TDE games
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Slávek Banko a25cdc59c6
Desktop file translations:
5 months ago
..
data Desktop file translations: 5 months ago
images cmake: Removed useless usage of 1 year ago
levels cmake: Removed useless usage of 1 year ago
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 11 years ago
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 7 years ago
Bookmark.h Branding cleanup: KDE -> TDE 8 years ago
CMakeL10n.txt Desktop file translations: 5 months ago
CMakeLists.txt Initial cmake conversion 4 years ago
History.cpp Branding cleanup: KDE -> TDE 8 years ago
History.h Branding cleanup: KDE -> TDE 8 years ago
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 11 years ago
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 11 years ago
ImageData.cpp Branding cleanup: KDE -> TDE 8 years ago
ImageData.h Branding cleanup: KDE -> TDE 8 years ago
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 7 years ago
InternalCollections.h Branding cleanup: KDE -> TDE 8 years ago
LevelCollection.cpp Rename common header files for consistency with class renaming 7 years ago
LevelCollection.h Branding cleanup: KDE -> TDE 8 years ago
LevelMap.cpp Rename common header files for consistency with class renaming 7 years ago
LevelMap.h Branding cleanup: KDE -> TDE 8 years ago
MainWindow.cpp Bring filenew, fileopen, fileprint, filequickprint, filesave, filesaveas, fileclose, editclear, editcopy, editcut, editdelete, editpaste, folder_new, and gohome icons into XDG compliance 6 years ago
MainWindow.h Rename many classes and header files to avoid conflicts with KDE4 7 years ago
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 2 years ago
Map.cpp Branding cleanup: KDE -> TDE 8 years ago
Map.h Branding cleanup: KDE -> TDE 8 years ago
MapDelta.cpp Branding cleanup: KDE -> TDE 8 years ago
MapDelta.h Branding cleanup: KDE -> TDE 8 years ago
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 7 years ago
ModalLabel.h Branding cleanup: KDE -> TDE 8 years ago
Move.cpp Branding cleanup: KDE -> TDE 8 years ago
Move.h Branding cleanup: KDE -> TDE 8 years ago
MoveSequence.cpp Branding cleanup: KDE -> TDE 8 years ago
MoveSequence.h Branding cleanup: KDE -> TDE 8 years ago
NEWS Rename KStandard for enhanced compatibility with KDE4 7 years ago
PathFinder.cpp Branding cleanup: KDE -> TDE 8 years ago
PathFinder.h Branding cleanup: KDE -> TDE 8 years ago
PlayField.cpp Rename additional header files to avoid conflicts with KDE4 7 years ago
PlayField.h Branding cleanup: KDE -> TDE 8 years ago
Queue.h Branding cleanup: KDE -> TDE 8 years ago
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 11 years ago
StaticImage.cpp Branding cleanup: KDE -> TDE 8 years ago
StaticImage.h Branding cleanup: KDE -> TDE 8 years ago
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 11 years ago
main.cpp Rename additional header files to avoid conflicts with KDE4 7 years ago

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.