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#ifndef GAME_H
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#define GAME_H
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#include <kdebug.h>
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#include <tdelocale.h>
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#include <kpixmap.h>
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#include <arts/kplayobject.h>
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#include <arts/kartsserver.h>
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#include <arts/kartsdispatcher.h>
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#include <math.h>
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#include <tqcanvas.h>
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#include <tqpainter.h>
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#include <tqcolor.h>
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#include <tqframe.h>
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#include <tqlayout.h>
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#include <tqmap.h>
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#include <tqpen.h>
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#include <tqpoint.h>
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#include <tqpointarray.h>
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#include <tqrect.h>
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#include <tqstringlist.h>
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#include <tqvaluelist.h>
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#include "object.h"
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#include "config.h"
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#include "canvasitem.h"
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#include "ball.h"
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#include "statedb.h"
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#include "rtti.h"
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#include <kdemacros.h>
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class TQLabel;
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class TQSlider;
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class TQCheckBox;
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class TQTimer;
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class TQKeyEvent;
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class TQMouseEvent;
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class TQPainter;
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class TDEConfig;
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class KPrinter;
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class KolfGame;
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enum Direction { D_Left, D_Right, Forwards, Backwards };
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enum Amount { Amount_Less, Amount_Normal, Amount_More };
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enum HoleResult { Result_Holed, Result_Miss, Result_LipOut };
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class Player;
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class BallStateInfo
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{
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public:
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void saveState(TDEConfig *cfg);
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void loadState(TDEConfig *cfg);
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int id;
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TQPoint spot;
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BallState state;
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bool beginningOfHole;
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int score;
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};
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class BallStateList : public TQValueList<BallStateInfo>
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{
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public:
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int hole;
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int player;
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bool canUndo;
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Vector vector;
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};
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class Player
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{
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public:
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Player() : m_ball(new Ball(0)) {};
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Ball *ball() const { return m_ball; }
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void setBall(Ball *ball) { m_ball = ball; }
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BallStateInfo stateInfo(int hole) const { BallStateInfo ret; ret.spot = TQPoint(m_ball->x(), m_ball->y()); ret.state = m_ball->curState(); ret.score = score(hole); ret.beginningOfHole = m_ball->beginningOfHole(); ret.id = m_id; return ret; }
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TQValueList<int> scores() const { return m_scores; }
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void setScores(const TQValueList<int> &newScores) { m_scores = newScores; }
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int score(int hole) const { return (*m_scores.at(hole - 1)); }
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int lastScore() const { return m_scores.last(); }
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int firstScore() const { return m_scores.first(); }
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void addStrokeToHole(int hole) { (*m_scores.at(hole - 1))++; }
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void setScoreForHole(int score, int hole) { (*m_scores.at(hole - 1)) = score; }
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void subtractStrokeFromHole(int hole) { (*m_scores.at(hole - 1))--; }
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void resetScore(int hole) { (*m_scores.at(hole - 1)) = 0; }
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void addHole() { m_scores.append(0); }
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unsigned int numHoles() const { return m_scores.count(); }
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TQString name() const { return m_name; }
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void setName(const TQString &name) { m_name = name; m_ball->setName(name); }
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void setId(int id) { m_id = id; }
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int id() const { return m_id; }
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private:
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Ball *m_ball;
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TQValueList<int> m_scores;
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TQString m_name;
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int m_id;
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};
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typedef TQValueList<Player> PlayerList;
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class Arrow : public TQCanvasLine
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{
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public:
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Arrow(TQCanvas *canvas);
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void setAngle(double newAngle) { m_angle = newAngle; }
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double angle() const { return m_angle; }
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void setLength(double newLength) { m_length = newLength; }
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double length() const { return m_length; }
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void setReversed(bool yes) { m_reversed = yes; }
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bool reversed() const { return m_reversed; }
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virtual void setVisible(bool);
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virtual void setPen(TQPen p);
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void aboutToDie();
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virtual void moveBy(double, double);
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void updateSelf();
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virtual void setZ(double newz);
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private:
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double m_angle;
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double m_length;
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bool m_reversed;
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TQCanvasLine *line1;
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TQCanvasLine *line2;
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};
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class RectPoint;
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class RectItem
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{
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public:
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virtual void newSize(int /*width*/, int /*height*/) {};
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};
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class RectPoint : public TQCanvasEllipse, public CanvasItem
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{
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public:
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RectPoint(TQColor color, RectItem *, TQCanvas *canvas);
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void dontMove() { dontmove = true; }
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virtual void moveBy(double dx, double dy);
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virtual Config *config(TQWidget *parent);
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virtual bool deleteable() const { return false; }
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virtual bool cornerResize() const { return true; }
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virtual CanvasItem *itemToDelete() { return dynamic_cast<CanvasItem *>(rect); }
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void setSizeFactor(double newFactor) { m_sizeFactor = newFactor; }
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protected:
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RectItem *rect;
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double m_sizeFactor;
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private:
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bool dontmove;
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};
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class Ellipse : public TQCanvasEllipse, public CanvasItem, public RectItem
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{
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public:
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Ellipse(TQCanvas *canvas);
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virtual void advance(int phase);
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int changeEvery() const { return m_changeEvery; }
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void setChangeEvery(int news) { m_changeEvery = news; }
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bool changeEnabled() const { return m_changeEnabled; }
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void setChangeEnabled(bool news);
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virtual void aboutToDie();
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virtual void aboutToSave();
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virtual void savingDone();
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virtual TQPtrList<TQCanvasItem> moveableItems() const;
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virtual void newSize(int width, int height);
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virtual void moveBy(double dx, double dy);
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virtual void editModeChanged(bool changed);
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virtual void save(TDEConfig *cfg);
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virtual void load(TDEConfig *cfg);
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virtual Config *config(TQWidget *parent);
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protected:
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RectPoint *point;
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int m_changeEvery;
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bool m_changeEnabled;
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private:
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int count;
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bool dontHide;
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};
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class EllipseConfig : public Config
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{
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Q_OBJECT
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public:
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EllipseConfig(Ellipse *ellipse, TQWidget *);
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private slots:
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void value1Changed(int news);
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void value2Changed(int news);
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void check1Changed(bool on);
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void check2Changed(bool on);
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protected:
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TQVBoxLayout *m_vlayout;
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private:
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TQLabel *slow1;
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TQLabel *fast1;
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TQLabel *slow2;
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TQLabel *fast2;
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TQSlider *slider1;
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TQSlider *slider2;
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Ellipse *ellipse;
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};
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class Puddle : public Ellipse
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{
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public:
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Puddle(TQCanvas *canvas);
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virtual bool collision(Ball *ball, long int id);
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virtual int rtti() const { return Rtti_DontPlaceOn; }
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};
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class PuddleObj : public Object
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{
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public:
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PuddleObj() { m_name = i18n("Puddle"); m__name = "puddle"; }
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virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Puddle(canvas); }
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};
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class Sand : public Ellipse
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{
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public:
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Sand(TQCanvas *canvas);
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virtual bool collision(Ball *ball, long int id);
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};
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class SandObj : public Object
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{
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public:
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SandObj() { m_name = i18n("Sand"); m__name = "sand"; }
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virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Sand(canvas); }
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};
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class Inside : public TQCanvasEllipse, public CanvasItem
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{
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public:
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Inside(CanvasItem *item, TQCanvas *canvas) : TQCanvasEllipse(canvas) { this->item = item; }
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virtual bool collision(Ball *ball, long int id) { return item->collision(ball, id); }
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protected:
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CanvasItem *item;
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};
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class Bumper : public TQCanvasEllipse, public CanvasItem
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{
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public:
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Bumper(TQCanvas *canvas);
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virtual void advance(int phase);
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virtual void aboutToDie();
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virtual void moveBy(double dx, double dy);
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virtual void editModeChanged(bool changed);
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virtual bool collision(Ball *ball, long int id);
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protected:
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TQColor firstColor;
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TQColor secondColor;
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Inside *inside;
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private:
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int count;
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};
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class BumperObj : public Object
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{
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public:
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BumperObj() { m_name = i18n("Bumper"); m__name = "bumper"; }
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virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Bumper(canvas); }
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};
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class Hole : public TQCanvasEllipse, public CanvasItem
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{
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public:
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Hole(TQColor color, TQCanvas *canvas);
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virtual bool place(Ball * /*ball*/, bool /*wasCenter*/) { return true; };
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virtual bool collision(Ball *ball, long int id);
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protected:
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virtual HoleResult result(const TQPoint, double, bool *wasCenter);
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};
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class Cup : public Hole
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{
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public:
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Cup(TQCanvas *canvas);
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virtual bool place(Ball *ball, bool wasCenter);
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virtual void save(TDEConfig *cfg);
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virtual bool canBeMovedByOthers() const { return true; }
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virtual void draw(TQPainter &painter);
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protected:
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TQPixmap pixmap;
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};
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class CupObj : public Object
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{
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public:
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CupObj() { m_name = i18n("Cup"); m__name = "cup"; m_addOnNewHole = true; }
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virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Cup(canvas); }
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};
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class BlackHole;
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class BlackHoleConfig : public Config
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{
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Q_OBJECT
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public:
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BlackHoleConfig(BlackHole *blackHole, TQWidget *parent);
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private slots:
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void degChanged(int);
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void minChanged(double);
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void maxChanged(double);
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private:
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BlackHole *blackHole;
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};
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class BlackHoleExit : public TQCanvasLine, public CanvasItem
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{
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public:
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BlackHoleExit(BlackHole *blackHole, TQCanvas *canvas);
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virtual int rtti() const { return Rtti_NoCollision; }
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virtual void aboutToDie();
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virtual void moveBy(double dx, double dy);
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virtual bool deleteable() const { return false; }
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virtual bool canBeMovedByOthers() const { return true; }
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virtual void editModeChanged(bool editing);
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virtual void setPen(TQPen p);
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virtual void showInfo();
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virtual void hideInfo();
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void updateArrowAngle();
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void updateArrowLength();
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virtual Config *config(TQWidget *parent);
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BlackHole *blackHole;
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protected:
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Arrow *arrow;
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};
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class BlackHoleTimer : public TQObject
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{
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Q_OBJECT
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public:
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BlackHoleTimer(Ball *ball, double speed, int msec);
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signals:
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void eject(Ball *ball, double speed);
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void halfway();
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protected slots:
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void mySlot();
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void myMidSlot();
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protected:
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double m_speed;
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Ball *m_ball;
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};
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class BlackHole : public TQObject, public Hole
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{
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Q_OBJECT
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public:
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BlackHole(TQCanvas *canvas);
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virtual bool canBeMovedByOthers() const { return true; }
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virtual void aboutToDie();
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virtual void showInfo();
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virtual void hideInfo();
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virtual bool place(Ball *ball, bool wasCenter);
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virtual void save(TDEConfig *cfg);
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virtual void load(TDEConfig *cfg);
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virtual Config *config(TQWidget *parent) { return new BlackHoleConfig(this, parent); }
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virtual TQPtrList<TQCanvasItem> moveableItems() const;
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double minSpeed() const { return m_minSpeed; }
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double maxSpeed() const { return m_maxSpeed; }
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void setMinSpeed(double news) { m_minSpeed = news; exitItem->updateArrowLength(); }
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void setMaxSpeed(double news) { m_maxSpeed = news; exitItem->updateArrowLength(); }
|
|
|
|
|
|
|
|
int curExitDeg() const { return exitDeg; }
|
|
|
|
void setExitDeg(int newdeg);
|
|
|
|
|
|
|
|
virtual void editModeChanged(bool editing) { exitItem->editModeChanged(editing); }
|
|
|
|
void updateInfo();
|
|
|
|
|
|
|
|
virtual void shotStarted() { runs = 0; };
|
|
|
|
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
|
|
|
|
public slots:
|
|
|
|
void eject(Ball *ball, double speed);
|
|
|
|
void halfway();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
int exitDeg;
|
|
|
|
BlackHoleExit *exitItem;
|
|
|
|
double m_minSpeed;
|
|
|
|
double m_maxSpeed;
|
|
|
|
|
|
|
|
private:
|
|
|
|
int runs;
|
|
|
|
TQCanvasLine *infoLine;
|
|
|
|
TQCanvasEllipse *outside;
|
|
|
|
void finishMe();
|
|
|
|
};
|
|
|
|
class BlackHoleObj : public Object
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
BlackHoleObj() { m_name = i18n("Black Hole"); m__name = "blackhole"; }
|
|
|
|
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new BlackHole(canvas); }
|
|
|
|
};
|
|
|
|
|
|
|
|
class WallPoint;
|
|
|
|
class Wall : public TQCanvasLine, public CanvasItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Wall(TQCanvas *canvas);
|
|
|
|
virtual void aboutToDie();
|
|
|
|
double dampening;
|
|
|
|
|
|
|
|
void setAlwaysShow(bool yes);
|
|
|
|
virtual void setZ(double newz);
|
|
|
|
virtual void setPen(TQPen p);
|
|
|
|
virtual bool collision(Ball *ball, long int id);
|
|
|
|
virtual void save(TDEConfig *cfg);
|
|
|
|
virtual void load(TDEConfig *cfg);
|
|
|
|
virtual void selectedItem(TQCanvasItem *item);
|
|
|
|
virtual void editModeChanged(bool changed);
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
virtual void setVelocity(double vx, double vy);
|
|
|
|
virtual void clean();
|
|
|
|
|
|
|
|
// must reimp because we gotta move the end items,
|
|
|
|
// and we do that in moveBy()
|
|
|
|
virtual void setPoints(int xa, int ya, int xb, int yb) { TQCanvasLine::setPoints(xa, ya, xb, yb); moveBy(0, 0); }
|
|
|
|
|
|
|
|
virtual int rtti() const { return Rtti_Wall; }
|
|
|
|
virtual TQPtrList<TQCanvasItem> moveableItems() const;
|
|
|
|
virtual void setGame(KolfGame *game);
|
|
|
|
virtual void setVisible(bool);
|
|
|
|
|
|
|
|
virtual TQPointArray areaPoints() const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
WallPoint *startItem;
|
|
|
|
WallPoint *endItem;
|
|
|
|
bool editing;
|
|
|
|
|
|
|
|
private:
|
|
|
|
long int lastId;
|
|
|
|
|
|
|
|
friend class WallPoint;
|
|
|
|
};
|
|
|
|
class WallPoint : public TQCanvasEllipse, public CanvasItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
WallPoint(bool start, Wall *wall, TQCanvas *canvas);
|
|
|
|
void setAlwaysShow(bool yes) { alwaysShow = yes; updateVisible(); }
|
|
|
|
virtual void editModeChanged(bool changed);
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
virtual int rtti() const { return Rtti_WallPoint; }
|
|
|
|
virtual bool deleteable() const { return false; }
|
|
|
|
virtual bool collision(Ball *ball, long int id);
|
|
|
|
virtual CanvasItem *itemToDelete() { return wall; }
|
|
|
|
virtual void clean();
|
|
|
|
virtual Config *config(TQWidget *parent) { return wall->config(parent); }
|
|
|
|
void dontMove() { dontmove = true; };
|
|
|
|
void updateVisible();
|
|
|
|
|
|
|
|
Wall *parentWall() { return wall; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
Wall *wall;
|
|
|
|
bool editing;
|
|
|
|
bool visible;
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool alwaysShow;
|
|
|
|
bool start;
|
|
|
|
bool dontmove;
|
|
|
|
long int lastId;
|
|
|
|
|
|
|
|
friend class Wall;
|
|
|
|
};
|
|
|
|
class WallObj : public Object
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
WallObj() { m_name = i18n("Wall"); m__name = "wall"; }
|
|
|
|
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Wall(canvas); }
|
|
|
|
};
|
|
|
|
|
|
|
|
class Putter : public TQCanvasLine, public CanvasItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Putter(TQCanvas *canvas);
|
|
|
|
void go(Direction, Amount amount = Amount_Normal);
|
|
|
|
void setOrigin(int x, int y);
|
|
|
|
int curLen() const { return len; }
|
|
|
|
double curAngle() const { return angle; }
|
|
|
|
int curDeg() const { return rad2deg(angle); }
|
|
|
|
virtual void showInfo();
|
|
|
|
virtual void hideInfo();
|
|
|
|
void setAngle(double news) { angle = news; finishMe(); }
|
|
|
|
void setDeg(int news) { angle = deg2rad(news); finishMe(); }
|
|
|
|
double curMaxAngle() const { return maxAngle; }
|
|
|
|
virtual int rtti() const { return Rtti_Putter; }
|
|
|
|
virtual void setVisible(bool yes);
|
|
|
|
void saveAngle(Ball *ball) { angleMap[ball] = angle; }
|
|
|
|
void setAngle(Ball *ball);
|
|
|
|
void resetAngles() { angleMap.clear(); setZ(999999); }
|
|
|
|
virtual bool canBeMovedByOthers() const { return true; }
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
void setShowGuideLine(bool yes);
|
|
|
|
|
|
|
|
private:
|
|
|
|
TQPoint midPoint;
|
|
|
|
double maxAngle;
|
|
|
|
double angle;
|
|
|
|
double oneDegree;
|
|
|
|
TQMap<Ball *, double> angleMap;
|
|
|
|
int len;
|
|
|
|
void finishMe();
|
|
|
|
int putterWidth;
|
|
|
|
TQCanvasLine *guideLine;
|
|
|
|
bool m_showGuideLine;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Bridge;
|
|
|
|
class BridgeConfig : public Config
|
|
|
|
{
|
|
|
|
Q_OBJECT
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
BridgeConfig(Bridge *bridge, TQWidget *);
|
|
|
|
|
|
|
|
protected slots:
|
|
|
|
void topWallChanged(bool);
|
|
|
|
void botWallChanged(bool);
|
|
|
|
void leftWallChanged(bool);
|
|
|
|
void rightWallChanged(bool);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
TQVBoxLayout *m_vlayout;
|
|
|
|
TQCheckBox *top;
|
|
|
|
TQCheckBox *bot;
|
|
|
|
TQCheckBox *left;
|
|
|
|
TQCheckBox *right;
|
|
|
|
|
|
|
|
private:
|
|
|
|
Bridge *bridge;
|
|
|
|
};
|
|
|
|
class Bridge : public TQCanvasRectangle, public CanvasItem, public RectItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Bridge(TQRect rect, TQCanvas *canvas);
|
|
|
|
virtual bool collision(Ball *ball, long int id);
|
|
|
|
virtual void aboutToDie();
|
|
|
|
virtual void editModeChanged(bool changed);
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
virtual void load(TDEConfig *cfg);
|
|
|
|
virtual void save(TDEConfig *cfg);
|
|
|
|
virtual bool vStrut() const { return true; }
|
|
|
|
void doLoad(TDEConfig *cfg);
|
|
|
|
void doSave(TDEConfig *cfg);
|
|
|
|
virtual void newSize(int width, int height);
|
|
|
|
virtual void setGame(KolfGame *game);
|
|
|
|
virtual Config *config(TQWidget *parent) { return new BridgeConfig(this, parent); }
|
|
|
|
void setSize(int width, int height);
|
|
|
|
virtual TQPtrList<TQCanvasItem> moveableItems() const;
|
|
|
|
|
|
|
|
void setWallColor(TQColor color);
|
|
|
|
TQPen wallPen() const { return topWall->pen(); }
|
|
|
|
|
|
|
|
double wallZ() const { return topWall->z(); }
|
|
|
|
void setWallZ(double);
|
|
|
|
|
|
|
|
void setTopWallVisible(bool yes) { topWall->setVisible(yes); }
|
|
|
|
void setBotWallVisible(bool yes) { botWall->setVisible(yes); }
|
|
|
|
void setLeftWallVisible(bool yes) { leftWall->setVisible(yes); }
|
|
|
|
void setRightWallVisible(bool yes) { rightWall->setVisible(yes); }
|
|
|
|
bool topWallVisible() const { return topWall->isVisible(); }
|
|
|
|
bool botWallVisible() const { return botWall->isVisible(); }
|
|
|
|
bool leftWallVisible() const { return leftWall->isVisible(); }
|
|
|
|
bool rightWallVisible() const { return rightWall->isVisible(); }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
Wall *topWall;
|
|
|
|
Wall *botWall;
|
|
|
|
Wall *leftWall;
|
|
|
|
Wall *rightWall;
|
|
|
|
RectPoint *point;
|
|
|
|
};
|
|
|
|
class BridgeObj : public Object
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
BridgeObj() { m_name = i18n("Bridge"); m__name = "bridge"; }
|
|
|
|
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Bridge(TQRect(0, 0, 80, 40), canvas); }
|
|
|
|
};
|
|
|
|
|
|
|
|
class Sign;
|
|
|
|
class SignConfig : public BridgeConfig
|
|
|
|
{
|
|
|
|
Q_OBJECT
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
SignConfig(Sign *sign, TQWidget *parent);
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
void textChanged(const TQString &);
|
|
|
|
|
|
|
|
private:
|
|
|
|
Sign *sign;
|
|
|
|
};
|
|
|
|
class Sign : public Bridge
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Sign(TQCanvas *canvas);
|
|
|
|
void setText(const TQString &text);
|
|
|
|
TQString text() const { return m_text; }
|
|
|
|
virtual void draw(TQPainter &painter);
|
|
|
|
virtual bool vStrut() const { return false; }
|
|
|
|
virtual Config *config(TQWidget *parent) { return new SignConfig(this, parent); }
|
|
|
|
virtual void save(TDEConfig *cfg);
|
|
|
|
virtual void load(TDEConfig *cfg);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
TQString m_text;
|
|
|
|
TQString m_untranslatedText;
|
|
|
|
};
|
|
|
|
class SignObj : public Object
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
SignObj() { m_name = i18n("Sign"); m__name = "sign"; }
|
|
|
|
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Sign(canvas); }
|
|
|
|
};
|
|
|
|
|
|
|
|
class Windmill;
|
|
|
|
class WindmillGuard : public Wall
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
WindmillGuard(TQCanvas *canvas) : Wall(canvas) {};
|
|
|
|
void setBetween(int newmin, int newmax) { max = newmax; min = newmin; }
|
|
|
|
virtual void advance(int phase);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
int max;
|
|
|
|
int min;
|
|
|
|
};
|
|
|
|
class WindmillConfig : public BridgeConfig
|
|
|
|
{
|
|
|
|
Q_OBJECT
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
WindmillConfig(Windmill *windmill, TQWidget *parent);
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
void speedChanged(int news);
|
|
|
|
void endChanged(bool yes);
|
|
|
|
|
|
|
|
private:
|
|
|
|
Windmill *windmill;
|
|
|
|
};
|
|
|
|
class Windmill : public Bridge
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Windmill(TQRect rect, TQCanvas *canvas);
|
|
|
|
virtual void aboutToDie();
|
|
|
|
virtual void newSize(int width, int height);
|
|
|
|
virtual void save(TDEConfig *cfg);
|
|
|
|
virtual void load(TDEConfig *cfg);
|
|
|
|
virtual void setGame(KolfGame *game);
|
|
|
|
virtual Config *config(TQWidget *parent) { return new WindmillConfig(this, parent); }
|
|
|
|
void setSize(int width, int height);
|
|
|
|
virtual void moveBy(double dx, double dy);
|
|
|
|
void setSpeed(int news);
|
|
|
|
int curSpeed() const { return speed; }
|
|
|
|
void setBottom(bool yes);
|
|
|
|
bool bottom() const { return m_bottom; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
WindmillGuard *guard;
|
|
|
|
Wall *left;
|
|
|
|
Wall *right;
|
|
|
|
int speedfactor;
|
|
|
|
int speed;
|
|
|
|
bool m_bottom;
|
|
|
|
};
|
|
|
|
class WindmillObj : public Object
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
WindmillObj() { m_name = i18n("Windmill"); m__name = "windmill"; }
|
|
|
|
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Windmill(TQRect(0, 0, 80, 40), canvas); }
|
|
|
|
};
|
|
|
|
|
|
|
|
class HoleInfo;
|
|
|
|
class HoleConfig : public Config
|
|
|
|
{
|
|
|
|
Q_OBJECT
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
HoleConfig(HoleInfo *holeInfo, TQWidget *);
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
void authorChanged(const TQString &);
|
|
|
|
void parChanged(int);
|
|
|
|
void maxStrokesChanged(int);
|
|
|
|
void nameChanged(const TQString &);
|
|
|
|
void borderWallsChanged(bool);
|
|
|
|
|
|
|
|
private:
|
|
|
|
HoleInfo *holeInfo;
|
|
|
|
};
|
|
|
|
class HoleInfo : public CanvasItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
HoleInfo() { m_lowestMaxStrokes = 4; }
|
|
|
|
virtual ~HoleInfo() {}
|
|
|
|
void setPar(int newpar) { m_par = newpar; }
|
|
|
|
int par() const { return m_par; }
|
|
|
|
void setMaxStrokes(int newMaxStrokes) { m_maxStrokes = newMaxStrokes; }
|
|
|
|
int lowestMaxStrokes() const { return m_lowestMaxStrokes; }
|
|
|
|
int maxStrokes() const { return m_maxStrokes; }
|
|
|
|
bool hasMaxStrokes() const { return m_maxStrokes != m_lowestMaxStrokes; }
|
|
|
|
void setAuthor(TQString newauthor) { m_author = newauthor; }
|
|
|
|
TQString author() const { return m_author; }
|
|
|
|
|
|
|
|
void setName(TQString newname) { m_name = newname; }
|
|
|
|
void setUntranslatedName(TQString newname) { m_untranslatedName = newname; }
|
|
|
|
TQString name() const { return m_name; }
|
|
|
|
TQString untranslatedName() const { return m_untranslatedName; }
|
|
|
|
|
|
|
|
virtual Config *config(TQWidget *parent) { return new HoleConfig(this, parent); }
|
|
|
|
void borderWallsChanged(bool yes);
|
|
|
|
bool borderWalls() const { return m_borderWalls; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
TQString m_author;
|
|
|
|
TQString m_name;
|
|
|
|
TQString m_untranslatedName;
|
|
|
|
bool m_borderWalls;
|
|
|
|
int m_par;
|
|
|
|
int m_maxStrokes;
|
|
|
|
int m_lowestMaxStrokes;
|
|
|
|
};
|
|
|
|
|
|
|
|
class StrokeCircle : public TQCanvasItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
StrokeCircle(TQCanvas *canvas);
|
|
|
|
|
|
|
|
void setValue(double v);
|
|
|
|
double value();
|
|
|
|
void setMaxValue(double m);
|
|
|
|
void setSize(int w, int h);
|
|
|
|
void setThickness(int t);
|
|
|
|
int thickness() const;
|
|
|
|
int width() const;
|
|
|
|
int height() const;
|
|
|
|
virtual void draw(TQPainter &p);
|
|
|
|
virtual TQRect boundingRect() const;
|
|
|
|
virtual bool collidesWith(const TQCanvasItem*) const;
|
|
|
|
virtual bool collidesWith(const TQCanvasSprite*, const TQCanvasPolygonalItem*, const TQCanvasRectangle*, const TQCanvasEllipse*, const TQCanvasText*) const;
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private:
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double dvalue, dmax;
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int ithickness, iwidth, iheight;
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};
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struct KDE_EXPORT CourseInfo
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{
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CourseInfo(const TQString &_name, const TQString &_untranslatedName, const TQString &_author, unsigned int _holes, unsigned int _par) { name = _name; untranslatedName = _untranslatedName, author = _author; holes = _holes; par = _par; }
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CourseInfo();
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TQString name;
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TQString untranslatedName;
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TQString author;
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unsigned int holes;
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unsigned int par;
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};
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class KDE_EXPORT KolfGame : public TQCanvasView
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{
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Q_OBJECT
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public:
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KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWidget *parent=0, const char *name=0 );
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~KolfGame();
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void setObjects(ObjectList *obj) { this->obj = obj; }
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void setFilename(const TQString &filename);
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TQString curFilename() const { return filename; }
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void emitLargestHole() { emit largestHole(highestHole); }
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TQCanvas *canvas() const { return course; }
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void removeItem(TQCanvasItem *item) { items.setAutoDelete(false); items.removeRef(item); }
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// returns whether it was a cancel
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bool askSave(bool);
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bool isEditing() const { return editing; }
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int currentHole() { return curHole; }
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void setStrict(bool yes) { strict = yes; }
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// returns true when you shouldn't do anything
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bool isPaused() const { return paused; }
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Ball *curBall() const { return (*curPlayer).ball(); }
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void updateMouse();
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void ballMoved();
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void updateHighlighter();
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void updateCourse() { course->update(); }
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TQCanvasItem *curSelectedItem() const { return selectedItem; }
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void setBorderWalls(bool);
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void setInPlay(bool yes) { inPlay = yes; }
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bool isInPlay() { return inPlay; }
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bool isInfoShowing() { return m_showInfo; }
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void stoppedBall();
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TQString courseName() const { return holeInfo.name(); }
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void hidePutter() { putter->setVisible(false); }
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void ignoreEvents(bool ignore) { m_ignoreEvents = ignore; }
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static void scoresFromSaved(TDEConfig *, PlayerList &players);
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static void courseInfo(CourseInfo &info, const TQString &filename);
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public slots:
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void pause();
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void unPause();
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void save();
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void toggleEditMode();
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void setModified(bool mod = true);
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void addNewObject(Object *newObj);
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void addNewHole();
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void switchHole(int);
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void switchHole(const TQString &);
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void nextHole();
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void prevHole();
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void firstHole();
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void lastHole();
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void randHole();
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void playSound(TQString file, double vol = 1);
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void showInfoDlg(bool = false);
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void resetHole();
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void clearHole();
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void print(KPrinter &);
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void setShowInfo(bool yes);
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void toggleShowInfo();
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void updateShowInfo();
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void setUseMouse(bool yes) { m_useMouse = yes; }
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void setUseAdvancedPutting(bool yes);
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void setShowGuideLine(bool yes);
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void setSound(bool yes);
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void undoShot();
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void timeout();
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void saveScores(TDEConfig *);
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void startFirstHole(int hole);
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void sayWhosGoing();
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signals:
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void holesDone();
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void newHole(int);
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void parChanged(int, int);
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void titleChanged(const TQString &);
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void largestHole(int);
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void scoreChanged(int, int, int);
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void newPlayersTurn(Player *);
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void playerHoled(Player *);
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void newSelectedItem(CanvasItem *);
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void checkEditing();
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void editingStarted();
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void editingEnded();
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void inPlayStart();
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void inPlayEnd();
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void maxStrokesReached(const TQString &);
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void currentHole(int);
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void modifiedChanged(bool);
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void newStatusText(const TQString &);
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private slots:
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void shotDone();
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void holeDone();
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void startNextHole();
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void fastTimeout();
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void putterTimeout();
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void autoSaveTimeout();
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void addItemsToMoveableList(TQPtrList<TQCanvasItem>);
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void addItemToFastAdvancersList(CanvasItem *);
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void hideInfo();
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void emitMax();
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protected:
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void mouseMoveEvent(TQMouseEvent *e);
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void mousePressEvent(TQMouseEvent *e);
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void mouseReleaseEvent(TQMouseEvent *e);
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void mouseDoubleClickEvent(TQMouseEvent *e);
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void handleMousePressEvent(TQMouseEvent *e);
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void handleMouseDoubleClickEvent(TQMouseEvent *e);
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void handleMouseMoveEvent(TQMouseEvent *e);
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void handleMouseReleaseEvent(TQMouseEvent *e);
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void keyPressEvent(TQKeyEvent *e);
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void keyReleaseEvent(TQKeyEvent *e);
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TQPoint viewportToViewport(const TQPoint &p);
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private:
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TQCanvas *course;
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Putter *putter;
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PlayerList *players;
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PlayerList::Iterator curPlayer;
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Ball *whiteBall;
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StrokeCircle *strokeCircle;
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TQTimer *timer;
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TQTimer *autoSaveTimer;
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TQTimer *fastTimer;
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TQTimer *putterTimer;
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bool regAdv;
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ObjectList *obj;
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TQPtrList<TQCanvasItem> items;
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TQPtrList<TQCanvasItem> extraMoveable;
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TQPtrList<Wall> borderWalls;
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int timerMsec;
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int autoSaveMsec;
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int fastTimerMsec;
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int putterTimerMsec;
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void puttPress();
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void puttRelease();
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bool inPlay;
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bool putting;
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bool stroking;
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bool finishStroking;
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double strength;
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double maxStrength;
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int puttCount;
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bool puttReverse;
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int curHole;
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int highestHole;
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int curPar;
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int wallWidth;
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int height;
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int width;
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int margin;
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TQColor grass;
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int advancePeriod;
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int lastDelId;
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bool paused;
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TQString filename;
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bool recalcHighestHole;
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void openFile();
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bool strict;
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bool editing;
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TQPoint storedMousePos;
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bool moving;
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bool dragging;
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TQCanvasItem *movingItem;
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TQCanvasItem *selectedItem;
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TQCanvasRectangle *highlighter;
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// sound
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KArtsDispatcher artsDispatcher;
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KArtsServer artsServer;
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TQPtrList<KPlayObject> oldPlayObjects;
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bool m_sound;
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bool soundedOnce;
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TQString soundDir;
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bool m_ignoreEvents;
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HoleInfo holeInfo;
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TQCanvasText *infoText;
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void showInfo();
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StateDB stateDB;
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BallStateList ballStateList;
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void loadStateList();
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void recreateStateList();
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void addHoleInfo(BallStateList &list);
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bool dontAddStroke;
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bool addingNewHole;
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int scoreboardHoles;
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inline void resetHoleScores();
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bool m_showInfo;
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bool infoShown;
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TDEConfig *cfg;
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inline void addBorderWall(TQPoint start, TQPoint end);
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void shotStart();
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void startBall(const Vector &vector);
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bool modified;
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inline bool allPlayersDone();
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bool m_useMouse;
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bool m_useAdvancedPutting;
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TQPtrList<CanvasItem> fastAdvancers;
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bool fastAdvancedExist;
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TQString playerWhoMaxed;
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};
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#endif
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