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tdegames/ksokoban
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
vor 3 Monaten
..
data Desktop file translations: vor 4 Jahren
images cmake: Removed useless usage of vor 5 Jahren
levels cmake: Removed useless usage of vor 5 Jahren
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. vor 15 Jahren
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 vor 11 Jahren
Bookmark.h Branding cleanup: KDE -> TDE vor 12 Jahren
CMakeL10n.txt Desktop file translations: vor 4 Jahren
CMakeLists.txt Initial cmake conversion vor 8 Jahren
History.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
History.h Branding cleanup: KDE -> TDE vor 12 Jahren
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. vor 15 Jahren
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. vor 15 Jahren
ImageData.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
ImageData.h Branding cleanup: KDE -> TDE vor 12 Jahren
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 vor 11 Jahren
InternalCollections.h Branding cleanup: KDE -> TDE vor 12 Jahren
LevelCollection.cpp Rename common header files for consistency with class renaming vor 11 Jahren
LevelCollection.h Branding cleanup: KDE -> TDE vor 12 Jahren
LevelMap.cpp Rename common header files for consistency with class renaming vor 11 Jahren
LevelMap.h Branding cleanup: KDE -> TDE vor 12 Jahren
MainWindow.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines vor 3 Monaten
MainWindow.h Replace Q_OBJECT with TQ_OBJECT vor 9 Monaten
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module vor 6 Jahren
Map.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
Map.h Branding cleanup: KDE -> TDE vor 12 Jahren
MapDelta.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
MapDelta.h Branding cleanup: KDE -> TDE vor 12 Jahren
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 vor 11 Jahren
ModalLabel.h Replace Q_OBJECT with TQ_OBJECT vor 9 Monaten
Move.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
Move.h Branding cleanup: KDE -> TDE vor 12 Jahren
MoveSequence.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
MoveSequence.h Branding cleanup: KDE -> TDE vor 12 Jahren
NEWS Rename KStandard for enhanced compatibility with KDE4 vor 11 Jahren
PathFinder.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
PathFinder.h Branding cleanup: KDE -> TDE vor 12 Jahren
PlayField.cpp Replace various '#define' strings - part 6 vor 4 Monaten
PlayField.h Replace Q_OBJECT with TQ_OBJECT vor 9 Monaten
Queue.h Branding cleanup: KDE -> TDE vor 12 Jahren
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. vor 15 Jahren
StaticImage.cpp Branding cleanup: KDE -> TDE vor 12 Jahren
StaticImage.h Branding cleanup: KDE -> TDE vor 12 Jahren
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. vor 15 Jahren
main.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines vor 3 Monaten

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.