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tdegames/ksokoban
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3 месяцев назад
..
data Desktop file translations: 4 лет назад
images cmake: Removed useless usage of 5 лет назад
levels cmake: Removed useless usage of 5 лет назад
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 лет назад
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 11 лет назад
Bookmark.h Branding cleanup: KDE -> TDE 12 лет назад
CMakeL10n.txt Desktop file translations: 4 лет назад
CMakeLists.txt Initial cmake conversion 8 лет назад
History.cpp Branding cleanup: KDE -> TDE 12 лет назад
History.h Branding cleanup: KDE -> TDE 12 лет назад
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 лет назад
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 лет назад
ImageData.cpp Branding cleanup: KDE -> TDE 12 лет назад
ImageData.h Branding cleanup: KDE -> TDE 12 лет назад
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 11 лет назад
InternalCollections.h Branding cleanup: KDE -> TDE 12 лет назад
LevelCollection.cpp Rename common header files for consistency with class renaming 11 лет назад
LevelCollection.h Branding cleanup: KDE -> TDE 12 лет назад
LevelMap.cpp Rename common header files for consistency with class renaming 11 лет назад
LevelMap.h Branding cleanup: KDE -> TDE 12 лет назад
MainWindow.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 месяцев назад
MainWindow.h Replace Q_OBJECT with TQ_OBJECT 9 месяцев назад
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 6 лет назад
Map.cpp Branding cleanup: KDE -> TDE 12 лет назад
Map.h Branding cleanup: KDE -> TDE 12 лет назад
MapDelta.cpp Branding cleanup: KDE -> TDE 12 лет назад
MapDelta.h Branding cleanup: KDE -> TDE 12 лет назад
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 11 лет назад
ModalLabel.h Replace Q_OBJECT with TQ_OBJECT 9 месяцев назад
Move.cpp Branding cleanup: KDE -> TDE 12 лет назад
Move.h Branding cleanup: KDE -> TDE 12 лет назад
MoveSequence.cpp Branding cleanup: KDE -> TDE 12 лет назад
MoveSequence.h Branding cleanup: KDE -> TDE 12 лет назад
NEWS Rename KStandard for enhanced compatibility with KDE4 11 лет назад
PathFinder.cpp Branding cleanup: KDE -> TDE 12 лет назад
PathFinder.h Branding cleanup: KDE -> TDE 12 лет назад
PlayField.cpp Replace various '#define' strings - part 6 4 месяцев назад
PlayField.h Replace Q_OBJECT with TQ_OBJECT 9 месяцев назад
Queue.h Branding cleanup: KDE -> TDE 12 лет назад
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 лет назад
StaticImage.cpp Branding cleanup: KDE -> TDE 12 лет назад
StaticImage.h Branding cleanup: KDE -> TDE 12 лет назад
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 лет назад
main.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 месяцев назад

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.