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delete [] selectedTiles;
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delete [] selectedFace;
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delete [] unselectedFace;
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}
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// ---------------------------------------------------------
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// copy a tile from a qimage into a linear array of bytes. This
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// method returns the address of the byte after the copied image
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// and can be used to fill a larger array of tiles.
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TQRgb *Tileset::copyTileImage(short tileX, short tileY, TQRgb *to, TQImage &from) {
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TQRgb *dest = to;
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TQRgb *src;
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src = (TQRgb *) from.scanLine(tileY * h)
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+(tileX * w);
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for (short pos=0; pos < h; pos++) {
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memcpy(dest, src, w*sizeof(TQRgb));
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dest+=w;
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src += from.width();
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}
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return(dest);
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}
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// ----------------------------------------------------------
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// Create a tile. Take a specified tile background a tile face
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// (specified as an x,y coord) and a destination buffer (location
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// in which is calculated from the x,y) and copy in the
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// tile background, overlaying the foreground with transparency
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// (the foregrounds top/left pixel is taken as the transparent
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// color).
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TQRgb *Tileset::createTile(short x, short y,
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TQRgb *det, TQImage &allTiles , TQRgb *face) {
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TQRgb *image ;
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TQRgb *to = det;
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// Alloc the space
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image = new TQRgb[s];
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// copy in the background
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memcpy(to, face, s*sizeof(TQRgb));
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// get the tile gylph
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copyTileImage(x, y , image, allTiles);
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// copy the image over the background using the
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// top left colour as the transparency. We step over
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// the shadow and the boarder
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TQRgb* src = image+ // image
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ss+ // past the left shadow
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bs+ // then the tile border
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(bs * w); // then step past the top border
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to += (((ss+bs))+(bs*w));
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TQRgb trans = *src;
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// start after the top border rows and go through all rows
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for( short YP=0; YP < h-ss - (2*bs); YP++) {
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// start after the shadow and border and iterate over x
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for (short xpos=0; xpos < w-ss -(2*bs) ; xpos++) {
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// skip transparent pixels
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if (*src != trans)
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*to = *src;
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src++;
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to++;
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}
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// step over the border to get to the next row
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src += ss + (2 * bs);
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to += ss + (2 * bs);
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}
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// Free allocated space
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delete [] image;
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// calculate the address of the next tile
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return(det+s);
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}
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// --------------------------------------------------------
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// create a pixmap for a tile. Optionally create a scalled
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// version, which can be used for mini tile requirements.
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// this gives us a small tile for previews and showing
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// removed tiles.
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void Tileset::createPixmap(TQRgb *src, TQPixmap &dest, bool scale, bool shadow)
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{
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TQImage buff;
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TQRgb *line;
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buff.create(w, h, 32);
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for (int y=0; y<h; y++) {
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line = (TQRgb *) buff.scanLine(y);
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memcpy( line, src, w*sizeof(TQRgb));
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if (shadow) {
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for (int spos=0; spos <w; spos++) {
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line[spos] = TQColor(line[spos]).dark(133).rgb();
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}
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}
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src += w;
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}
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// create the pixmap and initialise the drawing mask
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if (!scale) {
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dest.convertFromImage(buff);
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dest.setMask(maskBits);
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} else {
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dest.convertFromImage(buff.smoothScale(w/2, h/2));
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dest.setMask(maskBitsMini);
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}
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}
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// ---------------------------------------------------------
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bool Tileset::loadTileset( const TQString& tilesetPath, const bool isPreview)
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{
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TQImage qiTiles;
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TQRgb *unsel;
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TQRgb *sel;
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TQRgb *nextSel=0;
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TQRgb *nextUnsel=0;
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if (filename == tilesetPath) {
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return true;
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}
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// try to load it
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if( ! qiTiles.load( tilesetPath) )
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return( false );
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// we deal only with 32 bit images
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if (qiTiles.depth() != 32)
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qiTiles = qiTiles.convertDepth(32);
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// Read in the unselected and selected tile backgrounds
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copyTileImage(7, 4 , unselectedFace, qiTiles);
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copyTileImage(8, 4, selectedFace, qiTiles);
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// Read in the 9*5 tiles. Each tile is overlayed onto
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// the selected and unselected tile backgrounds and
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// stored.
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sel = selectedTiles;
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unsel = tiles;
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for (short atY=0; atY<5; atY++) {
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for (short atX=0; atX<9; atX++) {
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nextUnsel = createTile(atX, atY, unsel , qiTiles, unselectedFace);
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// for the preview dialog we do not create selected tiles
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if (!isPreview)
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nextSel = createTile(atX, atY, sel , qiTiles, selectedFace);
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int pixNo = atX+(atY*9);
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// for the preview dialog we only create the unselected mini pix
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if (!isPreview) {
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createPixmap(sel, selectedPix[pixNo], false, false);
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createPixmap(unsel, unselectedPix[pixNo], false, false);
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createPixmap(sel, selectedMiniPix[pixNo], true, false);
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createPixmap(sel, selectedShadowPix[pixNo], false, true);
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createPixmap(unsel, unselectedShadowPix[pixNo], false, true);
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createPixmap(sel, selectedShadowMiniPix[pixNo], true, true);
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createPixmap(unsel, unselectedShadowMiniPix[pixNo], true, true);
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}
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createPixmap(unsel, unselectedMiniPix[pixNo], true, false);
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sel = nextSel;
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unsel= nextUnsel;
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}
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}
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filename = tilesetPath;
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return( true );
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}
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