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tdegames/ksokoban
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
il y a 3 mois
..
data Desktop file translations: il y a 4 ans
images cmake: Removed useless usage of il y a 5 ans
levels cmake: Removed useless usage of il y a 5 ans
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. il y a 15 ans
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 il y a 11 ans
Bookmark.h Branding cleanup: KDE -> TDE il y a 12 ans
CMakeL10n.txt Desktop file translations: il y a 4 ans
CMakeLists.txt Initial cmake conversion il y a 8 ans
History.cpp Branding cleanup: KDE -> TDE il y a 12 ans
History.h Branding cleanup: KDE -> TDE il y a 12 ans
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. il y a 15 ans
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. il y a 15 ans
ImageData.cpp Branding cleanup: KDE -> TDE il y a 12 ans
ImageData.h Branding cleanup: KDE -> TDE il y a 12 ans
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 il y a 11 ans
InternalCollections.h Branding cleanup: KDE -> TDE il y a 12 ans
LevelCollection.cpp Rename common header files for consistency with class renaming il y a 11 ans
LevelCollection.h Branding cleanup: KDE -> TDE il y a 12 ans
LevelMap.cpp Rename common header files for consistency with class renaming il y a 11 ans
LevelMap.h Branding cleanup: KDE -> TDE il y a 12 ans
MainWindow.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines il y a 3 mois
MainWindow.h Replace Q_OBJECT with TQ_OBJECT il y a 9 mois
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module il y a 6 ans
Map.cpp Branding cleanup: KDE -> TDE il y a 12 ans
Map.h Branding cleanup: KDE -> TDE il y a 12 ans
MapDelta.cpp Branding cleanup: KDE -> TDE il y a 12 ans
MapDelta.h Branding cleanup: KDE -> TDE il y a 12 ans
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 il y a 11 ans
ModalLabel.h Replace Q_OBJECT with TQ_OBJECT il y a 9 mois
Move.cpp Branding cleanup: KDE -> TDE il y a 12 ans
Move.h Branding cleanup: KDE -> TDE il y a 12 ans
MoveSequence.cpp Branding cleanup: KDE -> TDE il y a 12 ans
MoveSequence.h Branding cleanup: KDE -> TDE il y a 12 ans
NEWS Rename KStandard for enhanced compatibility with KDE4 il y a 11 ans
PathFinder.cpp Branding cleanup: KDE -> TDE il y a 12 ans
PathFinder.h Branding cleanup: KDE -> TDE il y a 12 ans
PlayField.cpp Replace various '#define' strings - part 6 il y a 4 mois
PlayField.h Replace Q_OBJECT with TQ_OBJECT il y a 9 mois
Queue.h Branding cleanup: KDE -> TDE il y a 12 ans
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. il y a 15 ans
StaticImage.cpp Branding cleanup: KDE -> TDE il y a 12 ans
StaticImage.h Branding cleanup: KDE -> TDE il y a 12 ans
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. il y a 15 ans
main.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines il y a 3 mois

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.