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tdegames/libksirtet/lib/keys.h

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#ifndef KEYS_H
#define KEYS_H
#include <tqmap.h>
#include <tdeaction.h>
#include "mp_interface.h"
class KeyData : public TQObject
{
TQ_OBJECT
public:
KeyData(uint maxNb, uint nbActions, const ActionData *,
TQObject *parent);
void setKeycodes(uint nb, uint i, const int *keycodes);
void setCurrentNb(uint nb);
void clear();
void createActionCollection(uint index, TQWidget *receiver);
void setEnabled(uint index, bool enabled);
void addKeys(KKeyDialog &);
void save();
void keyEvent(TQKeyEvent *e, bool pressed);
private:
uint _maxNb;
TQMemArray<ActionData> _data;
TQMap<int, TQMap<int, TQMemArray<int> > > _keycodes;
TQMemArray<TDEActionCollection *> _cols;
struct SpecialData {
bool enabled;
TQSignal *pressed, *released;
};
TQMap<TDEAction *, SpecialData> _specActions;
TQString group() const
{ return TQString("Keys (%1 humans)").arg(_cols.size()); }
};
#endif // KEYS_H