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Slávek Banko
a25cdc59c6
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5 years ago | |
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.. | ||
data | 5 years ago | |
images | 6 years ago | |
levels | 6 years ago | |
AUTHORS | 15 years ago | |
Bookmark.cpp | 12 years ago | |
Bookmark.h | 13 years ago | |
CMakeL10n.txt | 5 years ago | |
CMakeLists.txt | 9 years ago | |
History.cpp | 13 years ago | |
History.h | 13 years ago | |
HtmlPrinter.cpp | 15 years ago | |
HtmlPrinter.h | 15 years ago | |
ImageData.cpp | 13 years ago | |
ImageData.h | 13 years ago | |
InternalCollections.cpp | 12 years ago | |
InternalCollections.h | 13 years ago | |
LevelCollection.cpp | 12 years ago | |
LevelCollection.h | 13 years ago | |
LevelMap.cpp | 12 years ago | |
LevelMap.h | 13 years ago | |
MainWindow.cpp | 10 years ago | |
MainWindow.h | 12 years ago | |
Makefile.am | 6 years ago | |
Map.cpp | 13 years ago | |
Map.h | 13 years ago | |
MapDelta.cpp | 13 years ago | |
MapDelta.h | 13 years ago | |
ModalLabel.cpp | 12 years ago | |
ModalLabel.h | 13 years ago | |
Move.cpp | 13 years ago | |
Move.h | 13 years ago | |
MoveSequence.cpp | 13 years ago | |
MoveSequence.h | 13 years ago | |
NEWS | 12 years ago | |
PathFinder.cpp | 13 years ago | |
PathFinder.h | 13 years ago | |
PlayField.cpp | 12 years ago | |
PlayField.h | 13 years ago | |
Queue.h | 13 years ago | |
README | 15 years ago | |
StaticImage.cpp | 13 years ago | |
StaticImage.h | 13 years ago | |
TODO | 15 years ago | |
main.cpp | 12 years ago |
README
ksokoban 0.2.2 - a Sokoban game for KDE copyright 1998 Anders Widell <d95-awi@nada.kth.se> ksokoban is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License. See the file COPYING for details. See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban. See the file AUTHORS for details about where the levels come from. ------------------------------------------------------------------------ PLAYING ======= The objective of the game is to push all the red gems (these should actually have been crates, but gems looked nicer) to the goal squares, which are marked with green glassy things on the floor. Use the cursor keys to move about. If you move onto a gem and there is noting blocking it on the opposite side, then you will push the gem. Use the CONTROL key together with the cursor keys to move as far as possible in a direction without pushing any gems. With the SHIFT key you will move as far as possible in a direction, possibly pushing a gem if it is in the way. Use the left mouse button to move to any place you can reach without pushing any gems. The middle mouse moves in a straight line, possibly pushing a gem if it is in the way. The U key or the right mouse button undoes the last move.